[TuT] Tractor Beam

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Xenoku
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[TuT] Tractor Beam

Post by Xenoku » Mon Jan 12, 2009 12:29 pm

Simple tractor beam really, but still...

First off, you have to set a proj's (any) Intial Velocity to 1E+14 (100000000000000), and the Final Velocity to 1E+16 (10000000000000000).

Then you go to the jpt! of the edited proj and set the force of the proj to a positive interger (2 works alright). It has to be positive.

That's all you have to do, for a tractor beam really.

Optional*
*Use the Plasma Rifle with 0.001 heat per shot
*Change Battery per shot to 0.001
*Change the RoF 40
*Change the spread to 0
*Change the Force to 0.15 (For a stronger Beam 0.55)
*Change damage to something low, like 0.001
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Rofldonutburger
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Re: [TuT] Tractor Beam

Post by Rofldonutburger » Mon Jan 12, 2009 2:35 pm

Change the color please, it's really hard to see red on gray.
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Løki
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Re: [TuT] Tractor Beam

Post by Løki » Mon Jan 12, 2009 2:42 pm

Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.
Highlight it
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(KHC) Shadow
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Re: [TuT] Tractor Beam

Post by (KHC) Shadow » Mon Jan 12, 2009 4:14 pm

tractor beam as in this pulls things towards you?
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Rofldonutburger
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Re: [TuT] Tractor Beam

Post by Rofldonutburger » Mon Jan 12, 2009 5:35 pm

Løki wrote:
Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.
Highlight it
Why not just make it white to start with? It saves a second or so >_>
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Xenoku
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Re: [TuT] Tractor Beam

Post by Xenoku » Mon Jan 12, 2009 9:44 pm

(KHC) Shadow wrote:tractor beam as in this pulls things towards you?
Oh, yeah, sorry I didn't mention.
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(KHC) Shadow
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Re: [TuT] Tractor Beam

Post by (KHC) Shadow » Tue Jan 13, 2009 4:14 pm

....i tried and it makes things float for me
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Smythe
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Re: [TuT] Tractor Beam

Post by Smythe » Tue Jan 13, 2009 9:01 pm

my gravity gun pulls stuff towards you and it s the same as this but the projectile is the charged plasma-pistol bolt
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Løki
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Re: [TuT] Tractor Beam

Post by Løki » Fri Jan 16, 2009 2:24 pm

Rofldonutburger wrote:
Løki wrote:
Rofldonutburger wrote:Change the color please, it's really hard to see red on gray.
Highlight it
Why not just make it white to start with? It saves a second or so >_>
all im saying is, instead of a useless post (useless chain of posts by both of us XD)
just highlight it
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Sparky
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Re: [TuT] Tractor Beam

Post by Sparky » Tue Jan 20, 2009 1:43 pm

To Loki - everyone does things for reasons.

The values should be 100 and 5400, according to what the Gravity Gun mod values are for initial and final velocities.
Either you are groping for answers, or you are asking God and listening to Jesus.

Rofldonutburger
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Re: [TuT] Tractor Beam

Post by Rofldonutburger » Tue Jan 20, 2009 1:49 pm

And the force can be anything you like.
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Sparky
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Re: [TuT] Tractor Beam

Post by Sparky » Tue Jan 20, 2009 2:47 pm

But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse ;)
Either you are groping for answers, or you are asking God and listening to Jesus.

Rofldonutburger
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Re: [TuT] Tractor Beam

Post by Rofldonutburger » Tue Jan 20, 2009 3:34 pm

Really? I'll try that :D
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(KHC) Shadow
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Re: [TuT] Tractor Beam

Post by (KHC) Shadow » Thu Jan 22, 2009 5:37 pm

Sparky wrote:But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse ;)
O_o thats why the force pull doesnt work on bipds and vehicles.. :D
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Re: [TuT] Tractor Beam

Post by Sparky » Fri Jan 23, 2009 4:07 am

It works on vehicles for me. It doesn't work on bipds without further tweaking.
Either you are groping for answers, or you are asking God and listening to Jesus.

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