halo demo tutorial tag duplication tutorial
Posted: Mon Aug 11, 2008 8:21 am
this might already be figured out but i made a new tag renaming process
useful or not useful
first it's basically like duplicating a tag but it's more complicated first basically recursively export meta and references in HHK i'm using the Rwarthog vehicle tag so scroll down to vehicle rwarthog tools recursively export meta and references make a new folder on your desktop named whatever the tag is not what you want to rename the tags then open up HMT 0.75 and go to mod 2 save meta on the rwarthog and save raw to the rwarthog and save the meta into rwarthog vehicles rwarthog then save the indices and vertices into vehicles rwarthog then hide HMT and go to your desktop and go to rwarthog and rename all the tags that have rwathog to whatever you want the tag to be called just be sure to keep the end of it on like .vehi or.vehi.ehmrf then once you renamed all the tags rename all the directories in the folder that start with rwarthog to whatever you want your tag to be named then unhide HHK and close the map then open up the map you want your new vehicle in then tools import recursively meta and references import your tag such as rwarthog15.vehicle (example) then once you've selected the one tag and hit choose or whatever a second window will pop up select the whole folder whatever you named it and hit the button to choose it then file save wait for it to save wait 5 seconds and close HHK then open HMT 0.75 hit load your map you just imported the tag into and spawn it however you want if you want to replace the rwarthog with your new vehicle or if you want to use the hmt and textedit way you can but if you want to get it's own model heres what I did i went into HMT scrolled down to mod2 vehicles/rwarthog/rwarthog/ saved the meta again and saved raw again to a newly named folder like rwarthog 15 model saved the meta then a saved the mod2 indices and vertices then went to HHK opened my map went to mod2 vehicles rwarthog recursively export meta and references to that folder but in a new directory it really doesn't matter then closed that map and opened that same map to be safe and refreshed then hid HHK went to my desktop rwarthog 15 model went and dug threw the folder and got rwarthog.mod2 and renamed it rwarthog15.mod2 and renamed the rest of the tags that started with rwarthog to rwarthog15 and renamed the folder to rwarthog 15 model then went back to HHK import recursively rwarthog 15 model vehicles rwarthog 15 then rwarthog15.mod2 and opened it then a second window opened up and I selected the whole folder that contained all the information and data went to file save wait till finished saving then waited five more seconds closed HHK then this was just a test to see what would happen (i opened up halo full and went to bloodgulch and i had already changed my projectile for my plasma pistol to rwarthog 15 and i changed the rwarthog 15's model to rwarthog 15 and shot it out and it was all messed up so i was like oh yeah i need to perfect the model) so then you obviously need to perfect and decrap the model so open hmt 0.75 load your map you imported the new renamed tag into let it load then scroll down to mod 2 and go to vehicles/rwarthog15/rwartoh15/ then clicked on it then hit inject meta go to the folder you made on your desktop go to rwarthog 15 and find the meta you saved it should be renamed to whatever you renamed your tag to if not rename it then click on rwarthog15.mod2.meta and open then a dialogue box should appear saying meta injected then click on append raw find the vertices and indices in that same folder (vertices go first indices go second) once you've got them in the boxes click append wait about a second then click another tag then in about three seconds it should crash don't worry your model has been perfected and decrapped a box should appear saying something like HMT closed unexpectedly or quit unexpectedly just hit close and go to HMT 0.75 open it load your map press apple D and the d-swapper should open then go to vehicles rwarthog15 click it select mod2 at the very top and find the new model rwasrthog15 then once your new model has spawned in halo full or demo it should be normal now if you want to make your own bitmaps for it you can open HHK and find your model and the part you should probably recusively export one at a time then import recursive in the maps and save it. hit apple h and HHK should hide open up you map in HMT 0.75 and hit apple D in the D-swapper go to vehicles or whatever your tags class is mine is vehicle so i will be using vehicle and hit rwarthog15 go to where theres just a dash and it should say the parts of the warthog and like bitmaps well whatever you just imported find it then swap it with the warthog15 one there you go and if you want the shaders i don't really know why you would do the same thing you may have to save the meta and and save raw but i dont know but now my fingers are sore from typing this and please tell me if this has been discovered before
