The Banshee (Beta is up)

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Noodle
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The Banshee (Beta is up)

Post by Noodle » Tue Mar 10, 2009 4:35 pm

Hello everyone.

I just recently found a way to export models from sketchup into X-Plane. The X-Halo community needed a banshee, so I thought this would fit quite nicely.

Image
On the ground.
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VTOL capability.
Image
Simulated contrails using puffer effect.
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Working guns.

I still have a few conks to work out, but it flies fine and it's got decent custom sounds. The only catch is that they're not accurate (even though the thrust sound seems close). There's even a boost-like sound as the plane speeds up.

And as much as I dislike Saturn, I have to agree with the commercial for one of their cars:
Saturn Commercial wrote:Spaceships don't need keys.
I used Mid7Night's XV-051 Ambrose as a base aircraft for this. Once I learn how to really make airframes I might redo this.

Thanks for reading.

EDIT: http://www.mediafire.com/download.php?j1zy2jd1et0
Last edited by Noodle on Tue Sep 15, 2009 8:18 am, edited 2 times in total.

TaxiService
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Re: The Banshee (Preview)

Post by TaxiService » Tue Mar 10, 2009 9:41 pm

lol. nice one.
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Lil Edge
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Re: The Banshee (Preview)

Post by Lil Edge » Sat Mar 14, 2009 7:54 pm

thats some really god stuff on sketch up.
:mrgreen:

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[40k]kill2
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Re: The Banshee (Preview)

Post by [40k]kill2 » Sat Mar 14, 2009 11:46 pm

i thinx i mite rape it

Noodle
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Re: The Banshee (Preview)

Post by Noodle » Sun Mar 15, 2009 9:41 am

Possible upload date may be later today.

myson12

Re: The Banshee (Preview)

Post by myson12 » Sat Jul 18, 2009 4:50 pm

wow dude i love xplane i have v8 and v9! good job. plz link

Noodle
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Re: The Banshee (Preview)

Post by Noodle » Sat Jul 18, 2009 5:38 pm

>.> In that case I need to find it again...

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Moxus
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Re: The Banshee (Preview)

Post by Moxus » Mon Jul 27, 2009 7:43 am

Looks good, but you'd be better off modeling it with the cockpit hood down: Since a Pilot would have to be in the Banshee from take off to landing, it's more accurate to have the hood down, than have it up initially, and try to make it close.

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Noodle
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Re: The Banshee (Preview)

Post by Noodle » Mon Jul 27, 2009 10:11 am

That would be interesting..... maybe if I make the hood move with the thrust vectoring...

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Re: The Banshee (Preview)

Post by Amy » Mon Sep 14, 2009 12:24 pm

yay awesome halo vehicles into awesome plane simulator!


Soon we will have bloodgulch in x plane....

Can you make a pelican model?
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Noodle
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Re: The Banshee (Preview)

Post by Noodle » Tue Sep 15, 2009 8:12 am

Pelican, Longsword, Warthog, Scorpion, and just about every other halo vehicle has been made by this dude.

EDIT: This is just what I have so far. I'll put more features later.

http://www.mediafire.com/download.php?j1zy2jd1et0

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Re: The Banshee (Beta is up)

Post by Amy » Tue Sep 15, 2009 12:32 pm

how do i install it into the map?
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Re: The Banshee (Beta is up)

Post by Noodle » Tue Sep 15, 2009 3:08 pm

http://forums.x-plane.org/index.php?showtopic=21436

I'd recommend reading the stickies in that part of the forum.

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Re: The Banshee (Beta is up)

Post by deadly vision » Fri Nov 13, 2009 7:04 am

amy, its not a map in X-plane. you put it in your aircraft folder and click open aircraft. choose the .acf or whatever it is. and im probably the second most dedicated x-plane'r here. and seafire, the banshee is very hard to fly with or without my joystick (extreme 3D pro).

Noodle
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Re: The Banshee (Beta is up)

Post by Noodle » Fri Nov 13, 2009 11:57 am

Pretty sure she knows. >.>

And I have the same joystick, so I don't know what's your comp's problem. Define "Hard to fly".

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