New Map----> The Shaft Beta(Info)
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New Map----> The Shaft Beta(Info)
This is b30 to bsp converson where the island part that is cut out from the island mod( The Levels underneath the island) become a area for serious close combat fighting. I found this map while searching through Swords modding stuff. With Sword's permisson, I will complete the map by adding new weapons and maybe a wasp or two. It should be completed within the week so look forward to an awsome new map!
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Moxus just import the shaft bsp only.... then import a bunch of things to hide behind.Moxus wrote:I considered doing this a while ago, but never got the answer on how to export the BSP and Scenario without breaking the map. Now I've got another idea in mind......
-=Moxus=-
The ultimate close combat map!
Ooh, speaking of firing modes! I've been wanting to know this, how DID Sword get dual weps to work with the secondary fire set to the grenade key like that? In eschaton there are a bunch of flags for secondary trigger, but I've got no idea what they do or how to use them. Perhaps he imported from CE or something, or is there a way to do it?
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Secondary Trigger uses seperate ammo (also can use multiple regular or no ammo)
Secondary overrides nades (or charge, or "slaved to primary"-meaning fires at same time)
Then disable nade use with that weapon.
I cant remember how, but I managed to make a PP that fired regular bolts at automatic rates, with no ammo deduction, and fired the secondary when you hit the right mouse button. Hehehe. I believe it was used for a push/pull gun that only ended up levitating objects... Dang. At least thats close to pulling, but not quite.
Secondary overrides nades (or charge, or "slaved to primary"-meaning fires at same time)
Then disable nade use with that weapon.
I cant remember how, but I managed to make a PP that fired regular bolts at automatic rates, with no ammo deduction, and fired the secondary when you hit the right mouse button. Hehehe. I believe it was used for a push/pull gun that only ended up levitating objects... Dang. At least thats close to pulling, but not quite.
draconic74 wrote:Secondary Trigger uses seperate ammo (also can use multiple regular or no ammo)
Secondary overrides nades (or charge, or "slaved to primary"-meaning fires at same time)
Then disable nade use with that weapon.
I cant remember how, but I managed to make a PP that fired regular bolts at automatic rates, with no ammo deduction, and fired the secondary when you hit the right mouse button. Hehehe. I believe it was used for a push/pull gun that only ended up levitating objects... Dang. At least thats close to pulling, but not quite.
yeah I remember that one. I found that rightclick+leftclick made things rise reallly fast.
how did you do that?
edit: make stuff levitate.
'Tis not a bad idea. I may try that.....x1MCMAXx wrote:Moxus just import the shaft bsp only.... then import a bunch of things to hide behind.Moxus wrote:I considered doing this a while ago, but never got the answer on how to export the BSP and Scenario without breaking the map. Now I've got another idea in mind......
-=Moxus=-
The ultimate close combat map!
-=Moxus=-
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- Green Beret
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I cant remember exactly, only that someone found a "gravity gun" mod, which meant the pistol fired would bring stuff at you, the AR would throw stuff away, and then a couple other useless changes. So I reverse engineered the mod using Hex, I think. Or maybe Eschaton. But the point is, it didnt work how it should have. Instead of pulling, it levitated.Shodos wrote:draconic74 wrote:Secondary Trigger uses seperate ammo (also can use multiple regular or no ammo)
Secondary overrides nades (or charge, or "slaved to primary"-meaning fires at same time)
Then disable nade use with that weapon.
I cant remember how, but I managed to make a PP that fired regular bolts at automatic rates, with no ammo deduction, and fired the secondary when you hit the right mouse button. Hehehe. I believe it was used for a push/pull gun that only ended up levitating objects... Dang. At least thats close to pulling, but not quite.
yeah I remember that one. I found that rightclick+leftclick made things rise reallly fast.
how did you do that?
edit: make stuff levitate.

All I remember is that the gun fires 100's of times a second and the projectiles travel at least 1000000 with a force of something equally as great. (but by adding an extra 0... you just get a force gun

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