[ignorance]uhm... was it a joke? i dont get it <_<[/ignorance]002 wrote:Pyramid?TaxiService wrote:lol. kidding!Moxus wrote: What?!
-=Moxus=-
wait. i'm joking, not kidding.
Simple Teleporter Tutorial - nobody else posted one
Moderator: Halo Moderators
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Sorry..but..*bump*
I have a problem. When I open my mod with Entity Style Plugins, Show Hidden checked, and go to
scnr > levels/test/bloodgulch
It says "no plugin found for this tag"
I'm stuck. According to 002 there should be netgame flags etc etc..
I have a problem. When I open my mod with Entity Style Plugins, Show Hidden checked, and go to
scnr > levels/test/bloodgulch
It says "no plugin found for this tag"
I'm stuck. According to 002 there should be netgame flags etc etc..
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
How up to date are your plugins? He did say to make sure you have the most recent download (even linked it in the topic). It doesn't matter if you set the plugins to entity style if you don't have the scnr.ent plugin.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Lol ty.BTW nice sentences.
OK, another problem: I made the teleporters, blablabla, and I made them so that they're two sided.
i.e. Goes both ways
But I don't see any teleporter (lol) and when I go to the place I set the teleporter to, nothing happens..
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
1) the teleporter is invisible. probably what you mean as "teleporter" is the scen called teleporter_shield (the green thingie who's at every base. it emits the teleporter sound too (it's called ssce. it's the only tag like that in map, but this info is useless for you now XP))Gra[V]33N wrote:Lol ty.BTW nice sentences.
OK, another problem: I made the teleporters, blablabla, and I made them so that they're two sided.
i.e. Goes both ways
But I don't see any teleporter (lol) and when I go to the place I set the teleporter to, nothing happens..
2) if nothing happens be sure of:
- going exactly in teleporter coordinates.
- that teleport's coordinates are not underground.
- TaxiService! Shitposting since 2007!
*ahem* please remember: when I put "lol" ANYWHERE in my posts it's almost always joking...1) Hitting the Wall the teleporter is invisible.
Anyway I kinda figured out the problem, i think the problem is with the team index..
Clearing things up, one set of teleporters need to have the same team index right? (e.g.2)
And the next must be different from the other set but must be the same with each other? (e.g.3)
Right?
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
uhhm, yeah.Gra[V]33N wrote:*ahem* please remember: when I put "lol" ANYWHERE in my posts it's almost always joking...1) Hitting the Wall the teleporter is invisible.
Anyway I kinda figured out the problem, i think the problem is with the team index..
Clearing things up, one set of teleporters need to have the same team index right? (e.g.2)
And the next must be different from the other set but must be the same with each other? (e.g.3)
Right?
entrance and exit must have same team index.
- TaxiService! Shitposting since 2007!
Who is online
Users browsing this forum: No registered users and 19 guests