im dizzy
Moderator: Halo Moderators
im dizzy
obviously ive read the other posts on hear and people dont like to say much about modding and stuff like that... i dont know much about it but i got the hexeditor thing figured out after about 5 hours... yeah that was just opening the damn thing.. nobody told me... neways
moving on... can i get any clue as to where to look for anything? im comparing the original to 2 other mods trying to get a melee only mod with cars... just in case you were wondering but that doesnt matter
am i gonna have to go row by row comparing by eye to find the differences and make adjustments the the original? or is there some way i can tell what im looking at here? or find specific strings that are different... lol cause right now i look at it and im like.... ook this is supposed to mean something?
and yeah spare the obvious comments about my lack of knowledge...
moving on... can i get any clue as to where to look for anything? im comparing the original to 2 other mods trying to get a melee only mod with cars... just in case you were wondering but that doesnt matter
am i gonna have to go row by row comparing by eye to find the differences and make adjustments the the original? or is there some way i can tell what im looking at here? or find specific strings that are different... lol cause right now i look at it and im like.... ook this is supposed to mean something?
and yeah spare the obvious comments about my lack of knowledge...
You should read all the topics in this forum, expecially "How to use HexEdit (Informative, not inquisitive)"
and check the topic "Halo Demot Mods" too.
and if it makes it any easier for you try searching stuff(ihev, paew, jorp. ect... in the ASCII) you'll understand once you read everything.
A big tip is try to figure it out yourself. It might take awhile though, so i suggest reading everything else to help you.
and check the topic "Halo Demot Mods" too.
and if it makes it any easier for you try searching stuff(ihev, paew, jorp. ect... in the ASCII) you'll understand once you read everything.
A big tip is try to figure it out yourself. It might take awhile though, so i suggest reading everything else to help you.
through some generous explanation from a 3rd party i now understand hexediting good enough for the room to stop spinning, thanks to all for the help, now i just need to isolate the address of the vehicle physics
perhaps to add a touch of my own interest i will also make the weapons not damage you but push you backwards, best case scenario the power of the weapon will determine the distance you travel... pure speculationg, if anyone sees this at all possible could you please give me some feedback?
perhaps to add a touch of my own interest i will also make the weapons not damage you but push you backwards, best case scenario the power of the weapon will determine the distance you travel... pure speculationg, if anyone sees this at all possible could you please give me some feedback?
-
- SEAL
- Posts: 498
- Joined: Sat Mar 11, 2006 12:48 pm
- Location: i lost mine.. can i have yours?
-
- SEAL
- Posts: 498
- Joined: Sat Mar 11, 2006 12:48 pm
- Location: i lost mine.. can i have yours?
-
- SEAL
- Posts: 498
- Joined: Sat Mar 11, 2006 12:48 pm
- Location: i lost mine.. can i have yours?
you count 1-2-3-4-5-6-7-8-9 then start over.
so 10 = 10
that's decimal
decimal is base 10
hexadecimal (hex for short) is base 16
with hex you count to 15 before you start over
1-2-3-4-5-6-7-8-9-A-B-C-D-E-F
so 10 = 16d (d is for decimal
0F = 15
starting to get it?
another way is with multiplication:
decimal: 10
the 1 is one digit to the left so multiply by the base (10)
you get 10
hex: 10
the 1 is one digit to the left... so multiply by the base (16)
after the second digit to the left it get exponential
table:
64|32|16|01
0 | 0 | 1 | 0
see?
table decimal:
30|20|10|01
0 | 0 | 1 | 0
i'll post more later..
so 10 = 10
that's decimal
decimal is base 10
hexadecimal (hex for short) is base 16
with hex you count to 15 before you start over
1-2-3-4-5-6-7-8-9-A-B-C-D-E-F
so 10 = 16d (d is for decimal
0F = 15
starting to get it?
another way is with multiplication:
decimal: 10
the 1 is one digit to the left so multiply by the base (10)
you get 10
hex: 10
the 1 is one digit to the left... so multiply by the base (16)
after the second digit to the left it get exponential
table:
64|32|16|01
0 | 0 | 1 | 0
see?
table decimal:
30|20|10|01
0 | 0 | 1 | 0
i'll post more later..
- Pseudosleep on halo
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