Quick tut for BSP conversion to demo

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Mac Hacker
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Quick tut for BSP conversion to demo

Post by Mac Hacker » Sun Oct 21, 2007 9:48 am

step 1 find a CE map that is kool
step 2 batch demo bg to folder called "Demo CE"
step 3 batch CE map after changeing header in hex to the folder called "Demo CE"
step 4 batch the CE map to a folder called "test"
then after that finishes go to the ui folder and find the mutiplyer tagc tag meta and xml and copy them to the ui folder in the folder "Demo CE"
step 5 remove the var kill penalty dependecy from the mulyplayer tagc
step 6 open rebuild window in C#MT "apple+r"
step 7 find demo bloodgulch map (make sure you used demo hack on it)
step 8 edit the senerio and bsp fields to direct towards the new bsp and senerio "scnr" hit build (use console to watch progress rebuilding)
step 9 test out map in halo demo :P


Credits to altimit for explaing an inportand part of what i needed to know in the halo section:P

(this tut excludes Findones but after you batch the Demo map you may want to do findones to get needed tags otherwise stufss destoreted)
TsGh

TaxiService
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Post by TaxiService » Sun Oct 21, 2007 9:54 am

you should add this to main post of yer sticked tutorial. <_<

so you will not make this be sticked for a second time Image
Last edited by TaxiService on Sun Oct 21, 2007 9:59 am, edited 1 time in total.

Mac Hacker
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Post by Mac Hacker » Sun Oct 21, 2007 9:55 am

umm i do not want this stickied :P
TsGh

Altimit01
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Post by Altimit01 » Sun Oct 21, 2007 1:43 pm

have you actually successfully tested this?
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Mac Hacker
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Post by Mac Hacker » Sun Oct 21, 2007 1:44 pm

it only works with the RDMN Ascention
TsGh

D£PP
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Post by D£PP » Sun Oct 21, 2007 2:48 pm

not coagulation? :(
??D?PP??

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Mac Hacker
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Post by Mac Hacker » Sun Oct 21, 2007 2:57 pm

coag requires u to find tags RDMN does not ok got that clear?
TsGh

D£PP
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Post by D£PP » Sun Oct 21, 2007 3:00 pm

yes sir....
??D?PP??

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