How to Import the Spirit Drop-ship.
Posted: Fri Sep 21, 2007 12:06 pm
As promised, I will divulge the secret that is how to import the Spirit Drop-ship. It is best if this is attempted with previous experience with the importing process, but do not waver from the directions in the Exportation, Importation, and the Correcting Models section. For reference on normal importation, view This tutorial.
How to Import the Spirit to Bloodgulch.
Tool(s)/Application(s) Needed: HHK 1.0.1, HMT 0.7.5, Demo Hack 3.0 (2.1 optional), Finder.
Map(s) Needed: Silent Cartographer, Bloodgulch.
Notices: This concept can be applied to any map, not just Bloodgulch.
Steps:
Preparation for Importing.
Exportation.
This is where the importing process changes for the Spirit Drop-ship. It is important that you pay attention in this section and the "Importation" section to follow.
Our Spirit and Gunner are now in Blooduglch, but their models are incorrect. We need to fix the models before continuing.
Congratulations! You should now have a Spirit Drop-ship correctly imported in your modified Bloodgulch.map.
-=Moxus=-
How to Import the Spirit to Bloodgulch.
Tool(s)/Application(s) Needed: HHK 1.0.1, HMT 0.7.5, Demo Hack 3.0 (2.1 optional), Finder.
Map(s) Needed: Silent Cartographer, Bloodgulch.
Notices: This concept can be applied to any map, not just Bloodgulch.
Steps:
Preparation for Importing.
- 1. Backup your original Bloodgulch map and your original Silent Cartographer map.
2. Open your target Bloodgulch map in Demo Hack. Once loaded, click the "To Full" button.
3. Repeat step 2 with your Silent Cartographer map.
4. Move to the Desktop. Create 4 new folders, entitled the following: Spirit Export, Gunner Export, Spirit Meta, and Gunner Meta.
Exportation.
This is where the importing process changes for the Spirit Drop-ship. It is important that you pay attention in this section and the "Importation" section to follow.
- 1. Open your Silent Cartographer (b30.map) Map in HHK.
2. Scroll through the list of tags to the "Vehi" tag class. Once there, open the list of tags. Select "c_dropship".
3. Under the "Tools" Menu, choose "Recursively Export Meta and References". Select the folder that we created called "Spirit Export".
4. Move to the "Bipd" tag class. Open the list of tags and find the tag called "cd_gun". Select it.
5. Under the "Tools" Menu, choose "Recursively Export Meta and References". Select the folder that we created called "Gunner Export".
6. You may now close the b30.map window.
- 1. Move into Finder. On the Desktop, move through the "Spirit Export" folder until you reach "cd_gun" (folder). You can find it by following this file-path: Desktop --> Spirit Export (folder) --> vehicles (folder) --> c_dropship (folder) --> cd_gun (folder).
2. Move this folder ("cd_gun") to the Trash and empty it. We won't be needing it for the importation.
3. Open your Bloodgulch.map in HHK.
4. Under the "Tools" Menu, choose "Import Recursive". You will be prompted to open a file. Navigate to the file "c_dropship.vehi" via this file-path: Desktop --> Spirit Export (folder) --> vehicles (folder) --> c_dropship (folder) --> c_dropship.vehi (file). After being selected, you will be prompted to open again. This time, select the folder with all the export meta for the Spirit (Spirit Export [folder]). Once selected, HHK will present you with an error message, indicating that the "cd gun turret gunner.actv wasn't able to be opened. this is alright, simply click Ok.
5. Again under the "Tools" Menu, choose "Import Recursive". Once again, you will be prompted to open a file. Navigate to the file "cd_gun.bipd" via this file-path: Desktop --> Gunner Export (folder) --> vehicles (folder) --> c_dropship (folder) --> cd_gun (folder) --> cd_gun.bipd (file). Select it. You will now be prompted to open again; choose the folder containing all the export meta for the Gunner (Gunner Export [folder]).
6. Under the "Tools" Menu, choose "Rebuild map". Once HHK is finished rebuilding, save the map.
7. You may now quit HHK altogether.
Our Spirit and Gunner are now in Blooduglch, but their models are incorrect. We need to fix the models before continuing.
- 1. Open the Silent Cartographer map in HMT.
2. Navigate to the Mod2 tag. Once inside, scroll down to the "c_dropship" Mod2 tag. Select it.
3. On the right hand side of the HMT, there is a button called "Save Meta". Click on it. You will be prompted to save to a folder. Save into the "Spirit Meta" folder that we created earlier.
4. There is also a button under the "Tag Specific" section called "Save Raw". Click on it. Again, you will be asked to save to folder. Save both files to the "Spirit Meta" folder.
5. Now select the "cd_gun" Mod2 tag. Once selected, use the "Save Meta" and "Save Raw" buttons in HMT. Save all 3 files to the "Gunner Meta" folder.
6. Load the Modified Bloodgulch.map in HMT.
7. Move to the Mod2 tag. Select the "c_dropship" mod2 tag. Underneath the "Recursive" check-box on the right hand side (which is under the "Save Meta" button), there is the "Inject Meta" button. Click it. When prompted to open a file, choose the "c_dropship.mod2.meta" file contained in the "Spirit Meta" folder. It can be found through this file-path: Desktop --> Spirit Meta (folder) --> vehicles (folder) --> c_dropship (folder) --> c_dropship.mod2.meta (file).
8. Now click the "Append Raw" button, found underneath the "Save Raw" button we used before. A new window will appear, with two Browse buttons next to "Vertices" and "Indeces". For each, click the "Browse" button and select the corresponding file (the Vertices file will end in .vertices, and the Indeces file will end in .indeces). Once completed, click "Append".
9. Quit HMT.
10. Re-open your Bloodgulch.map and move to the Mod2 tag again . Select the "cd_gun" mod2 tag. Underneath the "Recursive" check-box on the right hand side (which is under the "Save Meta" button), there is the "Inject Meta" button. Click it. When prompted to open a file, choose the "cd_gun.mod2.meta" file contained in the "Gunner Meta" folder. It can be found through this file-path: Desktop --> Gunner Meta (folder) --> vehicles (folder) --> c_dropship (folder) --> cd_gun (folder) -->cd_gun.mod2.meta (file).
11. Click the "Append Raw" button like before, found underneath the "Save Raw" button. A new window will appear, with two Browse buttons next to "Vertices" and "Indeces". For each, click the "Browse" button and select the corresponding file (the Vertices file will end in .vertices, and the Indeces file will end in .indeces). Once completed, click "Append".
12. You may now Quit HMT for the last time.
- 1. Move back to Demo Hack. You Bloodgulch.map should still be open. If it isn't, or you quit Demo Hack, re-open the application and load the map. It should have the "To Full" option grayed out, and the "To Demo" option should be able to be clicked. Click the "To Demo" button.
2. You may now quit Demo Hack.
3. In Finder, move to your b30.map that you used for this tutorial. It serves no longer purpose, so you may move it to the Trash and delete it.
Congratulations! You should now have a Spirit Drop-ship correctly imported in your modified Bloodgulch.map.
-=Moxus=-