Everything about HD, MD, and their mods.
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Zealot0830
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by Zealot0830 » Fri Nov 30, 2007 1:02 am
Hello guys, sorry this is taking a while im still not done skining so ill try to finish as soon as possible.
Mota and Elite has helped me alot and i wouldnt be able to finish without them so ty very much. here are some pics i had alot so it may not show but please look at them

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This is the Cove ship(still need skining)ty mota for ce stuff

Elite made this nade its a flame nade.

overview of the map. There are more bases.

This is my super wep, the spartan laser well kinda. (Elite skinned)
These are some beta pics so please be waiting.

Last edited by
Zealot0830 on Fri Nov 30, 2007 6:00 pm, edited 3 times in total.
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Moxus
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by Moxus » Fri Nov 30, 2007 3:20 am
Very Nice. I think I can identify where you took all the new stuff. Infinity/Halo for the "bases", and The Truth and Reconciliation for the CCS-class Battlecruiser.
-=Moxus=-
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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TaxiService
- Night Stalker
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by TaxiService » Fri Nov 30, 2007 5:03 am
hmmhh... from what maps did mota convert a10 bases and T&R?
- TaxiService! Shitposting since 2007!

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>Shadow<
- Halo Moderator

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by >Shadow< » Fri Nov 30, 2007 7:45 am
Tips for the Spartan Laser:
1. Don't make it shoot tank shells... that's just nooby.
2. Make it charge up if it does not already. It should take 3 seconds to charge. (Charging time in the weap tag)
3. Give it the Plasma Pistol charging up glow effect and then make that red.
4. If you can, import the sentinel beam proj, skin it, and then make the spartan laser shoot that.
5. Make it so that it shoots only a quick burst.
6. Make the overheat color white if it isn't already.
7. Instead of "plz" write "please" etc...
Other than the skin issues, it looks like a very nice looking mod.
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Tyler777.
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by Tyler777. » Fri Nov 30, 2007 11:22 am
actually thats not a Spartan Lazor It is as close as he can get to it its te H2 Fuel Rod Gun. Zelot IM me and i will help u get a Spartan LAzor in the Map i have l33ts tags (l33t is CtrlAltDestroy)
have fun looking good kinda reminds me of my conversion of H2 BG v2
but way better has new bases!!
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Altimit01
- Eschaton Dev

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by Altimit01 » Fri Nov 30, 2007 12:22 pm
Killgrif wrote:
THE SPARTAN LASER
1.open the weapons tag and go down to plasma pistol.
2. go to dependancy swapper. go to mod2 and swap for weapons/plasma cannon/plasma cannon. do the same with the coll tag. scroll down further and swap the mod2 and antr tags for the equivalent plasma cannon tags.
3. on dependancy swapper, go to the proj. tag plasma pistol bolt and null out. swap charged bolt for plasma cannon/plasma cannon. then, go down to the effe tag "fire bolt" and null it out.
4. on the dependancy swapper, go to the proj. tag and go to plasma cannon/plasma cannon. swap the tag that says "plasma cannon/effects/explosion" and swap for "rocket launcher/effects/rocket explosion".
now for the big parts.
5.go to the main data section and under the weapons tag, go to plasma pistol. under triggers, go to triggers: 02. go to age generated per round and change it to 20. next, go to triggers: 01, and change heat generated per round to 0. do the same with age generated per round. next, under triggers: 02, go to 16 bit enumerations and change overcharge action to discharge.
6. go to the proj. tag and go to plasma cannon/plasma cannon. under main, floating point numbers, go to initial velocity and final velocity. change both to 3. then, go to air gravity scale and change it to 0. do the same for water gravity scale.
7. this is the part that makes the laser go through people and vehicles. under material responses, change the tags 6,7,8,9,21,and 22. go to 16 bit enumerations and swap the DR response to overpenetrate.
8. time to finish up by making it do more damage. under jtp!, go to weapons/plasma cannon/impact damage. under main, floating point numbers, change minnimum damage to 500, and maximum damage to 550. maximum damage (maximum) is 600.
test your laser on people and vehicles and test out how it damages and weather it goes through people. thank you for making the laser.
That should give you a better idea on how to make it actually behave like one. This guy used the plasma pistol mainly to make it so you don't have to implement charging and fires from charged by yourself.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton:
Mediafire
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EliteGrunt
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by EliteGrunt » Fri Nov 30, 2007 7:47 pm
yay! my flame nade..o and anyone red my forum thingy? i need to no how to cause damage while the detonation of the flame nade starts aaannnd..how to make fire burn a bit more later after the explosion....and zelot..i forgot to take off the hunter blood skin..srry

