TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

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Do u want to have more MezZz Tutorials?(This will choose should I post more

YES!!!!
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46%
Maybe, May come in need later
7
54%
Never, This is a noob tutorial
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Total votes: 13

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Nuthead_
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TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Nuthead_ » Fri Dec 03, 2010 8:59 pm

I take no credit in this tuts,(Except of sharing some tuts here on MGM)


Making Decent Environments:
Before following this tutorial, you have to decide on what you want in a level. May it be Snow or started summer theme.
Snow and Grassy\summery theme tutorial is almost the same. Best to read both just to be sure.

Creating a Snowy environment:

Open a Snowy themed map in Eschaton (b40, d20, icefields, sidewinder & Gephy)
Go Shader Environment group and look for levels\test\sidewinder\shaders\siderwinder ground
Click it and then go to Map>Recursively Extract Tag.
Once tag has extracted, go to File>Open and Expand the map you wish to make Snow theme'd, wait for it to expand and Import the tag.
Once tag is imported, go down to Scenario Structure BSP group and click on the BSP your using.
Click the reference swapper and find the origial map ground shader, swap all for levels\test\sidewinder\shaders\siderwinder ground.
After swapping them, rebuild the map.
When it has finished rebuilding, you can change the bitmap. If you wish to add dirt paths, then swap levels\test\sidewinder\bitmaps\siderwinder ground with levels\test\levelname\bitmaps\levelname ground bitmaps in the shader environment tag reference swapper (make sure original ground bitmap has alpha).

Snow Ground Bitmaps:
If your using the original bitmap, then simply make the main bitmap white with Grey dots (blurred), then copy the white parts from the alpha layer and paste on top of the main bitmap, change the color to suit you needs.

Making snow look less plain:
Load the shader environment tag you imported, look for Material Color, and change to a light\mid Grey color. It takes the horrible white brightness out of the ground.

Creating a Grassy environment out of a Snow map:

Open Bloodgulch in Eschaton
Go Shader Environment group and look for levels\test\bloodgulch\shaders\blood ground
Click it and then go to Map>Recursively Extract Tag.
Once tag has extracted, go to File>Open and Expand the map you wish to make grassy themed, wait for it to expand and Import the tag.
Once tag is imported, go down to Scenario Structure BSP group and click on the BSP your using.
Click the reference swapper and find the original map ground shader, swap all for levels\test\bloodgulch\shaders\blood ground.
After swapping them, rebuild the map.
Extract original ground bitmap, edit it to your liking, for the ground bitmap you need to make sure you've made an alpha layer.

Image


Portable Smoke Generator:

First things first. make sure you have copy of Eschaton By Altimit01.


First, open Eschaton up. Open A30.map and go down to Scenery tag.
Find "scenery\waterfalls\spray_emitter_medium\spray_emitter_medium" and extract it.
Once extracted open & expand any map so chosen.
When expanded, un-tick "Do not Import Duplicates" & then click import tags. Once imported, rebuild map.

Once rebuilding has finished, open the map back up.
Go down to Scenery tag. Find "scenery\waterfalls\spray_emitter_medium\spray_emitter_medium" and extract it.
Go to the reference swapper and double click "scenery\waterfalls\spray_emitter_medium\jetspray_medium"
Click the reference swapper again and double click "scenery\waterfalls\spray_emitter_medium\waterspray".
Go to the reference swapper again (god your getting bored of doing this) and double click "scenery\waterfalls\spray_emitter_medium\waterspray".

Once there change to same as in picture.
Image
after that go to Projectiles and choose a projectile your not going to use (or PMI another 1 in). click on it go to reference swapper and swap all effects but the Drop effect, to "scenery\waterfalls\spray_emitter_medium\jetspray_medium".

Test it out ingame.


*Please note: This isn't for fancy effects or anything. its if you want some type of cover for a planned attack or cover to regen shields.


Needler Fixer:

First things first. make sure you have copy of Eschaton By Altimit01.

Once opened, Click File>Open> Locate any map with Needler in.
Find the Tag map [+] SGLA and open it so you are able to see all Shader Glass tags
Click on 'weapons\needler\shader\needler luminous' and on the right hand side, scroll And click the carrot Next to :ColourRGBs.

It should look like this.
Image

To change the FP Needle colour, play around with the
Background tint colour, Perpendicular colour and Parallel Tint Colour.

Result:
Image


This is the End of volume 1, I will upload here a link when Volume 2 Is done.
Remember, Its MezZz's Tutorials not mine.
-NutHead
Last edited by Nuthead_ on Fri Dec 03, 2010 9:15 pm, edited 3 times in total.

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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Amy » Fri Dec 03, 2010 9:02 pm

Wow i was wondering how to change the fp needles, thanks.
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Nuthead_ » Fri Dec 03, 2010 9:17 pm

looks like posting these tuts on MGM are a good call.

Update:
Vote at the poll to see if i should put more MezZz Tuts on MGM.

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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by kiddten » Sat Dec 04, 2010 11:38 am

Now if all 2010'ers made such a contribution...
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by ßlade » Mon Dec 06, 2010 2:04 am

>.>

Dude, NutHead. Why did you ask me how to mod the needler colors in Halo today when you posted the tutorial yourself...

>.< ARGH!! I DON'T COMPREHEND!!!
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Nuthead_ » Mon Dec 06, 2010 9:25 am

no, I dont need the colours of the needles poking out of the needler, i need to change colour of the projectile.

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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Mgalekgolo » Mon Dec 06, 2010 11:59 am

thats easy.
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Amy » Mon Dec 06, 2010 1:19 pm

Jingle Hells wrote:thats easy.
Shut up. Like seriously. It may not be easy to everyone. It's like those kids who say "that test was so easy." ... the test that i just failed.
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Mgalekgolo » Mon Dec 06, 2010 1:37 pm

Divine wrote:
Jingle Hells wrote:thats easy.
Shut up. Like seriously. It may not be easy to everyone. It's like those kids who say "that test was so easy." ... the test that i just failed.
yeah, that was probably uncalled for. sorry. and if were gonna talk about school, i had 2 f's and 2 C-'s on my report card, all my teachers suck I really hope i dont fail.
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Nuthead_ » Mon Dec 06, 2010 6:32 pm

Im a new modder BTW,
also can u post small tut here how to change the projectile colour.

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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by ßlade » Mon Dec 06, 2010 8:38 pm

Talking about grades... if I said my report card, I prob get flamed for eternity and I am in a magnet school where we have 2x as much homework...
proj color? Hmm... i think I saw that somewhere. I'm go search for it. >.>
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Smythe » Tue Dec 07, 2010 1:12 pm

NutHead. wrote:Im a new modder BTW,
also can u post small tut here how to change the projectile colour.
What kind of projectile? i need to know before i can help.
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Amy » Tue Dec 07, 2010 2:05 pm

Wasn't talking about grades...just giving an example..
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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by Nuthead_ » Tue Dec 07, 2010 6:35 pm

Needle 3rd Person colour.
Need some help!

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Re: TuT: Sceny/MezZz's Halo 101 Tutorial Volume 1

Post by kiddten » Tue Dec 07, 2010 6:43 pm

MSG2 tag. root around in there somewhere.
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