[TuT] Tractor Beam

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Xenoku
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[TuT] Tractor Beam

Postby Xenoku » Mon Jan 12, 2009 12:29 pm

Simple tractor beam really, but still...

First off, you have to set a proj's (any) Intial Velocity to 1E+14 (100000000000000), and the Final Velocity to 1E+16 (10000000000000000).

Then you go to the jpt! of the edited proj and set the force of the proj to a positive interger (2 works alright). It has to be positive.

That's all you have to do, for a tractor beam really.

Optional*
*Use the Plasma Rifle with 0.001 heat per shot
*Change Battery per shot to 0.001
*Change the RoF 40
*Change the spread to 0
*Change the Force to 0.15 (For a stronger Beam 0.55)
*Change damage to something low, like 0.001
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Re: [TuT] Tractor Beam

Postby Rofldonutburger » Mon Jan 12, 2009 2:35 pm

Change the color please, it's really hard to see red on gray.
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Re: [TuT] Tractor Beam

Postby Løki » Mon Jan 12, 2009 2:42 pm

Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.

Highlight it
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Re: [TuT] Tractor Beam

Postby (KHC) Shadow » Mon Jan 12, 2009 4:14 pm

tractor beam as in this pulls things towards you?
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Re: [TuT] Tractor Beam

Postby Rofldonutburger » Mon Jan 12, 2009 5:35 pm

Løki wrote:
Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.

Highlight it

Why not just make it white to start with? It saves a second or so >_>
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Re: [TuT] Tractor Beam

Postby Xenoku » Mon Jan 12, 2009 9:44 pm

(KHC) Shadow wrote:tractor beam as in this pulls things towards you?

Oh, yeah, sorry I didn't mention.
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Re: [TuT] Tractor Beam

Postby (KHC) Shadow » Tue Jan 13, 2009 4:14 pm

....i tried and it makes things float for me
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Re: [TuT] Tractor Beam

Postby Smythe » Tue Jan 13, 2009 9:01 pm

my gravity gun pulls stuff towards you and it s the same as this but the projectile is the charged plasma-pistol bolt
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Re: [TuT] Tractor Beam

Postby Løki » Fri Jan 16, 2009 2:24 pm

Rofldonutburger wrote:
Løki wrote:
Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.

Highlight it

Why not just make it white to start with? It saves a second or so >_>


all im saying is, instead of a useless post (useless chain of posts by both of us XD)
just highlight it
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Re: [TuT] Tractor Beam

Postby Sparky » Tue Jan 20, 2009 1:43 pm

To Loki - everyone does things for reasons.

The values should be 100 and 5400, according to what the Gravity Gun mod values are for initial and final velocities.
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Re: [TuT] Tractor Beam

Postby Rofldonutburger » Tue Jan 20, 2009 1:49 pm

And the force can be anything you like.
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Re: [TuT] Tractor Beam

Postby Sparky » Tue Jan 20, 2009 2:47 pm

But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse ;)
Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: [TuT] Tractor Beam

Postby Rofldonutburger » Tue Jan 20, 2009 3:34 pm

Really? I'll try that :D
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Re: [TuT] Tractor Beam

Postby (KHC) Shadow » Thu Jan 22, 2009 5:37 pm

Sparky wrote:But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse ;)

O_o thats why the force pull doesnt work on bipds and vehicles.. :D
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Re: [TuT] Tractor Beam

Postby Sparky » Fri Jan 23, 2009 4:07 am

It works on vehicles for me. It doesn't work on bipds without further tweaking.
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