[MOD] 20 CE Vehicles

New mod releases.

Moderator: Halo Moderators

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

[MOD] 20 CE Vehicles

Post by Sparky » Thu Jan 01, 2009 1:29 am

Happy New Year 2009!

Includes 20 CE vehicles that can be spawned. Due to the large number of vehicles, you will need to swap them into the map yourself, just like you do with Import Island. You'll need to add a usable seat to the scarab, too.

http://www.mediafire.com/?sharekey=7252 ... 9c2803d1c6
Either you are groping for answers, or you are asking God and listening to Jesus.

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Re: [MOD] 20 CE Vehicles

Post by TaxiService » Thu Jan 01, 2009 2:11 am

whee!

uhm... could you list the imported vehicles please? D:
  • TaxiService! Shitposting since 2007!
MGM Sig

lord lagger
Veteran
Posts: 339
Joined: Tue Aug 21, 2007 2:25 pm
Location: in the middle of god dammed f***ing nowere!
Contact:

Re: [MOD] 20 CE Vehicles

Post by lord lagger » Thu Jan 01, 2009 8:33 am

sounds a lot like importisland...
this mod probably is going to cause a ton of spam on MGM

Kiyoshi
Commando
Posts: 2537
Joined: Sat May 31, 2008 7:12 am
Contact:

Re: [MOD] 20 CE Vehicles

Post by Kiyoshi » Thu Jan 01, 2009 9:39 am

Decimator?
Pyro gx
C_Dropship
FighterBomber
h2_Wraith
Heavy Scorpion
Helicopter
Hoverbike
Hovertank
Jet
Kestrel
Lambo
Mangoose
nuggastingray? <---wtf? lol
Phantom
Scarab2
Segwart
Venture_mp
wasp_mp
yghost

>_> there ya go sparky

Also some are WAY to big for BG, how come you didn't use the Island?
Image

theone4life692
Veteran
Posts: 257
Joined: Tue Jan 29, 2008 11:36 am
Location: Located

Re: [MOD] 20 CE Vehicles

Post by theone4life692 » Thu Jan 01, 2009 9:53 am

BS! I was making a importgulch and when i announced it i got flamed! He just releases and everyones cool. I was reskinning everything... and not using huge vehicles! Look @ my filefront.

http://files.filefront.com/Import+Gulch ... einfo.html

Look @ the upload date...
-snip-

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: [MOD] 20 CE Vehicles

Post by Sparky » Thu Jan 01, 2009 11:23 am

Of course, credit goes to the tag makers and modellers mentioned on the halo ce website for each of these vehicles and miscellaneous tags. A full list will be included with the Incyclopedia.
Either you are groping for answers, or you are asking God and listening to Jesus.

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: [MOD] 20 CE Vehicles

Post by Rofldonutburger » Thu Jan 01, 2009 2:43 pm

How huge do you think Incyclopedia will be?
Dead. derp

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Re: [MOD] 20 CE Vehicles

Post by TaxiService » Thu Jan 01, 2009 3:37 pm

Jacob Nobuyuki wrote:Decimator?
Pyro gx
C_Dropship
FighterBomber
h2_Wraith
Heavy Scorpion
Helicopter
Hoverbike
Hovertank
Jet
Kestrel
Lambo
Mangoose
nuggastingray? <---wtf? lol
Phantom
Scarab2
Segwart
Venture_mp
wasp_mp
yghost
cute! will download!
  • TaxiService! Shitposting since 2007!
MGM Sig

tokage
Ranger
Posts: 1459
Joined: Sat Dec 06, 2008 4:28 pm
Location: Between the 'y' and 'i' keys.
Contact:

Re: [MOD] 20 CE Vehicles

Post by tokage » Thu Jan 01, 2009 4:02 pm

Epic Win, Sparky! The only annoying/weird thing is that the Decimator spawns in midair and is unnafected by gravity (lol, I like 2 use this on weapons) which makes it really hard to get to. I took a look in swordedit (ahhh, sweet mixed blessing programs) and it shows up as right on the banshee spawn (on the ground O(_)O ). Other than that I've added this to the REALLY important folder with crazy madness. Btw, who the hellzys is Ghost? Didn't he make Yoyorast? You know, "the Ghost's secret room?"
Image

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Re: [MOD] 20 CE Vehicles

Post by TaxiService » Thu Jan 01, 2009 4:03 pm

tried them. meh... phantom was a failure, and most of them was not that great... but, thanks for sharing! :D ^.^


EDIT: did you make the bsp? what were that dobc's? :D how did you add them?
  • TaxiService! Shitposting since 2007!
MGM Sig

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: [MOD] 20 CE Vehicles

Post by Smythe » Thu Jan 01, 2009 4:47 pm

DO NOT FIRE ROCKETS AT THE PYRO EVERYTHING DIES!!!1!!!1!!!!1!!
death explosion is a nuke explosion .````:)
Image

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: [MOD] 20 CE Vehicles

Post by Rofldonutburger » Thu Jan 01, 2009 5:17 pm

Why is it created by The Ghost >_>
Dead. derp

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: [MOD] 20 CE Vehicles

Post by Sparky » Thu Jan 01, 2009 9:30 pm

I was wondering if you guys were going to notice that credits image on the BSP bitmap. If you didn't find it yet, check behind the red base on the rocks on the little hill back there.

The Ghost has done lots of work for CE. I used his bloodgulch level tags to create this map - it's his version of Bloodgulch. I compiled this map with CE (I could only include up to 20 vehicles in the matg globals file, but I think it's possible to add any number of straight vehicles into the scenario file... or vice versa) and then converted with QAR. It's really only meant to be a quick demo of almost all the CE vehicles that will be included in our Incyclopedia, which will also have every public weapon and other CE tag that I can get.

The rest of the Incyclopedia mod discussion will have to continue in its own topic.
Either you are groping for answers, or you are asking God and listening to Jesus.

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Re: [MOD] 20 CE Vehicles

Post by TaxiService » Fri Jan 02, 2009 12:14 am

^ hey, do you even mod on request? like... if i need to compile a scnr and a matg with new vehicles... or even new machines, etcetera... can i ask you to?
  • TaxiService! Shitposting since 2007!
MGM Sig

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: [MOD] 20 CE Vehicles

Post by Sparky » Fri Jan 02, 2009 2:18 am

sure, why not
Either you are groping for answers, or you are asking God and listening to Jesus.

Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests