Collab Aircraft Thread

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Noodle
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Re: Collab Aircraft Thread

Post by Noodle » Wed Sep 03, 2008 4:38 pm

Kk, thanks monoman.

About the Spinning Turbine Blades, they're pretty small, think of the size of a Gloster Meteor's engine radius at it's maximum.

Nevertheless, It is pretty cool, so see If you can up-size it.

halonerd147
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Re: Collab Aircraft Thread

Post by halonerd147 » Wed Sep 03, 2008 5:42 pm

Monoman wrote:It can be hosted here. Just because there isn't a section in the downloads area doesn't mean one can't be added. If you guys start creating stuff, I'll add X-Plane to the downloads area.
Thanks dude
-SpitFire- wrote:Kk, thanks monoman.

About the Spinning Turbine Blades, they're pretty small, think of the size of a Gloster Meteor's engine radius at it's maximum.

Nevertheless, It is pretty cool, so see If you can up-size it.
O yes, what should i put for the size on the fueselage, you know, the thing thats like 2.00 default
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Noodle
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Re: Collab Aircraft Thread

Post by Noodle » Wed Sep 03, 2008 5:59 pm

Well, compare it to the Grumman Tracker, it's about the size. Try finding one for X-Plane.

halonerd147
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Re: Collab Aircraft Thread

Post by halonerd147 » Wed Sep 03, 2008 6:52 pm

-SpitFire- wrote:Well, compare it to the Grumman Tracker, it's about the size. Try finding one for X-Plane.
I don't know what number to put, also i was banned from x-plane.org, remember.
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Noodle
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Re: Collab Aircraft Thread

Post by Noodle » Wed Sep 03, 2008 7:20 pm

Hmmm...

Just put in numbers and see what u think is best. Its pretty small, about the size of a beech kingair.

I can dl the original viking, and you tell me what to lookup, my aim is rafspit, so aim me sometime.

halonerd147
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Re: Collab Aircraft Thread

Post by halonerd147 » Wed Sep 03, 2008 7:55 pm

-SpitFire- wrote:Hmmm...

Just put in numbers and see what u think is best. Its pretty small, about the size of a beech kingair.

I can dl the original viking, and you tell me what to lookup, my aim is rafspit, so aim me sometime.
Wiil do, mine is andr3w1018
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halonerd147
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Re: Collab Aircraft Thread

Post by halonerd147 » Fri Sep 05, 2008 1:16 pm

I'm finally starting, i couldn't do it yesterday because of a movie, babylon AD. I will right now

I'm making a very crude fuselage right now, I'll probably put in some engine specs and stuff, and does anyone know how to do a 3D cockpit or .obj files?
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Mike1122
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Re: Collab Aircraft Thread

Post by Mike1122 » Sat Sep 06, 2008 5:32 am

no but we can ask at the Org
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halonerd147
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Re: Collab Aircraft Thread

Post by halonerd147 » Sat Sep 06, 2008 7:33 am

Mike1122 wrote:no but we can ask at the Org
ok
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Noodle
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Re: Collab Aircraft Thread

Post by Noodle » Sun Sep 07, 2008 7:52 am

It involves using some sort of 3D modelling program, and them importing it into the acf folder, X-Plane comes with AC3D, check the "Extras" folder in your X-plane cd.

halonerd147
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Re: Collab Aircraft Thread

Post by halonerd147 » Sun Sep 07, 2008 10:34 am

-SpitFire- wrote:It involves using some sort of 3D modelling program, and them importing it into the acf folder, X-Plane comes with AC3D, check the "Extras" folder in your X-plane cd.
AC3D comes with a demo, not full, and it sucked at working on my macbook. Get blender, thats what most x-plane modelers use
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Mike1122
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Re: Collab Aircraft Thread

Post by Mike1122 » Fri Sep 12, 2008 12:30 pm

progress?
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halonerd147
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Re: Collab Aircraft Thread

Post by halonerd147 » Fri Sep 12, 2008 12:42 pm

Mike1122 wrote:progress?
eh, i have a basic body, its only the side, i think you should work on the body, i'm better with specs and maneuvering
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Re: Collab Aircraft Thread

Post by Mike1122 » Fri Sep 12, 2008 2:07 pm

i cant model
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Noodle
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Re: Collab Aircraft Thread

Post by Noodle » Mon Nov 10, 2008 4:13 pm

BLARARARGH

Ok, so apparently this is at a standstill.

Frankly, it's ok. The Viking isn't really that awesome.

I had an idea last night, we try souping up something from here, adding stuff like a 3-D cockpit, custom sounds, etc.

I'm going for the CF-18 or the F-16. Whatever you guys want, i'm fine with anything there.

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