Gametypes (reference)

Moderator: Halo Moderators

Post Reply

What's Your Favorite Gametype?

Slayer
1
13%
Team Slayer
2
25%
Capture the Flag
1
13%
Oddball
1
13%
Juggernaut
2
25%
Race
0
No votes
(Other)
1
13%
 
Total votes: 8

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Gametypes (reference)

Post by Sparky » Wed Dec 31, 2008 12:10 am

Sorry, but I didn't quite finish this yet. My game got corrupted when I modified some values I shouldn't have. Anyway, I'll finish this soon. In the mean time, enjoy ;P

The following is an analysis of the hex data inside a gametype (blam.lst) file.

Gametype file analysis

Code: Select all

Change Name
	Gametype Name:
		00 - 2D
			Offset 00 is 00, and then each letter is interspersed with 00. For example:

			abcdefghijklmnopqrstuvw =
			00 61 00 62 00 63 00 64 00 65 00 66 00 67 00 68
			00 69 00 6A 00 6B 00 6C 00 6D 00 6E 00 6F 00 70
			00 71 00 72 00 73 00 74 00 75 00 76 00 77 (00 00)

Player Options
	Number of Lives:
		53
			Infinite -  00
			1 -         01
			3 -         03
			5 -         05
	Maximum Health:
		
			50% - 			
			100% - 		
			150% - 		
			200% - 		
			300% - 		
			400% - 		
	Shields:
		
			Yes - 		
			No - 		
	Respawn Time:
		
			Instant - 		
			5 seconds - 		
			10 seconds - 	
			15 seconds - 	
	Respawn Time Growth:
		
			None - 		
			5 seconds - 		
			10 seconds - 	
			15 seconds - 	
	Odd Man Out:
		
			No - 		
			Yes - 		
	Invisible Players:
		
			No - 		
			Yes - 		
	Suicide Penalty:
		
			None - 		
			5 seconds - 		
			10 seconds - 	
			15 seconds - 	

Item Options
			(Note: Several options use the value at 3B. We should consider this number
			as being divided into two parts: the tens place is "x" and the ones place is "y".
			For the Item Options, the first number refers to Starting Equipment and the
			second number refers to Infinite Grenades. So 23 gives you No/Generic and
			07 gives you Yes/Custom. See Indicator Options below for shared values.)
	Infinite Grenades:
		3B
			No -        x3
			Yes -       x7
	Weapon Set:
		5F
			Normal -                00
			Pistols -               01
			Rifles -                02
			Plasma Weapons -        03
			Sniper -                04
			No Sniping -            05
			Rocket Launchers -      06
			Shotguns -              07
			Short Range -           08
			Human -                 09
			Covenant -              0A
			Classic -               0B
			Heavy Weapons -         0C
	Starting Equipment:
		3B
			Custom -    0y
			Generic -   2y

