Placing Deadly Traps [TUT]
Posted: Wed Aug 13, 2008 5:12 am
I didn't do all of this in "Airborne Camp" and I used the assault rifle. I wanted people to be able to disarm it so they can set their own traps.
It's very easy. Some of the boxes in the meta's flags have to be checked.
It's very easy. Some of the boxes in the meta's flags have to be checked.
- Ok, first, delete every effect that the ghost's bolt will do when it hits (all of the effects in it's dependency) (It prevents some lag and removes some decals)
- Next, make sure the ghost's gun (or whatever weapon you choose. I prefer a vehicle's weapon so they can't disarm it) is set to perfect accuracy so it's a laser (0 minimum and max spread)
- If you want instant kill mess with the jpt! and change damage to 9999 and make sure it skips shields. Also, you can turn off stun.
- Fourth, go back to the ghost gun and go to "Main" and go to the flags thing and click "More flags" Make sure "Unaffected by gravity" and "Maintains Z-UP" is on
- Fifth, in the dependency, make the very top mod2 an assault rifle so you can see it in swordedit
- Sixth, go to projectile and go to 32-bit bitmasks. (Not much of a selection there, just go that stop with the flags thingy and make sure the following apply:

- Last but not least, change the ROF (min and max) to 30 or higher so it looks like a laser (the higher, the more lag)
- You may if you want, remove the mod2 so they can't track the source
