[TUT]How to easily place emitters in swordedit
Posted: Sun Dec 13, 2009 7:06 pm
Everyone knows emitters eh? The scenery that produces specific particles. Mostly used for eye candy
The thing is, in swordedit, it looks like a really small triangle, some times, their isnt even any. If you lose one, or wanna change one, it will be hard. Their is a way to make it easier.
Note:Some steps are not necessary but saves time
1.Open the map with eschaton.
2.Go to scen caret
3.Look for the emitter
4.Click on the dependancy swap of the emitter
5.Click on the top, it should be the mod2
6.D swap it with something more noticeable (I reccomend the health pack mod2)
7.Quit esch
8.Go on sword edit
9.Do your thing and save
10.Open eschaton
11.Follow 1-5 again
12.Swap the mod2 with the original emitter mod2
The thing is, in swordedit, it looks like a really small triangle, some times, their isnt even any. If you lose one, or wanna change one, it will be hard. Their is a way to make it easier.
Note:Some steps are not necessary but saves time
1.Open the map with eschaton.
2.Go to scen caret
3.Look for the emitter
4.Click on the dependancy swap of the emitter
5.Click on the top, it should be the mod2
6.D swap it with something more noticeable (I reccomend the health pack mod2)
7.Quit esch
8.Go on sword edit
9.Do your thing and save
10.Open eschaton
11.Follow 1-5 again
12.Swap the mod2 with the original emitter mod2