Vehicle Options
	Respawn time:
		6A - 6B
			Never -             00 00
			30 seconds -        03 84
			60 seconds -        07 08
			90 seconds -        0A 8C
			2 minutes -         0E 10
			3 minutes -         15 18
			5 minutes -         23 28
	Vehicle Types:
		61 - 63
			Default -               02 40 20
			Warthogs -              02 40 22
			Ghosts -                02 40 23
			Scorpions -             02 40 24
			Rocket Warthogs -       02 40 25
			Banshees -              02 40 26
			Gun Turrets -           02 40 27
			Custom (0 0 0 0 0 0) -  00 00 08
			Custom (1 0 0 0 0 0) -  00 00 18
			Custom (2 0 0 0 0 0) -  00 00 28
			Custom (3 0 0 0 0 0) -  00 00 38
			Custom (4 0 0 0 0 0) -  00 00 48
			Custom (0 1 0 0 0 0) -  00 00 88
			Custom (0 2 0 0 0 0) -  00 01 08
			Custom (0 3 0 0 0 0) -  00 01 88
			Custom (0 4 0 0 0 0) -  00 02 08
			Custom (0 0 1 0 0 0) -  00 04 08
			Custom (0 0 2 0 0 0) -  00 08 08
			Custom (0 0 3 0 0 0) -  00 0C 08
			Custom (0 0 4 0 0 0) -  00 10 08
			Custom (0 0 0 1 0 0) -  00 20 08
			Custom (0 0 0 2 0 0) -  00 40 08
			Custom (0 0 0 3 0 0) -  00 60 08
			Custom (0 0 0 4 0 0) -  00 80 08
			Custom (0 0 0 0 1 0) -  01 00 08
			Custom (0 0 0 0 2 0) -  02 00 08
			Custom (0 0 0 0 3 0) -  03 00 08
			Custom (0 0 0 0 4 0) -  04 00 08
			Custom (0 0 0 0 0 1) -  08 00 08
			Custom (0 0 0 0 0 2) -  10 00 08
			Custom (0 0 0 0 0 3) -  18 00 08
			Custom (0 0 0 0 0 4) -  20 00 08
		(combination examples:)
			Custom (1 1 0 0 0 0) -  00 00 98
			Custom (2 2 0 0 0 0) -  00 01 28
			Custom (0 0 3 3 0 0) -  00 6C 08
			Custom (0 0 0 0 4 4) -  24 00 08
			Custom (1 1 1 1 1 1) -  09 24 98
			Custom (2 2 2 2 2 2) -  12 49 28
			Custom (3 3 3 3 3 3) -  1B 6D B8
			Custom (4 4 4 4 4 4) -  24 92 48

Indicator Options:
	Objectives Indicator:
		3F
			None -              02
			Motion Tracker -    00
			Nav Points -        01
	Other Players on Radar:
			(Note: Other Players on Radar shares value 3B with Infinite Grenades, 
			Starting Equipment, and Friend Indicators on Screen.)
		3B
			All -       (default value)
			Friends -   xy --- add 4 to x
			No -        xy --- subtract 1 from y
	Friend Indicators on Screen:
			(Note: Friend Indicators on Screen shares value 3B with Infinite Grenades, 
			Starting Equipment, and Other Players on Radar.)
		3B
			Yes -       (default value)
			No -        xy --- subtract 2 from y

Teamplay Options
	Friendly Fire:
		6C
			On -        01
			Off -       00
	Friendly Fire Penalty:
		72 - 73
			None -          00 00
			5 seconds -     00 96
			10 seconds -    01 2C
			15 seconds -    01 C2
	Auto Team Balance:
		74
			No -        00
			Yes -       01

---
So here is all the information. I cannot make a gametype-making application, but I'm sure someone else can. Unfortunately, there is more to it than simply modifying these values. I'm exploring the other changes necessary, but apparently, the Halo Demo application modifies the gametype file when it is opened. Everything after 9B is modified, but it looks like 1FC0 - 1FC3 and 1FD0 - 1FD3 have a significance. There are two values that can potentially screw up your entire Halo Demo application (multiplayer games) if modded incorrectly, and those are at 3A and 95, I believe. The original Slayer map contains 01 at those locations, but simply adding those values will corrupt your application.

Good luck.

-Sparky
December 31, 2008
---
Either you are groping for answers, or you are asking God and listening to Jesus.

Løki
Ranger
Posts: 1229
Joined: Thu Dec 20, 2007 2:53 pm
Location: 0x4D610000
Contact:

Re: Gametypes (reference)

Post by Løki » Wed Dec 31, 2008 12:13 am

I actually get it :O
Nice
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Gametypes (reference)

Post by Sparky » Wed Dec 31, 2008 12:31 am

My hypothesis is that the values up until 9B are the actual gametype data values. This is proven by the fact that when you create a new gametype for the first time (using Taxi's gametype builder ui.map file), the data after 9B is all zeros until the very end.

However, once the gametype is loaded, a whole bunch of extra data is stuffed into those zero values after 9B. I think this is the game creating the usable data in the file. Thereafter, if you modify the info before 9B, the game will simply ignore it and jump to the usable data that it created when it used the gametype for the first time. It seems like the values just after or around 9B give you a summary of the file, or perhaps the creation time or some other variable index or account. These values always differ between gametypes. The pattern is not readily apparent, however.

