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 [TuT] Tractor Beam 
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Green Beret
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Post Re: [TuT] Tractor Beam
Sparky wrote:
But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse ;)

Jet pack thruster, rawr!
I'ma work on that.

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Moxus wrote:
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Fri Jan 23, 2009 4:33 am
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Delta Force
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Location: New Jersey, USA
Post Re: [TuT] Tractor Beam
To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.

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Fri Jan 23, 2009 3:35 pm
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Commando

Joined: Wed Oct 29, 2008 1:38 am
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Post Re: [TuT] Tractor Beam
Can I beta test? :D

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Fri Jan 23, 2009 3:58 pm
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Green Beret
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Post Re: [TuT] Tractor Beam
Sparky wrote:
To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.

Aweshum!

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Moxus wrote:
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.


Fri Jan 23, 2009 4:14 pm
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Delta Force
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Location: New Jersey, USA
Post Re: [TuT] Tractor Beam
G[v]N wrote:
Sparky wrote:
To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.

Aweshum!

Oh, oops, you'll also need to add some values to the minimum and maximum damage - 1 will do fine and doesn't really affect anyone adversely.

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Fri Jan 23, 2009 5:53 pm
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Green Beret
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Post Re: [TuT] Tractor Beam
See, I knew something was missing.

But it's 'kay, because I discovered something that will revolutionize machinima cameras. XD

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Moxus wrote:
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.


Fri Jan 23, 2009 7:44 pm
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