[TUT] Black base GeForce8 Fix
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- Ranger
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[TUT] Black base GeForce8 Fix
[TuT] Black Base fix for GeForce 8 graphics card
Brought to you by the Halo Reconnaissance Unit
Fix found by Jonathan
-------------------------------------------------------------------
1. Open Eschaton
[not necessary]
2. Click the dependency swapper
Click the bitm carrot
Scroll down and click the levels/b30/bitmaps/detail metal scratches tag
Memorize or copy the offset
[/not necessary]
4. Click the hex editor
Locate the offset A567E0
After some 80 00 80 00's or so, you'll see a 08 00 00 00
The 08 is the number of mipmap levels
Change the 8 char to 6
5. Save and enjoy!
For those who cant read...
Direct link to tut with screenshots...
coming soon... when i get somewhere with wifi that lets me freakin upload >.<
also credit is given cause he gave me some ideas for my mod
Brought to you by the Halo Reconnaissance Unit
Fix found by Jonathan
-------------------------------------------------------------------
1. Open Eschaton
[not necessary]
2. Click the dependency swapper
Click the bitm carrot
Scroll down and click the levels/b30/bitmaps/detail metal scratches tag
Memorize or copy the offset
[/not necessary]
4. Click the hex editor
Locate the offset A567E0
After some 80 00 80 00's or so, you'll see a 08 00 00 00
The 08 is the number of mipmap levels
Change the 8 char to 6
5. Save and enjoy!
For those who cant read...
Direct link to tut with screenshots...
coming soon... when i get somewhere with wifi that lets me freakin upload >.<
also credit is given cause he gave me some ideas for my mod
Last edited by Slapzy on Sat Jan 17, 2009 2:52 pm, edited 3 times in total.
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
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WHOOHHAGHGHHGEHGR
Re: [TUT] Black base GeForce8 Fix
I'll believe it when it works.
EDIT: The full tag for metal scratch is levels/b30/bitmaps/detail metal scratches.
DOUBLE EDIT: Oh. Mah. God. It worked! Yeeeeessss! Again! xD
EDIT: The full tag for metal scratch is levels/b30/bitmaps/detail metal scratches.
DOUBLE EDIT: Oh. Mah. God. It worked! Yeeeeessss! Again! xD
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- Ranger
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Re: [TUT] Black base GeForce8 Fix
also i believe fixes the white flashes in campaign mode (b30) ? might be the radar fix tho...
i figured it out too, lol a few days ago, i just didnt get a tut uploaded... fuel got there first, lol
i'm working on making the water look more realistic now its gettin there
i figured it out too, lol a few days ago, i just didnt get a tut uploaded... fuel got there first, lol
i'm working on making the water look more realistic now its gettin there
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\ .·/ ._. \·. |: /.· .-. ·.\ .·/ ._.
WHOOHHAGHGHHGEHGR
Re: [TUT] Black base GeForce8 Fix
It does?! That's amazing! I hated that so much. Oh it's shooting me! Then you can't see anything and fall off the edge and die. >_<
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- Ranger
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Re: [TUT] Black base GeForce8 Fix
LOL, exactly...
Actually I think it might be the radar that causes that glitch
Which can be fixed by swapping the matg dependancies for the ui/radar can't remember exactly... To ui/shell/bitmaps/black... I think... Typing on iPod so I ain't positive on the tags
Hope this helps
Actually I think it might be the radar that causes that glitch
Which can be fixed by swapping the matg dependancies for the ui/radar can't remember exactly... To ui/shell/bitmaps/black... I think... Typing on iPod so I ain't positive on the tags
Hope this helps
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
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- Ranger
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Re: [TUT] Black base GeForce8 Fix
fucking awesome.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Re: [TUT] Black base GeForce8 Fix
I believe the offset is A567E0. Might wanna edit the tut to save some time for the modders:
1. Open a hex editor
Find A576E0 (offset of levels\b30\bitmaps\metal scratches)
After some 80 00 80 00's or so, you'll see a 08 00 00 00
The 08 is the number of mipmap levels
Change the 8 char to 6
2. Save and enjoy!
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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- Night Stalker
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Re: [TUT] Black base GeForce8 Fix
=.= what the fuck. jonathan just did the same thing yesterday... =.=
- TaxiService! Shitposting since 2007!
Re: [TUT] Black base GeForce8 Fix
I heard that too. o_OTaxiService wrote:=.= what the fuck. jonathan just did the same thing yesterday... =.=
And it works.
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Re: [TUT] Black base GeForce8 Fix
god dammit! i mean, i told he that he had to release it publicly, but he don't ever go on forums! D: argh...
- TaxiService! Shitposting since 2007!
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- Ranger
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Re: [TUT] Black base GeForce8 Fix
yep, he told me just to edit the mipmap levels... so i started messing with em, and got it to work...
guess i shoulda mentioned his name in there... i was in a hurry and on ipod... and guess i forgot, lol
i did however give him credit in the text file i created that i was gonna upload, (has screenshots) but i couldn't stinking upload it... coffee shop wifi sucks....
yeah, i know that Jon browses the forums, but he hasnt actually made a post in a long time.... O_o
guess i shoulda mentioned his name in there... i was in a hurry and on ipod... and guess i forgot, lol
i did however give him credit in the text file i created that i was gonna upload, (has screenshots) but i couldn't stinking upload it... coffee shop wifi sucks....
yeah, i know that Jon browses the forums, but he hasnt actually made a post in a long time.... O_o
actually the byte you'll want to change is at A567E8 i believe...G[v]N wrote:I believe the offset is A567E0. Might wanna edit the tut to save some time for the modders:
1. Open a hex editor
Find A576E0 (offset of levels\b30\bitmaps\metal scratches)
After some 80 00 80 00's or so, you'll see a 08 00 00 00
The 08 is the number of mipmap levels
Change the 8 char to 6
2. Save and enjoy!
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\ .·/ ._. \·. |: /.· .-. ·.\ .·/ ._.
WHOOHHAGHGHHGEHGR
Re: [TUT] Black base GeForce8 Fix
You believe? I did that in Hexedit and it worked. Unless you're misinterpreting that crossed 0 (stupid font Hexedit uses) as an 8.
._.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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- Ranger
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Re: [TUT] Black base GeForce8 Fix
nah, i was on an ipod atm, and didn't have access to my computer to make sure, i cross-referenced another offset i was working on accident
my bad
oh... and i use 0xED for most of my hexing...
http://www.suavetech.com/0xed/0xed.html
my bad
oh... and i use 0xED for most of my hexing...
http://www.suavetech.com/0xed/0xed.html
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\ .·/ ._. \·. |: /.· .-. ·.\ .·/ ._.
WHOOHHAGHGHHGEHGR
Re: [TUT] Black base GeForce8 Fix
I loooooove how i was the one that actually told jon about all these shader fixs, but i get no credit for tell him how to do it. And yes i do have the logs to prove this :\
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- Ranger
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Re: [TUT] Black base GeForce8 Fix
^ O_o i didn't know that
well, nice find then rooty
got any fix's for the water in b30? i've got it to look a litte better, but it's stil not as great as i want it
well, nice find then rooty
got any fix's for the water in b30? i've got it to look a litte better, but it's stil not as great as i want it
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\ .·/ ._. \·. |: /.· .-. ·.\ .·/ ._.
WHOOHHAGHGHHGEHGR
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