useful or not useful
first it's basically like duplicating a tag but it's more complicated first basically recursively export meta and references in HHK i'm using the Rwarthog vehicle tag so scroll down to vehicle rwarthog tools recursively export meta and references make a new folder on your desktop named whatever the tag is not what you want to rename the tags then open up HMT 0.75 and go to mod 2 save meta on the rwarthog and save raw to the rwarthog and save the meta into rwarthog vehicles rwarthog then save the indices and vertices into vehicles rwarthog then hide HMT and go to your desktop and go to rwarthog and rename all the tags that have rwathog to whatever you want the tag to be called just be sure to keep the end of it on like .vehi or.vehi.ehmrf then once you renamed all the tags rename all the directories in the folder that start with rwarthog to whatever you want your tag to be named then unhide HHK and close the map then open up the map you want your new vehicle in then tools import recursively meta and references import your tag such as rwarthog15.vehicle (example) then once you've selected the one tag and hit choose or whatever a second window will pop up select the whole folder whatever you named it and hit the button to choose it then file save wait for it to save wait 5 seconds and close HHK then open HMT 0.75 hit load your map you just imported the tag into and spawn it however you want if you want to replace the rwarthog with your new vehicle or if you want to use the hmt and textedit way you can but if you want to get it's own model heres what I did i went into HMT scrolled down to mod2 vehicles/rwarthog/rwarthog/ saved the meta again and saved raw again to a newly named folder like rwarthog 15 model saved the meta then a saved the mod2 indices and vertices then went to HHK opened my map went to mod2 vehicles rwarthog recursively export meta and references to that folder but in a new directory it really doesn't matter then closed that map and opened that same map to be safe and refreshed then hid HHK went to my desktop rwarthog 15 model went and dug threw the folder and got rwarthog.mod2 and renamed it rwarthog15.mod2 and renamed the rest of the tags that started with rwarthog to rwarthog15 and renamed the folder to rwarthog 15 model then went back to HHK import recursively rwarthog 15 model vehicles rwarthog 15 then rwarthog15.mod2 and opened it then a second window opened up and I selected the whole folder that contained all the information and data went to file save wait till finished saving then waited five more seconds closed HHK then this was just a test to see what would happen (i opened up halo full and went to bloodgulch and i had already changed my projectile for my plasma pistol to rwarthog 15 and i changed the rwarthog 15's model to rwarthog 15 and shot it out and it was all messed up so i was like oh yeah i need to perfect the model) so then you obviously need to perfect and decrap the model so open hmt 0.75 load your map you imported the new renamed tag into let it load then scroll down to mod 2 and go to vehicles/rwarthog15/rwartoh15/ then clicked on it then hit inject meta go to the folder you made on your desktop go to rwarthog 15 and find the meta you saved it should be renamed to whatever you renamed your tag to if not rename it then click on rwarthog15.mod2.meta and open then a dialogue box should appear saying meta injected then click on append raw find the vertices and indices in that same folder (vertices go first indices go second) once you've got them in the boxes click append wait about a second then click another tag then in about three seconds it should crash don't worry your model has been perfected and decrapped a box should appear saying something like HMT closed unexpectedly or quit unexpectedly just hit close and go to HMT 0.75 open it load your map press apple D and the d-swapper should open then go to vehicles rwarthog15 click it select mod2 at the very top and find the new model rwasrthog15 then once your new model has spawned in halo full or demo it should be normal now if you want to make your own bitmaps for it you can open HHK and find your model and the part you should probably recusively export one at a time then import recursive in the maps and save it. hit apple h and HHK should hide open up you map in HMT 0.75 and hit apple D in the D-swapper go to vehicles or whatever your tags class is mine is vehicle so i will be using vehicle and hit rwarthog15 go to where theres just a dash and it should say the parts of the warthog and like bitmaps well whatever you just imported find it then swap it with the warthog15 one there you go and if you want the shaders i don't really know why you would do the same thing you may have to save the meta and and save raw but i dont know but now my fingers are sore from typing this and please tell me if this has been discovered before