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Slapzy
Ranger
Joined: Mon May 05, 2008 3:21 pm Posts: 1879 Location: ~root@208.113.172.130# sudo rm -f /
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 How to move SBSP models | Dirk Gently
Essay on how to move SBSP models By: Dirk
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For this, i am going to be talking about coordinate points and lots of 1,2, and 3 dimensional planes so to become more familar with the sbsp model open eschaton 0.6 and go to the scenario viewer. From there export the sbsp as an obj and open it in notepad or textedit. Become aquianted with the coordinate system if you need to.
Every sbsp in halo is on a coordinate plane. This plane has three axises, x,y,z. Another thing they all have in common is that they are all different distances from the point 0,0,0. In order to move any model data we are first going to need a point of origin on the model. This point is at the exact center of the model. This point is the center of a sphere that encompasses the whole model.
To get this point we will need to find the midpoint of each plane of this model. To do this we need to identify the x,y,z coordinate values and use the midpoint formula on the furthest apart values on each separate plane. First x, then y, then z. The value you get for each of those equations will give you the coordinates of the center point on the model, as well as the radius for each of the separate planes.
Repeat this step for both sbsp models. Now that you have the center radius of the models, you determine the distance that the center coordinate point is from the origin. This step is key in moving a new sbsp model into place where the original was.
Determine the distance that point x,y,z is from 0,0,0. Once you do that, do the same for the replacement sbsp model. Now you know how to move the new sbsp into the same location as the original was. Now all that is left to do is use the points you have to accuaretly translate the whole new sbsp model into position where the old one was.
NOTE: this will only move the sbsp model data. The collision model will not change and cannot be moved in this same fashion.
_________________ ~ Teh Slapz

TaxiService wrote: OMG BARREL ROLL ON ACIDS ._. \·. |: /.· .-. ·.\ :| .·/ ._. \·. |: /.· .-. ·.\ :| .·/ ._. WHOOHHAGHGHHGEHGR
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| Sat Jan 17, 2009 2:01 pm |
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Rofldonutburger
Commando
Joined: Wed Oct 29, 2008 1:38 am Posts: 2509
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 Re: How to move SBSP models | Dirk Gently
Umm... is there a point to moving the SBSP model? lol.
_________________ Dead. derp
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| Sat Jan 17, 2009 3:25 pm |
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Slapzy
Ranger
Joined: Mon May 05, 2008 3:21 pm Posts: 1879 Location: ~root@208.113.172.130# sudo rm -f /
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 Re: How to move SBSP models | Dirk Gently
Thou art not worthy
_________________ ~ Teh Slapz

TaxiService wrote: OMG BARREL ROLL ON ACIDS ._. \·. |: /.· .-. ·.\ :| .·/ ._. \·. |: /.· .-. ·.\ :| .·/ ._. WHOOHHAGHGHHGEHGR
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| Sat Jan 17, 2009 4:02 pm |
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Devious
Commando
Joined: Tue Mar 25, 2008 6:06 pm Posts: 2098 Location: RaInBOw
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 Re: How to move SBSP models | Dirk Gently
Ohhhhhhhhhhh. This allows you to put a new bsp where the other one was. This allows it to use the coll for the other bsp. This can allow you to make a completely new map. Now the valhalla mod is possible!
_________________
Quote: The armaments which thunderstrike the walls And monarchs tremble in their capitals. The oak leviathans, whose huge ribs make Of lord of thee, and arbiter of war; Alike the Armada's pride, or spoils of Trafalgar.
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| Sat Jan 17, 2009 5:10 pm |
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Slapzy
Ranger
Joined: Mon May 05, 2008 3:21 pm Posts: 1879 Location: ~root@208.113.172.130# sudo rm -f /
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 Re: How to move SBSP models | Dirk Gently
^ Thou art worthy however... we have to find a way to move the coll as well Teh Slapz wrote: NOTE: this will only move the sbsp model data. The collision model will not change and cannot be moved in this same fashion.
_________________ ~ Teh Slapz

