How to null the BSP out? <_<
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How to null the BSP out? <_<
ok so.
tyler posted a tutorial time ago, that did not worked. <_<
it was "go to line 920 and write 0000 instead of 75something"
...it dont work >_> makes map crash.
i tried nulling the sbsp out from the scnr tag. it ended in a huge failure
so, how the hell do i take BSP out?
thanks in advance.
tyler posted a tutorial time ago, that did not worked. <_<
it was "go to line 920 and write 0000 instead of 75something"
...it dont work >_> makes map crash.
i tried nulling the sbsp out from the scnr tag. it ended in a huge failure
so, how the hell do i take BSP out?
thanks in advance.
- TaxiService! Shitposting since 2007!
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Nulling BSP -Crypt
Here is a extremely easy way to take away the bsp from a map.
Tools needed:
Hex editor
Bloodgulch.map
Basic knowledge of hex editing
In a halo full version header, it tells you where certain things are within the map. It states that the bsp of a map begins at the offset of 0x00000800. The bsp size then continues for 0x00172800 ending at 0x00173600. What we are going to do today is null out the bsp for the bloodgulch ground area. Nothing else (like the scenery, or weapons, etc.)
First off open up your hex editor (if you dont already have one try hex workshop)
Then goto the offset of 0x00000910
You will see '7F15' change that to '0000'
Click 'Save'/'Save As'
-Fonzie-
Try replacing the BSP you took away with a platform to stand on. It is possible it is crashing because it sees nothing. Null out the BSP and Put flatforms underneath all spawn points. Experiment with that and see if that works. If not ill try to find something else out for you.
Here is a extremely easy way to take away the bsp from a map.
Tools needed:
Hex editor
Bloodgulch.map
Basic knowledge of hex editing
In a halo full version header, it tells you where certain things are within the map. It states that the bsp of a map begins at the offset of 0x00000800. The bsp size then continues for 0x00172800 ending at 0x00173600. What we are going to do today is null out the bsp for the bloodgulch ground area. Nothing else (like the scenery, or weapons, etc.)
First off open up your hex editor (if you dont already have one try hex workshop)
Then goto the offset of 0x00000910
You will see '7F15' change that to '0000'
Click 'Save'/'Save As'
-Fonzie-
Try replacing the BSP you took away with a platform to stand on. It is possible it is crashing because it sees nothing. Null out the BSP and Put flatforms underneath all spawn points. Experiment with that and see if that works. If not ill try to find something else out for you.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
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ooh, in halo full version header... lemmetry...ƒønz¡£™ wrote:Nulling BSP -Crypt
Here is a extremely easy way to take away the bsp from a map.
Tools needed:
Hex editor
Bloodgulch.map
Basic knowledge of hex editing
In a halo full version header, it tells you where certain things are within the map. It states that the bsp of a map begins at the offset of 0x00000800. The bsp size then continues for 0x00172800 ending at 0x00173600. What we are going to do today is null out the bsp for the bloodgulch ground area. Nothing else (like the scenery, or weapons, etc.)
First off open up your hex editor (if you dont already have one try hex workshop)
Then goto the offset of 0x00000910
You will see '7F15' change that to '0000'
Click 'Save'/'Save As'
-Fonzie-
Try replacing the BSP you took away with a platform to stand on. It is possible it is crashing because it sees nothing. Null out the BSP and Put flatforms underneath all spawn points. Experiment with that and see if that works. If not ill try to find something else out for you.
yeaaahh!!! doesnt work!
aaanyeay, yeah, that's the esact same tutorial that tyler said <_< ·_·
- TaxiService! Shitposting since 2007!
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That is exactly Tyler's tutorial... Sword wrote somewhere how to remove it.
Ahh, here it is:
Ahh, here it is:
sword wrote:You can remove another pointer to stop the crashing. I did it as part of something I released, I'll have to find the mod to give the exact locations in the BSP header. I think its 0xBB0 from the beginning of the mapfile, but that may be way off.
Edit: 0xB88 => 3A 12 00 00, Change to 0xB88 => 00 00 00 00
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Actually I found out this should be done like this....TaxiService wrote:ooh, in halo full version header... lemmetry...ƒønz¡£™ wrote:Nulling BSP -Crypt
Here is a extremely easy way to take away the bsp from a map.
Tools needed:
Hex editor
Bloodgulch.map
Basic knowledge of hex editing
In a halo full version header, it tells you where certain things are within the map. It states that the bsp of a map begins at the offset of 0x00000800. The bsp size then continues for 0x00172800 ending at 0x00173600. What we are going to do today is null out the bsp for the bloodgulch ground area. Nothing else (like the scenery, or weapons, etc.)
First off open up your hex editor (if you dont already have one try hex workshop)
Then goto the offset of 0x00000910
You will see '7F15' change that to '0000'
Click 'Save'/'Save As'
-Fonzie-
Try replacing the BSP you took away with a platform to stand on. It is possible it is crashing because it sees nothing. Null out the BSP and Put flatforms underneath all spawn points. Experiment with that and see if that works. If not ill try to find something else out for you.
yeaaahh!!! doesnt work!
aaanyeay, yeah, that's the esact same tutorial that tyler said <_< ·_·
How to Null Bloodgulch Out.
Note you will not be able to open this map in any BSP viewing programs after you do this.
Open Your Map In HexEdit.
Go To 0xBA0 Change The Bytes 'A5 33 00 00' To 'FF FF FF FF'
Save And Test Your Map. Result A Bloodgulch Without Collision.
Now Open Your Map In HexEdit.
Now Go To The Line 0x00000910 The First Four Bytes Should Read '7F 15' Change That To '00 00'
Now Save And Quit HexEdit.
Now Test It. Result No Bloodgulch.
Stupid tinypic removing my images
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let's-a test...
OMG IT FUCKING WORKS O_O
[alleluia]AUHAUHAUAH it WOOOORKSSSS!!!! I LOVE YOU MOTA!!! I LOVE YOU EVERYONE!!![/alleluia]
*dances like john belushi in the movie "blues brothers", with james brown that sings in background* whooOOooo ooohOOohh RIGHT!!!
THAAAAAANKS THE GREAT GOOOOOOOOD ONCE AGAAAAAAAAAAAAAAAAAAIIIIIIIINNNN!!!!*
*i'm not actually thanking god, it was a citation from something i dont remember.
OMG IT FUCKING WORKS O_O
[alleluia]AUHAUHAUAH it WOOOORKSSSS!!!! I LOVE YOU MOTA!!! I LOVE YOU EVERYONE!!![/alleluia]
*dances like john belushi in the movie "blues brothers", with james brown that sings in background* whooOOooo ooohOOohh RIGHT!!!
THAAAAAANKS THE GREAT GOOOOOOOOD ONCE AGAAAAAAAAAAAAAAAAAAIIIIIIIINNNN!!!!*
*i'm not actually thanking god, it was a citation from something i dont remember.
- TaxiService! Shitposting since 2007!
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