(TuT) How To Create New BSP in demo & Full

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Mac Hacker
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Post by Mac Hacker » Sat Nov 10, 2007 6:54 pm

its line 820 <_< lol i wasnt specific
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Shodos
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Post by Shodos » Sat Nov 10, 2007 8:07 pm

that also did not do anything. It caused the map to load slower, but in the end the actuallity of it all still existed.

002
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Post by 002 » Thu Nov 15, 2007 2:48 pm

It DID remove the vehical ceiling

but the tut isn't helping, what do I do with those offsets

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Post by Shodos » Thu Nov 15, 2007 5:19 pm

tutorial needs to be unstickied because it is a failure.

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Post by Kayar » Thu Nov 15, 2007 5:33 pm

tyler777 wrote:no no no <_< look at this i ment x820 :oops:

Look change: 30 41 to 00 00 (see the 0A)

Image

btw i didnt use Hex edit i used my own hex editor made by me
Wait wait wait. What? Isn't this the same exact thing as my tutorial for taking out or changing the vehicle ceiling? :shock:
Image
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Shodos
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Post by Shodos » Fri Nov 16, 2007 7:15 pm

I rest my case.

>Shadow<
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Post by >Shadow< » Fri Nov 16, 2007 9:28 pm

Un-sticky this... it simply does not work.
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Mac Hacker
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Post by Mac Hacker » Fri Nov 16, 2007 9:45 pm

my as it does not work <_< look at M Gulch and tell me it do not work <_< thats because u gotta do it in PC witch is not a mac
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002
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Post by 002 » Sat Nov 17, 2007 6:02 am

couldn't you have said that earlier, and still: Hexedit/Hexeditor/Whatever else edits hex is the same in PC

Kayar
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Post by Kayar » Sat Nov 17, 2007 6:25 am

Ahem! Hello! NOTICE IT'S THE SAME THING AS MY STICKY BELOW THIS! Which works for changing the VEHICLE CEILING, not the bsp.
Image
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Mac Hacker
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Post by Mac Hacker » Sat Nov 17, 2007 8:36 am

Kayar wrote:Ahem! Hello! NOTICE IT'S THE SAME THING AS MY STICKY BELOW THIS! Which works for changing the VEHICLE CEILING, not the bsp.
read the first pots <_< its for nulling bsp
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Kayar
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Post by Kayar » Sat Nov 17, 2007 9:10 am

Oh.
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Post by >Shadow< » Sat Nov 17, 2007 9:35 am

tyler777 wrote:
Kayar wrote:Ahem! Hello! NOTICE IT'S THE SAME THING AS MY STICKY BELOW THIS! Which works for changing the VEHICLE CEILING, not the bsp.
read the first pots <_< its for nulling bsp
But, it simply does not work. All it does is nulls the vehicle ceiling.
Image

Altimit01
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Post by Altimit01 » Sat Nov 17, 2007 10:11 am

I checked, 0x910 is a working position to null the visible bsp. It's the reflexive for the indices of the visible bsp model. Specifically the chunk count. So if you tell the map that that's zero, it can't construct a visible model. (Models work on sets of vertices and indices. For each set, there's a list of vertices that represent points in 3D space. The indices, are a group of three numbers that reference the verts to make a triangle. So an indice might read: 12,31,14 telling the map to make a triangle out of points number 12,31 and 14 in the list of vertices.) Now whether or not that will actually work or not without crashing the game... As for 0x82e, that's not a known value from the code I've read from various programs.

Also Tyler, I wouldn't brag about some special home-made hex editor if all you did was follow a tutorial and add a little bit extra.
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