Page 2 of 2
Re: [TuT] Tractor Beam
Posted: Fri Jan 23, 2009 4:33 am
by G[v]N
Sparky wrote:But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse
Jet pack thruster, rawr!
I'ma work on that.
Re: [TuT] Tractor Beam
Posted: Fri Jan 23, 2009 3:35 pm
by Sparky
To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.
Re: [TuT] Tractor Beam
Posted: Fri Jan 23, 2009 3:58 pm
by Rofldonutburger
Can I beta test?
Re: [TuT] Tractor Beam
Posted: Fri Jan 23, 2009 4:14 pm
by G[v]N
Sparky wrote:To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.
Aweshum!
Re: [TuT] Tractor Beam
Posted: Fri Jan 23, 2009 5:53 pm
by Sparky
G[v]N wrote:Sparky wrote:To make a jet pack, just add some force to the firing effect jpt! of any weapon. I'm using a flamethrower jetpack in the Rainforest of Doom environment coming soon.
Aweshum!
Oh, oops, you'll also need to add some values to the minimum and maximum damage - 1 will do fine and doesn't really affect anyone adversely.
Re: [TuT] Tractor Beam
Posted: Fri Jan 23, 2009 7:44 pm
by G[v]N
See, I knew something was missing.
But it's 'kay, because I discovered something that will revolutionize machinima cameras. XD