[Tutorial] Importing New Models into Bloodgulch

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>Shadow<
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[Tutorial] Importing New Models into Bloodgulch

Post by >Shadow< » Sat Nov 01, 2008 3:48 pm

Note that this method is old, and may be out of date. It does not usually inject the new model into all of the object's LoDs, and therefore may not appear to change unless you get close to the object. Also note that this does not work for bipd models.

Injecting objects into BG:

0.5. Demo hack your map to Full.
1. Open bloodgulch.map in HMT.
2. Drop down the mod2 section.
3. Find the object you want to change.
4. Click "Save Meta". Save it to your desktop.
5. Open OBJConverter.
6. Click "Open". First, choose bloodgulch.map and when the window comes up again, choose the meta you just saved to your desktop. It should be in a few folder and will be called [something].mod2. It might have .meta on the end, but I can't remember.
7. Now click the "OBJ" button. Pick your new model. Save the vertices and indices to the desktop.
8. Find the geometry with the most parts. (Usually Geometry 1 or 0.)
9. Find the part inside that geometry with the most vertices and indices.
10. Change the vertices and indices of all parts inside that geometry, BESIDES the one with the most vertices and indices, to zero.
11. Select the part that had the most vertices and indices and click "Update Offsets".
12. Now click the "Attach" button. Pick the vertices and then the indices of your new model.
13. Click "save". Save the file as "temp" on your desktop.
14. Now at the bottom, click the "Misc" tab.
15. Click "append models". (could be "Attach". I can't remember.) Pick your vertices and indices and click "Append" (or "Attach").
16. Quit OBJConverter. Now find the find on your desktop called "temp.mod2". Add ".meta" to that so it becomes "temp.mod2.meta".
17. Open HMT and open bloodgulch.map.
18. Drop down the mod2 section and pick the object who's model you are editing.
19. Click "Inject Meta" and inject the temp.mod2.meta you saved.
20. Now click on "Append Raw" at the bottom and choose the vertices and indices of your new model. Quit HMT.
21. Now demo hack the map back to demo, and you are done!
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