P.S. Can anyone send me an extra copy of the Slayer gametype (folder 26) please? I know I've got an extra laying around here somewhere...
Either you are groping for answers, or you are asking God and listening to Jesus.

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: Gametypes (reference)

Post by Modzy » Wed Dec 31, 2008 12:47 am

Sparky wrote:P.S. Can anyone send me an extra copy of the Slayer gametype (folder 26) please? I know I've got an extra laying around here somewhere...
Delete the folder and start a slayer game, it will come home.

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Re: Gametypes (reference)

Post by Fonzeh » Wed Dec 31, 2008 5:20 am

Sparky I think it's time i teach you programming.


You have reached that level anyway.

Classes are open if you want to enroll.

Also

http://mac.clanhalo.net/mods/gametypes/ ... aylist.zip

Gametypes unmodified
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Gametypes (reference)

Post by Sparky » Wed Dec 31, 2008 10:59 pm

Fonzie wrote:Sparky I think it's time i teach you programming.


You have reached that level anyway.

Classes are open if you want to enroll.
Yay, sign me up.
Either you are groping for answers, or you are asking God and listening to Jesus.

nil
Halo Moderator
Halo Moderator
Posts: 1090
Joined: Sat Jul 05, 2008 8:38 am
Location: null zone

Re: Gametypes (reference)

Post by nil » Fri Jan 02, 2009 12:58 pm

Sparky, are you aware of this? It may be a helpful resource or something.

http://www.freewebs.com/imiron/blamlstexplanation.htm
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Re: Gametypes (reference)

Post by Fonzeh » Fri Jan 02, 2009 1:02 pm

nil wrote:Sparky, are you aware of this? It may be a helpful resource or something.

http://www.freewebs.com/imiron/blamlstexplanation.htm

I r mad at yew, yew did that out of mean-ness!

let him learn and experiment and dig into halo, thats how I and Mods Learned, no tuts or past research required!
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Gametypes (reference)

Post by Sparky » Fri Jan 02, 2009 9:46 pm

Modzy wrote:
Sparky wrote:P.S. Can anyone send me an extra copy of the Slayer gametype (folder 26) please? I know I've got an extra laying around here somewhere...
Delete the folder and start a slayer game, it will come home.
Sorry, but my application was messed up also. I had to redownload the application files (from mods.halodemo.net) - boy am I glad I made that backup! - and then I deleted my halo demo documents folder... and then it worked.

There was something screwy that I couldn't fix - even though I was only modding the slayer gametype file, inside the game, it showed both the slayer and CTF gametypes as -1, leading me to believe that I had ruined the application beyond repair, also... amazing how the gametype can do that... (crafty smile).

---

Thanks, nil, for the link. The term "checksum" eluded me when I wrote my hypothesis above, but that's what I meant. (And I figured that out all by myself :) .) The other details serve to verify my discoveries, but maybe, then, the gametype didn't work because of my checksum being innaccurate. Very interesting... this can then be applied to a Gametype-making application.
Either you are groping for answers, or you are asking God and listening to Jesus.

KeysOnFire
Newbie
Posts: 37
Joined: Mon Oct 27, 2008 12:22 pm
Location: In the <missing string name> seat of Fonzie's crowded pelican.

Re: Gametypes (reference)

Post by KeysOnFire » Fri Jan 02, 2009 11:29 pm

Just out of curiosity, why does the gametype have to be swapped in at the gametype screen (as in Switchers or the clanhalo method)? It'd be nice to somehow make it permanent for ease of testing mods with lots of vehicles spawned.

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Re: Gametypes (reference)

Post by seabeast » Sat Jan 03, 2009 6:18 am

It replaces it each time you go to make a new server, or when you open Halo, I forget which. Anyway, we're technically not supposed to do that. Demo wasn't supposed have more gametypes than CTF or Slayer. Full was.

Post Reply

Who is online

Users browsing this forum: No registered users and 65 guests