Simple Teleporter Tutorial - nobody else posted one

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TaxiService
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Post by TaxiService » Tue Jan 08, 2008 1:54 pm

002 wrote:
TaxiService wrote:
Moxus wrote: What?!

-=Moxus=-
lol. kidding!


wait. i'm joking, not kidding.
Pyramid?
[ignorance]uhm... was it a joke? i dont get it <_<[/ignorance]
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G[v]N
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Post by G[v]N » Wed Jan 09, 2008 10:08 pm

Sorry..but..*bump*

I have a problem. When I open my mod with Entity Style Plugins, Show Hidden checked, and go to
scnr > levels/test/bloodgulch

It says "no plugin found for this tag"
I'm stuck. According to 002 there should be netgame flags etc etc..
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Altimit01
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Post by Altimit01 » Wed Jan 09, 2008 10:40 pm

How up to date are your plugins? He did say to make sure you have the most recent download (even linked it in the topic). It doesn't matter if you set the plugins to entity style if you don't have the scnr.ent plugin.
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G[v]N
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Post by G[v]N » Thu Jan 10, 2008 4:06 am

You mean the scnr.ent plugin that comes with Chunk Cloner?
Okay..*opens modding folder and looks for Chunk Cloner folder with scnr.ent in it*
:D
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Post by Eclipse » Thu Jan 10, 2008 4:21 am

Then you gottah move the SCNR.ent plugin into the folder with the rest of ent plugins then open eschaton and enable entity plugins and it will work. BTW nice sentences.
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G[v]N
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Post by G[v]N » Thu Jan 10, 2008 7:40 am

BTW nice sentences.
Lol ty.

OK, another problem: I made the teleporters, blablabla, and I made them so that they're two sided.
i.e. Goes both ways
But I don't see any teleporter (lol) and when I go to the place I set the teleporter to, nothing happens..
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

TaxiService
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Post by TaxiService » Thu Jan 10, 2008 7:51 am

Gra[V]33N wrote:
BTW nice sentences.
Lol ty.

OK, another problem: I made the teleporters, blablabla, and I made them so that they're two sided.
i.e. Goes both ways
But I don't see any teleporter (lol) and when I go to the place I set the teleporter to, nothing happens..
1) :wall: the teleporter is invisible. probably what you mean as "teleporter" is the scen called teleporter_shield (the green thingie who's at every base. it emits the teleporter sound too (it's called ssce. it's the only tag like that in map, but this info is useless for you now XP))

2) if nothing happens be sure of:
- going exactly in teleporter coordinates.
- that teleport's coordinates are not underground.
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Post by G[v]N » Thu Jan 10, 2008 4:07 pm

1) Hitting the Wall the teleporter is invisible.
*ahem* please remember: when I put "lol" ANYWHERE in my posts it's almost always joking...

Anyway I kinda figured out the problem, i think the problem is with the team index..
Clearing things up, one set of teleporters need to have the same team index right? (e.g.2)
And the next must be different from the other set but must be the same with each other? (e.g.3)

Right? :D
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Post by TaxiService » Thu Jan 10, 2008 9:32 pm

Gra[V]33N wrote:
1) Hitting the Wall the teleporter is invisible.
*ahem* please remember: when I put "lol" ANYWHERE in my posts it's almost always joking...

Anyway I kinda figured out the problem, i think the problem is with the team index..
Clearing things up, one set of teleporters need to have the same team index right? (e.g.2)
And the next must be different from the other set but must be the same with each other? (e.g.3)

Right? :D
uhhm, yeah.

entrance and exit must have same team index.
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Post by G[v]N » Thu Jan 10, 2008 10:12 pm

Thanks, it's all good.. 8)
I might release the mod, although it was meant to be just for my friends..
But only if the changes are good enough :D
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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