and who said that the dependancy swapper was noobish....I wrote:• Part 1: make you vehicles destructible:
do that except instead of the cyborg, use the banshee and change the health of it to 120, then make the collision tag for the banshee look like this:Code: Select all
how to make vehicles destructable without rebuilding a map: 1)open a map in HMT 2)open the dependency swapper 3)scroll down to the vehi tag and pick a vehicle (warthog for example) and change its coll to cyborg 4)go to the coll tag section and choose the cyborgs coll 5) change effects\blood aoe human or effects\shield depletion to vehicles\scorpion shell explosion 6)shoot the hog and it should detonate.
then change the collision model of what vehicles you want to be destructible to the one of the banshee.
ok part 1 of this tutorial is completed now onto part 2!
• Part 2: making the vehicles respawn
(this only works in multiplayer maps so keep that in mind)
now go to the itmc tag set in your dependancy swapper, chose a weapon, lets say the shotgun. Now click on the shotgun in the itmc and go down the to where it says "weap"
change that to "vehi", Like so:
remember to hit enter after you typed in "vehi" there or it will not apply.
now chose the banshee then where the shotgun or in my case the rocket launch spawns now I banshee will. the vehicles are destrucible, yes but also be careful, I have discovered that if two are next to eachother and explode sometimes that will cause an exception error. also if you destroy some vehicles before they have had a chance to respawn it sometimes does screwy things with where they respawn, so discover that on your own and figure that into your mods. enjoy.
How to make destructible respawning vehicles
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How to make destructible respawning vehicles
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nice, good job
EDIT: i read over it, and you might want to explain this step:
EDIT: i read over it, and you might want to explain this step:
EDIT:bcnroot wrote:I wrote:use the banshee and change the health of it to 120
most of us (that i know of) have halo demo, hence this being the halo demo section, and in halo demo there are no wraiths so there is no coll for them, i found 4 things that have to do with the wraithbcnroot wrote:I wrote:
Last edited by Excend on Wed Jun 11, 2008 1:05 pm, edited 1 time in total.
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Re: ghosts, health.
Coll->Main->Shorts->Health (HMT style).
He's right about there being no effe: vehicles\wraith\effects\death explosion in bloodgulch demo though. Nice job taking pics from two different applications btw.
Coll->Main->Shorts->Health (HMT style).
He's right about there being no effe: vehicles\wraith\effects\death explosion in bloodgulch demo though. Nice job taking pics from two different applications btw.
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okok sorrybcnroot wrote:wow please don't post here if you are not going to respect how hard it is to do this please. stop commenting on my UI and start commenting on the tutorial.DARK WOLF wrote:what mac do u have?...it looks cool
nice tutorial dude:D
but i have a problem when i shoot the hog and when it explote the game just crash XD... my mac sucks
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i only ever use HMT for importations... i tried following that path... i get "HMT does not know how to edit this type of tag, so nothing is displayed"Altimit01 wrote:Re: ghosts, health.
Coll->Main->Shorts->Health (HMT style).
EDIT: is it ok if i do it in eschaton?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
HMT style plugins. HMT can't edit any kind of tag. It just does some I/O with bitmaps and models along with d-swapping.
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In that case I used the plasma grenade explosion.Altimit01 wrote:Re: ghosts, health.
Coll->Main->Shorts->Health (HMT style).
He's right about there being no effe: vehicles\wraith\effects\death explosion in bloodgulch demo though. Nice job taking pics from two different applications btw.
Sorry about the two applications :C I only had that one with me when I took the first pic.
May want to look in the Silent Cartographer map before trying to look like a big shot. The effects are in Demo.{XD} ghosts wrote:most of us (that i know of) have halo demo, hence this being the halo demo section, and in halo demo there are no wraiths so there is no coll for them, i found 4 things that have to do with the wraith
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well then, i think he should mention where to find it, 2 people even agreed with it, why do you have to complain about it if its already resolved?
and you arent one to talk about trying to look like a big shot remember this?
and you arent one to talk about trying to look like a big shot remember this?
they have more characters, alphabet may be the same, but ç is a different character and every single vowel with an accent is a different character than one of the ones we have...Moxus wrote:French has the exact same alphabet you *Restrains from calling name.* If you didn't know that, you shouldn't even be discussing the language.{XD} ghosts wrote:french .... have similar alphabets, but they have more characters than we do
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

1. Where to find it: common sensewell then, i think he should mention where to find it, 2 people even agreed with it, why do you have to complain about it if its already resolved?
2. People agreed with it: Majority doesn't always win. People go with the flow. >_>
3. It is not resolved. >_>
Um..and you arent one to talk about trying to look like a big shot remember this? <blablabla more quotes below>
It's all perspective, if you want to consider the characters with accents as a different character, whatever, but you can also consider it the same characters but just with accents. >_>single vowel with an accent
Case closed!! z0mgwtfbbq!
ON-TOPIC:
Oooo.....incredible. *saves tut*
Kayar's notes:
When Dueling Grounds was in the making, I was experimenting in different ways to make "mines." I succeeded, however, they were extremely glitchy.
I used the same way of making the collision's "body destroyed effect" an explosion, and gave the collision of things health, however, I did this to pieces of scenery. The result was destructible yet unstable and glitchy scenery. The first release of Dueling Grounds included a gun which spawned "cyborg statues" which could be then shot and made to explode. Due to the glitches, it was removed in the second updated version.
When Dueling Grounds was in the making, I was experimenting in different ways to make "mines." I succeeded, however, they were extremely glitchy.
I used the same way of making the collision's "body destroyed effect" an explosion, and gave the collision of things health, however, I did this to pieces of scenery. The result was destructible yet unstable and glitchy scenery. The first release of Dueling Grounds included a gun which spawned "cyborg statues" which could be then shot and made to explode. Due to the glitches, it was removed in the second updated version.
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