CE to demo bitmap tut
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CE to demo bitmap tut
i dont know it any one made a tut on this or even found out how to do this...
this is a tut on how to get CE bitmaps to show up on a mod with out replacing existing bitmpas and including a bitmaps.map with your mod..
( you cant understand this tut unless you have done some simmilar modding)
ok, the fitst few steps are simmilar to a tut i red on how to get CE bitmaps..
step #1: extract what ever it is you want for your mod from the CE map. (NOTE: you will need to keep the CE map or the tut cant be done)
step #2: import it to your bloodgulch.map(aka your mod) and fix the model ect.
step#3: change the name of the CE map that you took the object from to "bitmaps.map"
step#4: open the CE map with HMT and go in to the bitm tags and select the bitmaps that the object you used uses.
step#5: export all the textures and label them according to the bitmap they go to.
step#6: then you can change the CE map's name back or get rid of it
step#7: then change the bloodgulch.map's name to bitmaps.map and load it in HMT
step#8: Next you open the bitm tags in that map and scroll down till you see the bitmaps from the CE map
step#9: lastly you inject all of the extracted textures into the correct bitmap tags.
this is a tut on how to get CE bitmaps to show up on a mod with out replacing existing bitmpas and including a bitmaps.map with your mod..
( you cant understand this tut unless you have done some simmilar modding)
ok, the fitst few steps are simmilar to a tut i red on how to get CE bitmaps..
step #1: extract what ever it is you want for your mod from the CE map. (NOTE: you will need to keep the CE map or the tut cant be done)
step #2: import it to your bloodgulch.map(aka your mod) and fix the model ect.
step#3: change the name of the CE map that you took the object from to "bitmaps.map"
step#4: open the CE map with HMT and go in to the bitm tags and select the bitmaps that the object you used uses.
step#5: export all the textures and label them according to the bitmap they go to.
step#6: then you can change the CE map's name back or get rid of it
step#7: then change the bloodgulch.map's name to bitmaps.map and load it in HMT
step#8: Next you open the bitm tags in that map and scroll down till you see the bitmaps from the CE map
step#9: lastly you inject all of the extracted textures into the correct bitmap tags.
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- Ranger
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- Ranger
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Okay, cool Lord Lagger. Lookin' forward to it!LL's too lazy to re-login wrote:im not back... i just never get any time on the internet any more..
also next weekend im going to post some screenshots from my mods to show you guys some REALY cool stuff i've done while experimenting..(and download some of your guy's mods to a flash drive to take to my comp.)
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