CE to demo bitmap tut

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lord lagger
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CE to demo bitmap tut

Post by lord lagger » Sat Mar 08, 2008 12:29 pm

i dont know it any one made a tut on this or even found out how to do this...
this is a tut on how to get CE bitmaps to show up on a mod with out replacing existing bitmpas and including a bitmaps.map with your mod..
( you cant understand this tut unless you have done some simmilar modding)

ok, the fitst few steps are simmilar to a tut i red on how to get CE bitmaps..

step #1: extract what ever it is you want for your mod from the CE map. (NOTE: you will need to keep the CE map or the tut cant be done)

step #2: import it to your bloodgulch.map(aka your mod) and fix the model ect.

step#3: change the name of the CE map that you took the object from to "bitmaps.map"

step#4: open the CE map with HMT and go in to the bitm tags and select the bitmaps that the object you used uses.

step#5: export all the textures and label them according to the bitmap they go to.

step#6: then you can change the CE map's name back or get rid of it

step#7: then change the bloodgulch.map's name to bitmaps.map and load it in HMT

step#8: Next you open the bitm tags in that map and scroll down till you see the bitmaps from the CE map

step#9: lastly you inject all of the extracted textures into the correct bitmap tags.

Yarok
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Post by Yarok » Sat Mar 08, 2008 12:40 pm

O_O you're back!

anyway, this could help with mota's tag pack
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Mac Hacker
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Post by Mac Hacker » Sat Mar 08, 2008 1:02 pm

why not use internal bitmaps? much easyer
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Dirk Gently
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Post by Dirk Gently » Sat Mar 08, 2008 1:06 pm

yeah i was going to say, why not use that, that way you don't need to overwrite other stuff.

Mac Hacker
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Post by Mac Hacker » Sat Mar 08, 2008 1:34 pm

POG_root wrote:yeah i was going to say, why not use that, that way you don't need to overwrite other stuff.
or make icky patches <_<
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Fuel
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Post by Fuel » Sat Mar 08, 2008 1:44 pm

or zip the ugly bitmaps
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G[v]N
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Post by G[v]N » Sat Mar 08, 2008 4:05 pm

Or experiment for a month trying to find out what built-in shader looks good on your import.

Didn't Mota say he might make a bitmaps pack for the tags?
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Post by LL's too lazy to re-login » Sat Mar 08, 2008 5:17 pm

im not back... i just never get any time on the internet any more..
also next weekend im going to post some screenshots from my mods to show you guys some REALY cool stuff i've done while experimenting..(and download some of your guy's mods to a flash drive to take to my comp.)

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Post by Kayar » Sat Mar 08, 2008 6:57 pm

LL's too lazy to re-login wrote:im not back... i just never get any time on the internet any more..
also next weekend im going to post some screenshots from my mods to show you guys some REALY cool stuff i've done while experimenting..(and download some of your guy's mods to a flash drive to take to my comp.)
Okay, cool Lord Lagger. Lookin' forward to it!
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