Awww, now what?
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Zealot0830
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by Zealot0830 » Sat Dec 01, 2007 12:18 am
No problem however i may need to start everything over because i this map crashes sparkedit becuase i added stuff befor so i may first add all these scen then start. I dunno yet

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Alex Johnson
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by Alex Johnson » Sun Dec 02, 2007 8:46 am
Man that looks awsome! Where did you get the tower and the end of the gulch?
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Moxus
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by Moxus » Sun Dec 02, 2007 9:25 am
That is a signal tower. He could have gotten it either from Infinity or Halo (Of course, you would have had to turn that portion of BSP into scenery first...).
By-the-way, do you have the beam which those signal towers emit included as well?
-=Moxus=-
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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EliteGrunt
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by EliteGrunt » Mon Dec 03, 2007 8:52 pm
Yes, Zelot, you should get that beam. By the way, Tyler, the spartan laser is not final. He might model it.

Awww, now what?
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Zealot0830
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by Zealot0830 » Mon Dec 03, 2007 10:53 pm
Ok i might as well

Do you gusy think i should add a scarab? Or... that may be to hard.
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Moxus
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by Moxus » Tue Dec 04, 2007 3:26 am
Far to small a map to add a Scarab.
-=Moxus=-
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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>Shadow<
- Halo Moderator

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by >Shadow< » Tue Dec 04, 2007 7:36 am
Karahna posted a map with a converted scarab a while ago. Spawn camping made easy.
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Sparky
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by Sparky » Tue Dec 04, 2007 10:15 am
Altimit01 wrote:Killgrif wrote:
THE SPARTAN LASER
1.open the weapons tag and go down to plasma pistol.
2. go to dependancy swapper. go to mod2 and swap for weapons/plasma cannon/plasma cannon. do the same with the coll tag. scroll down further and swap the mod2 and antr tags for the equivalent plasma cannon tags.
3. on dependancy swapper, go to the proj. tag plasma pistol bolt and null out. swap charged bolt for plasma cannon/plasma cannon. then, go down to the effe tag "fire bolt" and null it out.
4. on the dependancy swapper, go to the proj. tag and go to plasma cannon/plasma cannon. swap the tag that says "plasma cannon/effects/explosion" and swap for "rocket launcher/effects/rocket explosion".
now for the big parts.
5.go to the main data section and under the weapons tag, go to plasma pistol. under triggers, go to triggers: 02. go to age generated per round and change it to 20. next, go to triggers: 01, and change heat generated per round to 0. do the same with age generated per round. next, under triggers: 02, go to 16 bit enumerations and change overcharge action to discharge.
6. go to the proj. tag and go to plasma cannon/plasma cannon. under main, floating point numbers, go to initial velocity and final velocity. change both to 3. then, go to air gravity scale and change it to 0. do the same for water gravity scale.
7. this is the part that makes the laser go through people and vehicles. under material responses, change the tags 6,7,8,9,21,and 22. go to 16 bit enumerations and swap the DR response to overpenetrate.
8. time to finish up by making it do more damage. under jtp!, go to weapons/plasma cannon/impact damage. under main, floating point numbers, change minnimum damage to 500, and maximum damage to 550. maximum damage (maximum) is 600.
test your laser on people and vehicles and test out how it damages and weather it goes through people. thank you for making the laser.
That should give you a better idea on how to make it actually behave like one. This guy used the plasma pistol mainly to make it so you don't have to implement charging and fires from charged by yourself.
Thank you SO MUCH for this info -- I need this for Weapons Evolved 4.0.
YES!
Either you are groping for answers, or you are asking God and listening to Jesus.
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