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How to make destructible respawning vehicles
Posted: Wed Jun 11, 2008 12:42 pm
by Dirk Gently
I wrote:• Part 1: make you vehicles destructible:
Code: Select all
how to make vehicles destructable without rebuilding a map:
1)open a map in HMT
2)open the dependency swapper
3)scroll down to the vehi tag and pick a vehicle (warthog for example) and change its coll to cyborg
4)go to the coll tag section and choose the cyborgs coll
5) change effects\blood aoe human or effects\shield depletion to vehicles\scorpion shell explosion
6)shoot the hog and it should detonate.
do that except instead of the cyborg, use the banshee and change the health of it to 120, then make the collision tag for the banshee look like this:
then change the collision model of what vehicles you want to be destructible to the one of the banshee.
ok part 1 of this tutorial is completed now onto part 2!
• Part 2: making the vehicles respawn
(this only works in multiplayer maps so keep that in mind)
now go to the itmc tag set in your dependancy swapper, chose a weapon, lets say the shotgun. Now click on the shotgun in the itmc and go down the to where it says "weap"
change that to "vehi", Like so:
remember to hit enter after you typed in "vehi" there or it will not apply.
now chose the banshee then where the shotgun or in my case the rocket launch spawns now I banshee will. the vehicles are destrucible, yes but also be careful, I have discovered that if two are next to eachother and explode sometimes that will cause an exception error. also if you destroy some vehicles before they have had a chance to respawn it sometimes does screwy things with where they respawn, so discover that on your own and figure that into your mods. enjoy.
and who said that the dependancy swapper was noobish....
Posted: Wed Jun 11, 2008 12:50 pm
by Excend
nice, good job
EDIT: i read over it, and you might want to explain this step:
bcnroot wrote:I wrote:use the banshee and change the health of it to 120
EDIT:
bcnroot wrote:I wrote:

most of us (that i know of) have halo
demo, hence this being the halo
demo section, and in halo
demo there are no wraiths so there is no coll for them, i found 4 things that have to do with the wraith
Posted: Wed Jun 11, 2008 12:58 pm
by DARK WOLF
what mac do u have?...it looks cool

Posted: Wed Jun 11, 2008 1:04 pm
by Dirk Gently
DARK WOLF wrote:what mac do u have?...it looks cool

wow please don't post here if you are not going to respect how hard it is to do this please. stop commenting on my UI and start commenting on the tutorial.
Posted: Wed Jun 11, 2008 1:13 pm
by Eclipse
ooooh aaaah pretty colors.
Nice tutorial easy to follow. Simple changed but complex outcome.
Posted: Wed Jun 11, 2008 1:18 pm
by Altimit01
Re: ghosts, health.
Coll->Main->Shorts->Health (HMT style).
He's right about there being no effe: vehicles\wraith\effects\death explosion in bloodgulch demo though. Nice job taking pics from two different applications btw.
Posted: Wed Jun 11, 2008 1:24 pm
by DARK WOLF
bcnroot wrote:DARK WOLF wrote:what mac do u have?...it looks cool

wow please don't post here if you are not going to respect how hard it is to do this please. stop commenting on my UI and start commenting on the tutorial.
okok sorry
nice tutorial dude:D
but i have a problem when i shoot the hog and when it explote the game just crash XD... my mac sucks
Posted: Wed Jun 11, 2008 1:41 pm
by Excend
Altimit01 wrote:Re: ghosts, health.
Coll->Main->Shorts->Health (HMT style).
i only ever use HMT for importations... i tried following that path... i get "HMT does not know how to edit this type of tag, so nothing is displayed"
EDIT: is it ok if i do it in eschaton?
Posted: Wed Jun 11, 2008 1:46 pm
by Altimit01
HMT style plugins. HMT can't edit any kind of tag. It just does some I/O with bitmaps and models along with d-swapping.
Posted: Wed Jun 11, 2008 1:51 pm
by Excend
can i just do it with eschaton?
Posted: Wed Jun 11, 2008 1:53 pm
by Dirk Gently
Altimit01 wrote:Re: ghosts, health.
Coll->Main->Shorts->Health (HMT style).
He's right about there being no effe: vehicles\wraith\effects\death explosion in bloodgulch demo though. Nice job taking pics from two different applications btw.
In that case I used the plasma grenade explosion.
Sorry about the two applications :C I only had that one with me when I took the first pic.
Posted: Wed Jun 11, 2008 3:26 pm
by Moxus
{XD} ghosts wrote:most of us (that i know of) have halo demo, hence this being the halo demo section, and in halo demo there are no wraiths so there is no coll for them, i found 4 things that have to do with the wraith
May want to look in the Silent Cartographer map before trying to look like a big shot. The effects are in Demo.
-=Moxus=-
Posted: Wed Jun 11, 2008 4:22 pm
by Excend
well then, i think he should mention where to find it, 2 people even agreed with it, why do you have to complain about it if its already resolved?
and you arent one to talk about trying to look like a big shot remember this?
Moxus wrote:{XD} ghosts wrote:french .... have similar alphabets, but they have more characters than we do
French has the exact same alphabet you *Restrains from calling name.* If you didn't know that, you shouldn't even be discussing the language.
they have more characters, alphabet may be the same, but ç is a different character and every single vowel with an accent is a different character than one of the ones we have...
Posted: Wed Jun 11, 2008 6:54 pm
by G[v]N being lazy
well then, i think he should mention where to find it, 2 people even agreed with it, why do you have to complain about it if its already resolved?
1. Where to find it: common sense
2. People agreed with it: Majority doesn't
always win. People go with the flow. >_>
3. It is not resolved. >_>
and you arent one to talk about trying to look like a big shot remember this? <blablabla more quotes below>
Um..
single vowel with an accent
It's all perspective, if you want to consider the characters with accents as a different character, whatever, but you can also consider it the same characters but just with accents. >_>
Case closed!! z0mgwtfbbq!
ON-TOPIC:
Oooo.....incredible. *saves tut*
Posted: Wed Jun 11, 2008 7:18 pm
by Kayar
Kayar's notes:
When Dueling Grounds was in the making, I was experimenting in different ways to make "mines." I succeeded, however, they were extremely glitchy.
I used the same way of making the collision's "body destroyed effect" an explosion, and gave the collision of things health, however, I did this to pieces of scenery. The result was destructible yet unstable and glitchy scenery. The first release of Dueling Grounds included a gun which spawned "cyborg statues" which could be then shot and made to explode. Due to the glitches, it was removed in the second updated version.