How to null the BSP out? <_<

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TaxiService
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How to null the BSP out? <_<

Post by TaxiService » Mon Dec 31, 2007 7:13 am

ok so.

tyler posted a tutorial time ago, that did not worked. <_<

it was "go to line 920 and write 0000 instead of 75something"


...it dont work >_> makes map crash.


i tried nulling the sbsp out from the scnr tag. it ended in a huge failure

so, how the hell do i take BSP out?


thanks in advance.
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Post by Fonzeh » Mon Dec 31, 2007 7:23 am

Nulling BSP -Crypt

Here is a extremely easy way to take away the bsp from a map.

Tools needed:

Hex editor
Bloodgulch.map
Basic knowledge of hex editing

In a halo full version header, it tells you where certain things are within the map. It states that the bsp of a map begins at the offset of 0x00000800. The bsp size then continues for 0x00172800 ending at 0x00173600. What we are going to do today is null out the bsp for the bloodgulch ground area. Nothing else (like the scenery, or weapons, etc.)
First off open up your hex editor (if you dont already have one try hex workshop)
Then goto the offset of 0x00000910
You will see '7F15' change that to '0000'
Click 'Save'/'Save As'


-Fonzie-
Try replacing the BSP you took away with a platform to stand on. It is possible it is crashing because it sees nothing. Null out the BSP and Put flatforms underneath all spawn points. Experiment with that and see if that works. If not ill try to find something else out for you.
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Post by TaxiService » Mon Dec 31, 2007 7:39 am

ƒønz¡£™ wrote:Nulling BSP -Crypt

Here is a extremely easy way to take away the bsp from a map.

Tools needed:

Hex editor
Bloodgulch.map
Basic knowledge of hex editing

In a halo full version header, it tells you where certain things are within the map. It states that the bsp of a map begins at the offset of 0x00000800. The bsp size then continues for 0x00172800 ending at 0x00173600. What we are going to do today is null out the bsp for the bloodgulch ground area. Nothing else (like the scenery, or weapons, etc.)
First off open up your hex editor (if you dont already have one try hex workshop)
Then goto the offset of 0x00000910
You will see '7F15' change that to '0000'
Click 'Save'/'Save As'


-Fonzie-
Try replacing the BSP you took away with a platform to stand on. It is possible it is crashing because it sees nothing. Null out the BSP and Put flatforms underneath all spawn points. Experiment with that and see if that works. If not ill try to find something else out for you.
ooh, in halo full version header... lemmetry...

yeaaahh!!! doesnt work! :D


aaanyeay, yeah, that's the esact same tutorial that tyler said <_< ·_·
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Post by Master Thief » Mon Dec 31, 2007 9:20 am

That is exactly Tyler's tutorial... Sword wrote somewhere how to remove it.
Ahh, here it is:

sword wrote:You can remove another pointer to stop the crashing. I did it as part of something I released, I'll have to find the mod to give the exact locations in the BSP header. I think its 0xBB0 from the beginning of the mapfile, but that may be way off.

Edit: 0xB88 => 3A 12 00 00, Change to 0xB88 => 00 00 00 00
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Post by TaxiService » Mon Dec 31, 2007 10:13 am

OMFG IT WORKS!


oh, do you know even how to null the mod2 out?

probably me knows how... (but using a d-swapper, not hex...)
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Post by Fuel » Mon Dec 31, 2007 10:46 am

use hex O_O
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Post by TaxiService » Mon Dec 31, 2007 11:16 am

Fu£L wrote:use hex O_O
tell me how O_O

where must i go? O_O
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Post by Master Thief » Mon Dec 31, 2007 4:16 pm

Ask Syperium. He knows a lot about hex. If he's still around...
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Post by Mota-Lev » Mon Dec 31, 2007 4:23 pm

TaxiService wrote:
ƒønz¡£™ wrote:Nulling BSP -Crypt

Here is a extremely easy way to take away the bsp from a map.

Tools needed:

Hex editor
Bloodgulch.map
Basic knowledge of hex editing

In a halo full version header, it tells you where certain things are within the map. It states that the bsp of a map begins at the offset of 0x00000800. The bsp size then continues for 0x00172800 ending at 0x00173600. What we are going to do today is null out the bsp for the bloodgulch ground area. Nothing else (like the scenery, or weapons, etc.)
First off open up your hex editor (if you dont already have one try hex workshop)
Then goto the offset of 0x00000910
You will see '7F15' change that to '0000'
Click 'Save'/'Save As'


-Fonzie-
Try replacing the BSP you took away with a platform to stand on. It is possible it is crashing because it sees nothing. Null out the BSP and Put flatforms underneath all spawn points. Experiment with that and see if that works. If not ill try to find something else out for you.
ooh, in halo full version header... lemmetry...

yeaaahh!!! doesnt work! :D


aaanyeay, yeah, that's the esact same tutorial that tyler said <_< ·_·
Actually I found out this should be done like this....


How to Null Bloodgulch Out.
Note you will not be able to open this map in any BSP viewing programs after you do this.

Open Your Map In HexEdit.

Go To 0xBA0 Change The Bytes 'A5 33 00 00' To 'FF FF FF FF'

Save And Test Your Map. Result A Bloodgulch Without Collision.

Now Open Your Map In HexEdit.

Now Go To The Line 0x00000910 The First Four Bytes Should Read '7F 15' Change That To '00 00'

Now Save And Quit HexEdit.

Now Test It. Result No Bloodgulch.
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Post by TaxiService » Mon Dec 31, 2007 5:00 pm

let's-a test...

OMG IT FUCKING WORKS :shock: O_O

[alleluia]AUHAUHAUAH it WOOOORKSSSS!!!! I LOVE YOU MOTA!!! I LOVE YOU EVERYONE!!![/alleluia]


*dances like john belushi in the movie "blues brothers", with james brown that sings in background* whooOOooo ooohOOohh RIGHT!!!

THAAAAAANKS THE GREAT GOOOOOOOOD ONCE AGAAAAAAAAAAAAAAAAAAIIIIIIIINNNN!!!!*




*i'm not actually thanking god, it was a citation from something i dont remember.
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Post by G[v]N » Mon Dec 31, 2007 5:11 pm

^Lol... :lol:
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Post by TaxiService » Mon Dec 31, 2007 5:26 pm

oh, wait wait, i should say "THANKS THE GREAT LOOOOOOORD" instead of "GOOOOOD" :-\


it sounds more like gospel :P
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Post by Mota-Lev » Mon Dec 31, 2007 5:36 pm

I'll take towards praising my lord cause they say that in church amen. Hahah joking so don't hate me. And np my pleasure
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Post by Fonzeh » Tue Jan 01, 2008 8:07 am

Damn, Sorry on the bad tut taxi lol. Thanks mota for the new one, Im replacing the one I gace with that. Soz again.
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Post by Moxus » Wed Jan 02, 2008 5:13 am

Taxi, are you planning on making a new map?

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