Chain Spawning tut (hek not needed tut)

Moderator: Halo Moderators

Post Reply
Mac Hacker
Ranger
Posts: 1787
Joined: Tue Jul 10, 2007 9:07 pm

Chain Spawning tut (hek not needed tut)

Post by Mac Hacker » Fri Oct 12, 2007 11:49 pm

Hopefully you know how to batch extract, and rebuild a map file.

1. Open the folder you batch extracted your map to.

2. Go to "weapons" and drop the whole chainfrag folder that I included, into "weapons".

3. Now add the 2 files that I included in the zip, that are in the file called "frags", into
the "weaponsfrag grenade" folder. Just the 2 files, not the folder.

3. At this point, if you just rebuild the map without adding any files, in the rebuild section for HMT,
you will have chain spawning frags. The file is self recursive.

4. Now lets say you want to spawn rockets at the end of the chain.

5. In the decompiled map folder, open "weaponschainfrageffects"

6. Look for this file "chain4.effe._xml_".

7. Right click it and open it with notepad.

8. Now look for the lines that read "weaponsfrag grenadefrag grenade2.
There should be 4 of them like this.

9. Now change "frag grenadefrag grenade2" to "rocket launcherrocket", on all four lines.

10. Save the file.

11. Rebuild the map now. In HMT, after selecting the unedited map, and choosing yes to auto add
the required fields, just hit build.
Now you have a frag grenade that will spawn rockets as its final detonation.
You can also spawn weapons, scenery, and power ups. Vehicles, and bipeds are also possible,
but the game crashes more often than not. I'm still working on this.
In the full tutorial I will show you how to...
Get MC to spawn things when his sheilds are down,
Have a grenade spawn 3 different projectiles, then 3 different other ones,
Make incendiary grenades,
Put the correct visual and sound effects into chain spawning,
Making other weapons spawn,
Plus more stuff.
TsGh

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Re: Chain Spawning tut (hek not needed tut)

Post by TaxiService » Sat Oct 13, 2007 12:28 am

hem... did you read this tutorial before posting?


where's the .zip cited above? i know where... it's here
(i found it somewhere. i uploaded it so you people can get it too)


._.''' sorry tyler...
  • TaxiService! Shitposting since 2007!
MGM Sig

Jello!
Ranger
Posts: 676
Joined: Wed Jun 20, 2007 5:58 am

Post by Jello! » Sat Oct 13, 2007 12:43 am

Hmm.. I got none of that. 8)
Image

User avatar
Ragnarok
Veteran
Posts: 294
Joined: Thu Jul 26, 2007 1:02 pm
Location: over there no not there THERE!!!!!

Post by Ragnarok » Sat Oct 13, 2007 4:41 am

i did not ethere and this was already here somewere
keyboard not found press F1 to continue??

Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Post by Altimit01 » Sat Oct 13, 2007 5:33 am

This is basically doing it with the HEK since those tags are CE anyways. Sound off if anyone has got this working using the HMT rebuilding method.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

jimmyg22
Peon
Posts: 73
Joined: Fri Jul 13, 2007 6:02 am

Post by jimmyg22 » Sat Oct 13, 2007 7:46 am

ha ha i have seen this somewhere before hmmm

P!ckoff
Ranger
Posts: 1768
Joined: Fri Jul 21, 2006 8:45 am
Location: They haven't told me yet.
Contact:

Post by P!ckoff » Sat Oct 13, 2007 8:08 am

...yay?
Image Xpro + 3D texture

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Sat Oct 13, 2007 2:00 pm

Incendiary nades are easy.. Change the detonation start effect of the plasma nade so that it is something more like burning or whatever. Or use the fuel rod explosion and mod some stuff like the damage, shake, and the flames. Increase explode delay by 5. BOOM! Incendiary grenades.

woot

Or for the halo 3 style, make frag nades have no explosion delay and a flame explosion. Simple effect and meta editing. No rebuilding required...

However, chain and triple spawning i want to see. Ive thought of awsome weapons that would do semi continuous explosions in one spot. That would work for invisible gas... O.O
Image

Mac Hacker
Ranger
Posts: 1787
Joined: Tue Jul 10, 2007 9:07 pm

Post by Mac Hacker » Sat Oct 13, 2007 4:22 pm

hmm this should work and fyi i didnt say it was mine i found it on a site and no i didnt get it from halo PC anyway
TsGh

User avatar
Moxus
Delta Force
Posts: 4704
Joined: Sun Jun 24, 2007 9:01 am
Location: {_-({[]})-_}
Contact:

Post by Moxus » Sun Oct 14, 2007 2:53 am

I can already do dual detonations, the only restriction is that you need a grenade as one of the explosions.

-=Moxus=-
Image
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest