Importing Pelican into Bloodgulch

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zapconquest
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Post by zapconquest » Sat Jul 21, 2007 2:43 pm

Yeah I had the same problem. In phase seven the values were not right and it crashed when I tried to run it.

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Post by Altimit01 » Sat Jul 21, 2007 6:16 pm

FYI, demo hack 2.0 and 2.1 does the conversion that updates the header data automatically. So phase 1 and 7 can be done much simpler with it.

Also, the values that might be at the given addresses of your rebuilt maps change depending on what's been added to your map. Say you used a couple of extra meta's or what have you. Those values refer to the following:
Full || Demo || Meaning
0x8 || 0x5E8 || Map file size in bytes. (expressed as a 32bit little endian integer)
0x10 || 0x5EC || Offset to index, the actual address of where the map stores the offsets to each meta.
0x14 || 0x2C4 || the size in bytes of the section of the mapfile that contains the meta data.

All of those values are necessary for a halo mapfile to work correctly. Rebuilding a map alters those values which is why you have to look up that data and can't just paste on the original header.

More info on mapfile stuff here and here.
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Post by Moxus » Sun Jul 22, 2007 4:06 am

Thanks Altimit, that clears up a lot for me. Thank you.

Unfortunately, I still can't seem to import and export. I am also using Demo Hack 2.0, but every time I try to import something and then use Demo Hack to turn it back to Demo, it crashes while trying to start a server.

Should I use something besides Demo Hack 2.0?

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Post by Altimit01 » Sun Jul 22, 2007 11:45 am

Did you make sure to use the recursive import/export? Also, if the problem is with b30, you need to be using 2.1 on hmods. Finally, you can only rebuild a map once so make sure that isn't the problem. If there's still a problem, please outline each step you took, step by step.
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Post by Moxus » Sun Jul 22, 2007 3:10 pm

Thank you for all your help. If I have any further problems I will edit this post to include them.

Thank you again.

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Post by P!ckoff » Sun Jul 22, 2007 4:49 pm

I saw another tut that called for importing, saving, perfecting, then clicking rebuild... would that make a difference? Neither tut works for me, they both crash...
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Post by P!ckoff » Sun Jul 22, 2007 5:19 pm

Sorry for double post, but this is really annoying... here are the steps that I took. I was taking the Tank from b40 and injecting it into b30, both Full maps.
1. I loaded b40 in waffle HHK, selected Scorpion from vehi, recursively exported meta and refs to 'Tank Meta" on desktop.

2. I loaded b30 in waffle HHK, clicked import recursively, selected scorpion.vehi, then selected "Tank Meta". I then clicked rebuild, the save.

3. I loaded b40 in HMT.75, extracted meta of scorpion mod2 non recursively to desktop, saved RAW to desktop.

4. loaded b30 into HMT.75, injected scorpion mod2 meta, appended RAW.

5. without quiting HMT I swapped the scorpion vehi with the warthog, then clicked save offsets.

6. placed purple b30 into maps folder, ran halo, clicked new game, silent cartographer, and Halo quit while loading.


AGAIN!!!! It always happens, like Moxus, no matter where, what, or how I do it! In fact, I think it quits when I am injecting models, too! I have no idea what to do... I will appzap all of my halo tools and redownload, but I dont know how that will help...
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Post by Altimit01 » Sun Jul 22, 2007 8:47 pm

Weeeeeeeeeeell...
from what I've seen, and what I've been told...HHK doesn't properly rebuild SP maps. If you can manage to insert one useless tag recursion, and rebuild then I'll take it back.

You've had no problems performing the identical process on a MP map?
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Post by Moxus » Mon Jul 23, 2007 3:28 am

I have been attempting to export things from B30 to Bloodgulch, and B30 to the Island mod. I have done the same process as Pickoff above me, the only changes being that I use Demo hack to change from Demo to Full, and back again.

By-the-way, is there anything special I have to do to import into the Island? I can still use Demo hack, and it works fine after conversions with no changes besides said conversions.

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Post by P!ckoff » Mon Jul 23, 2007 9:49 am

I have only tried MP injection once, and it didnt work, but I dont think i did it right... I am kinda discouraged...
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Post by Moxus » Tue Jul 24, 2007 10:31 am

OLD POST: Same here, I am also discouraged from my many failed attempts. Also, all of my imports have been to Multi-player maps.

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NEW POST:

I must retract my earlier post, as the facts have changed. I have successfully imported something once. The problem is that it's gone back to not working. It seems to have been a fluke that it worked in the first place.

I have also tried to import to the Island, which has never worked. Is there anything special that I have to do?

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Post by Altimit01 » Tue Jul 24, 2007 4:48 pm

Importing into the island may be a difficult affair. I'm not sure if it holds true for mac maps, but it's generally accepted that you cannot rebuild an already rebuilt map.
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Post by Moxus » Wed Jul 25, 2007 2:34 am

*Sigh*..... I had big plans for the Island. Could I do a manual rebuild like with HMT?

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Post by Altimit01 » Wed Jul 25, 2007 12:12 pm

If PC guys who can do bsp imports relatively easily with their HMT can't rebuild a rebuilt map, I wouldn't put much hope into it working with our version. It's worth a shot.
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Post by Mota-Lev » Wed Aug 01, 2007 2:20 am

Sorry If This Is A Bumb.

But fuck I can't get anything to work I try witha pelican. By doing everything the tut says and what happen it fucking crashes. what the hell am i doing wrong? (I guess thats impossible to answer)
But I try it with lost of things and it still crashes.
Stupid tinypic removing my images

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