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How to make it snow in Bloodgulch

Posted: Thu Oct 04, 2007 5:42 am
by Master Thief
How to make it snow in Bloodgulch

1. Importing the bubbles.

•First load bloodgulch.map in Demo Hack and change it to full.
•Then do the same thing with b30.map.
•Make a folder named Rain Data (or whatever you want)
•Load b30.map in HHK.
•Scroll down to rain tag. Click the carrot and highlight water debris.
•Click recursively export meta and references.
•Close down b30.map and open bloodgulch.map.
•Click import recursively. Go to Rain Data --> levels --> b30 --> water debris.rain and click it.
•Choose the whole Rain Data folder and click OK.
•Save the map. Do not rebuild!!!

2. Making the bubbles into snow.

•Load bloodgulch.map in HMT.
•Load the dependency swapper.
•Scroll down to rain tag and highlight water debris.
•Swap both bitmaps to effects\particles\solid\bitmaps\snow impact.

3. Making it snow.

•Load bloodgulch.map in HMT.
•Load the dependency swapper. Scroll down to sbsp tag and choose levels\test\bloodgulch\bloodgulch.
•Scroll down to the bottom and choose higlight the rain tag. Swap it from nulled out to water debris.

4. If you dont want a snowstorm, do this.

•Load bloodgulch.map in Eschaton.
•Scroll down to pphy tag. Highlight effects\point physics\ water debris.
•Go to: Main --> Floating Point Numbers.
•Go to Water Friction and change it to 5.
•Go to Air Friction and change it to 70000.


There you go. Have fun with your snow!

Posted: Thu Oct 04, 2007 7:52 am
by Eclipse
did you post this like right after i learned how for a reason :P

Posted: Thu Oct 04, 2007 7:57 am
by Master Thief
What...? I saw that none had made a tutorial how to make snow. So i made one.

Posted: Thu Oct 04, 2007 7:58 am
by Eclipse
well taxi service taught me how in the topic below called bloodgulch help.

Posted: Thu Oct 04, 2007 7:59 am
by Master Thief
Ohh.. Well.. This is better explained.

Posted: Thu Oct 04, 2007 8:04 am
by TaxiService
Cortana wrote:Ohh.. Well.. This is better explained.
o_o'''

bubbles goes up instead of down! >_<


:flamer:

Posted: Thu Oct 04, 2007 8:11 am
by Master Thief
I know! But for some reason, when you swap the bitmaps it looks like youre in a snowstorm. If you do the changes in Eschaton that I described, it will fall down and the snow isnt massive.

Posted: Thu Oct 04, 2007 8:30 am
by Eclipse
the snow is only massive if you use the snow bunch bitmap fool

Posted: Thu Oct 04, 2007 8:52 am
by Master Thief
*Sigh...* When youve swapped the bitmaps the snow is spinning around you. And im not talking about snow bunch. Its like youre in the middle of a tornado of snow. And its not little snow. Its massive snow.

Posted: Fri Oct 05, 2007 2:58 am
by Jello!
I would be even cool if a warthog was in the middle of the storm and flying around.

Posted: Fri Oct 05, 2007 4:25 am
by TheSlothist
Jello_Jello wrote:I would be even cool if a warthog was in the middle of the storm and flying around.
No a cow would be better.

Posted: Fri Oct 05, 2007 6:04 am
by TaxiService
Real Dry Canadian wrote:
Jello_Jello wrote:I would be even cool if a warthog was in the middle of the storm and flying around.
No a cow would be better.
he did not mean the LRV...

Posted: Fri Oct 05, 2007 6:48 pm
by P!ckoff
Just use the snow bitmaps form b40 or something, it looks perfect. You will see in my new mod, which I think is coming out next weekend.... !

Posted: Sat Oct 06, 2007 4:29 am
by Moxus
I hope you plan on only releasing it to people with the Full version.

-=Moxus=-

Posted: Sat Oct 06, 2007 4:57 am
by Mota-Lev
No offence ment by this, And everyone please excuse the language.



What the fuck. Who really gives a shit if you export stuff like snow from full version its not like it unlocks demo and makes all full things playable on it. Its fucking snow.(no offence ment moxus I'm just saying).

I don't think the people at bungie will really care if you take some snow. Its not like they download every mod we make and scan it for anything from halo full.(Reminder No Offence Ment To Anyone I'm Just Saying.)