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[TuT] Tractor Beam
Posted: Mon Jan 12, 2009 12:29 pm
by Xenoku
Simple tractor beam really, but still...
First off, you have to set a proj's (any) Intial Velocity to 1E+14 (100000000000000), and the Final Velocity to 1E+16 (10000000000000000).
Then you go to the jpt! of the edited proj and set the force of the proj to a positive interger (2 works alright). It has to be positive.
That's all you have to do, for a tractor beam really.
Optional*
*Use the Plasma Rifle with 0.001 heat per shot
*Change Battery per shot to 0.001
*Change the RoF 40
*Change the spread to 0
*Change the Force to 0.15 (For a stronger Beam 0.55)
*Change damage to something low, like 0.001
Re: [TuT] Tractor Beam
Posted: Mon Jan 12, 2009 2:35 pm
by Rofldonutburger
Change the color please, it's really hard to see red on gray.
Re: [TuT] Tractor Beam
Posted: Mon Jan 12, 2009 2:42 pm
by Løki
Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.
Highlight it
Re: [TuT] Tractor Beam
Posted: Mon Jan 12, 2009 4:14 pm
by (KHC) Shadow
tractor beam as in this pulls things towards you?
Re: [TuT] Tractor Beam
Posted: Mon Jan 12, 2009 5:35 pm
by Rofldonutburger
Løki wrote:Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.
Highlight it
Why not just make it white to start with? It saves a second or so >_>
Re: [TuT] Tractor Beam
Posted: Mon Jan 12, 2009 9:44 pm
by Xenoku
(KHC) Shadow wrote:tractor beam as in this pulls things towards you?
Oh, yeah, sorry I didn't mention.
Re: [TuT] Tractor Beam
Posted: Tue Jan 13, 2009 4:14 pm
by (KHC) Shadow
....i tried and it makes things float for me
Re: [TuT] Tractor Beam
Posted: Tue Jan 13, 2009 9:01 pm
by Smythe
my gravity gun pulls stuff towards you and it s the same as this but the projectile is the charged plasma-pistol bolt
Re: [TuT] Tractor Beam
Posted: Fri Jan 16, 2009 2:24 pm
by Løki
Rofldonutburger wrote:Løki wrote:Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.
Highlight it
Why not just make it white to start with? It saves a second or so >_>
all im saying is, instead of a useless post (useless chain of posts by both of us XD)
just highlight it
Re: [TuT] Tractor Beam
Posted: Tue Jan 20, 2009 1:43 pm
by Sparky
To Loki - everyone does things for reasons.
The values should be 100 and 5400, according to what the Gravity Gun mod values are for initial and final velocities.
Re: [TuT] Tractor Beam
Posted: Tue Jan 20, 2009 1:49 pm
by Rofldonutburger
And the force can be anything you like.
Re: [TuT] Tractor Beam
Posted: Tue Jan 20, 2009 2:47 pm
by Sparky
But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse
Re: [TuT] Tractor Beam
Posted: Tue Jan 20, 2009 3:34 pm
by Rofldonutburger
Really? I'll try that
Re: [TuT] Tractor Beam
Posted: Thu Jan 22, 2009 5:37 pm
by (KHC) Shadow
Sparky wrote:But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse
O_o thats why the force pull doesnt work on bipds and vehicles..
Re: [TuT] Tractor Beam
Posted: Fri Jan 23, 2009 4:07 am
by Sparky
It works on vehicles for me. It doesn't work on bipds without further tweaking.