How to make it snow in Bloodgulch
Posted: Thu Oct 04, 2007 5:42 am
How to make it snow in Bloodgulch
1. Importing the bubbles.
•First load bloodgulch.map in Demo Hack and change it to full.
•Then do the same thing with b30.map.
•Make a folder named Rain Data (or whatever you want)
•Load b30.map in HHK.
•Scroll down to rain tag. Click the carrot and highlight water debris.
•Click recursively export meta and references.
•Close down b30.map and open bloodgulch.map.
•Click import recursively. Go to Rain Data --> levels --> b30 --> water debris.rain and click it.
•Choose the whole Rain Data folder and click OK.
•Save the map. Do not rebuild!!!
2. Making the bubbles into snow.
•Load bloodgulch.map in HMT.
•Load the dependency swapper.
•Scroll down to rain tag and highlight water debris.
•Swap both bitmaps to effects\particles\solid\bitmaps\snow impact.
3. Making it snow.
•Load bloodgulch.map in HMT.
•Load the dependency swapper. Scroll down to sbsp tag and choose levels\test\bloodgulch\bloodgulch.
•Scroll down to the bottom and choose higlight the rain tag. Swap it from nulled out to water debris.
4. If you dont want a snowstorm, do this.
•Load bloodgulch.map in Eschaton.
•Scroll down to pphy tag. Highlight effects\point physics\ water debris.
•Go to: Main --> Floating Point Numbers.
•Go to Water Friction and change it to 5.
•Go to Air Friction and change it to 70000.
There you go. Have fun with your snow!
1. Importing the bubbles.
•First load bloodgulch.map in Demo Hack and change it to full.
•Then do the same thing with b30.map.
•Make a folder named Rain Data (or whatever you want)
•Load b30.map in HHK.
•Scroll down to rain tag. Click the carrot and highlight water debris.
•Click recursively export meta and references.
•Close down b30.map and open bloodgulch.map.
•Click import recursively. Go to Rain Data --> levels --> b30 --> water debris.rain and click it.
•Choose the whole Rain Data folder and click OK.
•Save the map. Do not rebuild!!!
2. Making the bubbles into snow.
•Load bloodgulch.map in HMT.
•Load the dependency swapper.
•Scroll down to rain tag and highlight water debris.
•Swap both bitmaps to effects\particles\solid\bitmaps\snow impact.
3. Making it snow.
•Load bloodgulch.map in HMT.
•Load the dependency swapper. Scroll down to sbsp tag and choose levels\test\bloodgulch\bloodgulch.
•Scroll down to the bottom and choose higlight the rain tag. Swap it from nulled out to water debris.
4. If you dont want a snowstorm, do this.
•Load bloodgulch.map in Eschaton.
•Scroll down to pphy tag. Highlight effects\point physics\ water debris.
•Go to: Main --> Floating Point Numbers.
•Go to Water Friction and change it to 5.
•Go to Air Friction and change it to 70000.
There you go. Have fun with your snow!