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[Tutorial] Jetpack Flashlight

Posted: Thu Jan 07, 2010 10:15 pm
by 2310
It's really simple, but no-one seems to have made one, so ...

1. Make a flashlight bomb: Go to bipd:characters\cyborg_mp\cyborg_mp, then in Ref Swapper, change cyborg flashlight to effe:vehicles\scorpion\shell explosion.

2. Go to effe:vehicles\scorpion\shell explosion, Ref Swapper, and null everything other than jpt! : vehicles\scorpion\shell explosion. (This nulls all the sounds and sights of exploding shells, which makes flying difficult.)

3. Go to jpt! : vehicles\scorpion\shell explosion and change color to RGB (0,0,0) or black.

4. In Floats, change the following:
  • Minimum Radius: 0
  • Maximum Radius: 0
  • Shake Duration: 0
  • Wobble Function Period: 0
  • Minimum Damage: 1
  • Maximum Damage (Minimum): 1
  • Maximum Damage (Maximum): 1
  • Force: 0.306 (You may wish to experiment with this to get the ideal effect for your mod. This is the the minimum; anything below this needs the player to jump before beginning to fly. If it's too low, you can't fly at all and will just get super jumps.) Recommended value for more jetpack-like experience: 3.5.
  • Cyborg: 0
  • Cyborg Energy Shield: 0
5. You may wish to disable fall damage in bipd:characters\cyborg_mp\cyborg_mp (check "Immune to Falling Damage" in the second Bit32, "More Flags")

6. Fly!

Let me know if there are any problems with this!

Re: [Tutorial] Jetpack Flashlight

Posted: Thu Jan 07, 2010 10:36 pm
by kiddten
pretty much has benn explained before although not on this site.
good tut, very well put.

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 12:15 am
by RXA
Nice tut! I tried the same thing a while ago but I forgot to null out all the things in the explosion effe. Your method makes it much more smooth. :)

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 4:04 am
by Smythe
So uh..... you gain shield while you fly?

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 5:04 am
by 2310
olly12345 wrote:So uh..... you gain shield while you fly?
Yes, because either you lose shields or gain them - some damage (even negative) has to be done, or it won't work.

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 6:15 am
by Pielogist
set effect shield and cyborg armor to '0', instead of '-0.1'
you need damage to get the force going, but you don't need it to effect the shield.

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 6:25 am
by Slapzy
I made a very epic tutorial about a year ago, but I don't remember releasing it. It was in conjuction with my jetpack island. Which was only released to a couple people. Only downside was getting it to sync smooth with clients.

Btw, (it was way back when) But I believe the best force, should be 0.46, not 0.4.

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 6:36 am
by 2310
Pielogist~ wrote:set effect shield and cyborg armor to '0', instead of '-0.1'
you need damage to get the force going, but you don't need it to effect the shield.
Fixed, thanks Pie!
Slapzy wrote:I made a very epic tutorial about a year ago, but I don't remember releasing it. It was in conjuction with my jetpack island. Which was only released to a couple people. Only downside was getting it to sync smooth with clients.

Btw, (it was way back when) But I believe the best force, should be 0.46, not 0.4.
Actually, I was trying to get the minimum required to fly, not the best. If it's 0.3, I believe you need to jump after switching on the flashlight to start flying. But thanks too anyway for pointing it out! :D

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 8:20 am
by Slapzy
Sorry, my memory was way off. I went and checked my mod, the perfect force I found was .315

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 9:32 am
by Kayar
Been done before, but nice job on making a tutorial.

Re: [Tutorial] Jetpack Flashlight

Posted: Fri Jan 08, 2010 9:43 am
by 2310
Slapzy wrote:Sorry, my memory was way off. I went and checked my mod, the perfect force I found was .315
Thanks again :D I experimented a little more and found the absolute minimum to be at 0.306.