TaxiService wrote: OMG BARREL ROLL ON ACIDS ._. \·. |: /.· .-. ·.\ :| .·/ ._. \·. |: /.· .-. ·.\ :| .·/ ._. WHOOHHAGHGHHGEHGR
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| Sat Jan 17, 2009 5:23 pm |
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Rofldonutburger
Commando
Joined: Wed Oct 29, 2008 1:38 am Posts: 2509
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 Re: How to move SBSP models | Dirk Gently
I think I found this in modhalo or something.
_________________ Dead. derp
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| Sat Jan 17, 2009 6:16 pm |
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Warrior seb on sisters account
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 Re: How to move SBSP models | Dirk Gently
Interesting. is the coll similar in design as the SBSP?
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| Sat Jan 17, 2009 6:38 pm |
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Slapzy
Ranger
Joined: Mon May 05, 2008 3:21 pm Posts: 1879 Location: ~root@208.113.172.130# sudo rm -f /
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 Re: How to move SBSP models | Dirk Gently
i don't believe so, or it may be similar, but at this point, there's no known way to move it correctly
_________________ ~ Teh Slapz

TaxiService wrote: OMG BARREL ROLL ON ACIDS ._. \·. |: /.· .-. ·.\ :| .·/ ._. \·. |: /.· .-. ·.\ :| .·/ ._. WHOOHHAGHGHHGEHGR
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| Sat Jan 17, 2009 6:44 pm |
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Modzy
Pearl Dev
Joined: Fri Feb 22, 2008 11:06 pm Posts: 3010 Location: Not having time to do anything.
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 Re: How to move SBSP models | Dirk Gently
Warrior seb on sisters account wrote: Interesting. is the coll similar in design as the SBSP? Nu.
_________________ Join the server by typing "modzysoft.com:2306" into direct IP or use HaloMD.
modzysoft.com:2305
modzysoft.com:2301
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| Sat Jan 17, 2009 7:13 pm |
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Devious
Commando
Joined: Tue Mar 25, 2008 6:06 pm Posts: 2098 Location: RaInBOw
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 Re: How to move SBSP models | Dirk Gently
aww. It is worth looking into though. I will try but I have no experience in this area, help would be appreciated.
_________________
Quote: The armaments which thunderstrike the walls And monarchs tremble in their capitals. The oak leviathans, whose huge ribs make Of lord of thee, and arbiter of war; Alike the Armada's pride, or spoils of Trafalgar.
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| Sun Jan 18, 2009 9:15 am |
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Slapzy
Ranger
Joined: Mon May 05, 2008 3:21 pm Posts: 1879 Location: ~root@208.113.172.130# sudo rm -f /
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 Re: How to move SBSP models | Dirk Gently
Thanks modzy for clearin' that up. I was just gonna answer, idk ask rooty XD
_________________ ~ Teh Slapz

TaxiService wrote: OMG BARREL ROLL ON ACIDS ._. \·. |: /.· .-. ·.\ :| .·/ ._. \·. |: /.· .-. ·.\ :| .·/ ._. WHOOHHAGHGHHGEHGR
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| Sun Jan 18, 2009 1:21 pm |
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(KHC) Shadow
SEAL
Joined: Tue Jul 22, 2008 10:38 am Posts: 527
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 Re: How to move SBSP models | Dirk Gently
wwaittt....so why would you need to move the sbsp. Are you saying once Alt releases bsp importation in eschaton, we can use this technique to move the bsp to the previous position of the old one? If so i guess this is sorta useful, but if you cant move the coll model.....well its sorta useless XD.
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| Tue Jan 20, 2009 5:25 pm |
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Devious
Commando
Joined: Tue Mar 25, 2008 6:06 pm Posts: 2098 Location: RaInBOw
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 Re: How to move SBSP models | Dirk Gently
Its progress. Its a step forward.
_________________
Quote: The armaments which thunderstrike the walls And monarchs tremble in their capitals. The oak leviathans, whose huge ribs make Of lord of thee, and arbiter of war; Alike the Armada's pride, or spoils of Trafalgar.
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| Tue Jan 20, 2009 6:04 pm |
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(KHC) Shadow
SEAL
Joined: Tue Jul 22, 2008 10:38 am Posts: 527
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 Re: How to move SBSP models | Dirk Gently
ya i guess.
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| Tue Jan 20, 2009 7:18 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 4049 Location: New Jersey, USA
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 Re: How to move SBSP models | Dirk Gently
See the CE sticky here, most notably links like: Collsion vs. Physics modelsand Multiple BSPs
_________________ Obey God's Commandments and you will live. What good does it do you to have hatred in your heart? It does no good, but kills you, because it is disobedient to the God of Life who said, "Do not hate your brother in your heart." Forgive.
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| Thu Jan 22, 2009 10:13 am |
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