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Placing Deadly Traps [TUT]

Posted: Wed Aug 13, 2008 5:12 am
by 002
I didn't do all of this in "Airborne Camp" and I used the assault rifle. I wanted people to be able to disarm it so they can set their own traps.
It's very easy. Some of the boxes in the meta's flags have to be checked.
  1. Ok, first, delete every effect that the ghost's bolt will do when it hits (all of the effects in it's dependency) (It prevents some lag and removes some decals)
  2. Next, make sure the ghost's gun (or whatever weapon you choose. I prefer a vehicle's weapon so they can't disarm it) is set to perfect accuracy so it's a laser (0 minimum and max spread)
  3. If you want instant kill mess with the jpt! and change damage to 9999 and make sure it skips shields. Also, you can turn off stun.
  4. Fourth, go back to the ghost gun and go to "Main" and go to the flags thing and click "More flags" Make sure "Unaffected by gravity" and "Maintains Z-UP" is on
  5. Fifth, in the dependency, make the very top mod2 an assault rifle so you can see it in swordedit
  6. Sixth, go to projectile and go to 32-bit bitmasks. (Not much of a selection there, just go that stop with the flags thingy and make sure the following apply:

    Image
  7. Last but not least, change the ROF (min and max) to 30 or higher so it looks like a laser (the higher, the more lag)
  8. You may if you want, remove the mod2 so they can't track the source

Posted: Wed Aug 13, 2008 5:54 am
by Monk34
Nice tut! How do you turn the sound off?

EDIT: Nvm I got it.

Posted: Sat Aug 16, 2008 2:59 am
by Sparky
What does this do? Please show us pictures or describe a scenario.

Posted: Sat Aug 16, 2008 5:15 am
by G[v]N
@Sparky: Play his Airborne Camp mod.

Posted: Sat Aug 16, 2008 4:56 pm
by Noodle
Is there a way to make it so when you go through the traps the shot is explosive and sends you flying? That would be awsome. :P

Posted: Sat Aug 16, 2008 6:08 pm
by >Shadow<
Just give the jpt! force. It should be right under the damage amounts.

Image

Posted: Sat Aug 16, 2008 7:55 pm
by Excend
Sparky wrote:What does this do? Please show us pictures or describe a scenario.
this would be good for a maze O.o

Posted: Sat Aug 16, 2008 8:37 pm
by Slapzy
XD (G)hosts wrote:
Sparky wrote:What does this do? Please show us pictures or describe a scenario.
this would be good for a maze O.o

shhhhhh! stop giving hints about my map!

Posted: Sat Aug 16, 2008 9:24 pm
by G[v]N
You know, no one would've thought it was a hint until you said it was. :P
Or are you subconsciously showing off? Eh? Eh?

Posted: Sun Aug 17, 2008 6:24 pm
by (KHC) Shadow
where do u download the mod? is their some page with all the new mods and stuff on it cause the one im using http://www.macgamingmods.com/modules.ph ... =&topic=15
never seem to have the new ones :-/

Posted: Sun Aug 17, 2008 8:16 pm
by G[v]N
JEBUS!!
HE MADE A TOPIC CALLED AIRBORNE CAMP!! ARE YOU BLIND? @)(#*@)(#

Sorry, I'm real anti-retard today.

Posted: Mon Aug 18, 2008 1:59 pm
by (KHC) Shadow
i dont care if he made a new topic
is their some page with all the new mods and stuff on it cause the one im using http://www.macgamingmods.com/modules.ph ... =&topic=15
never seem to have the new ones :-/
whenever people make new mods i can never find them

Posted: Mon Aug 18, 2008 3:39 pm
by Excend
its because monoman only uploads mods to mgm when they are good, if u want a mod, find its topic

Posted: Mon Aug 18, 2008 3:40 pm
by (KHC) Shadow
ahh i see thanks ghost

Re: Placing Deadly Traps [TUT]

Posted: Fri Aug 22, 2008 1:39 pm
by 002
Sorry for making this topic then, I can always remove the tut if that's fine since EVERY topic I make makes everything a big deal.