| Author |
Message |
|
Xenoku
Operative
Joined: Mon Mar 31, 2008 12:06 pm Posts: 202 Location: Places to go.... People to see, you know....
|
 [TuT] Tractor Beam
Simple tractor beam really, but still...
First off, you have to set a proj's (any) Intial Velocity to 1E+14 (100000000000000), and the Final Velocity to 1E+16 (10000000000000000).
Then you go to the jpt! of the edited proj and set the force of the proj to a positive interger (2 works alright). It has to be positive.
That's all you have to do, for a tractor beam really.
Optional* *Use the Plasma Rifle with 0.001 heat per shot *Change Battery per shot to 0.001 *Change the RoF 40 *Change the spread to 0 *Change the Force to 0.15 (For a stronger Beam 0.55) *Change damage to something low, like 0.001
_________________
|
| Mon Jan 12, 2009 12:29 pm |
|
 |
|
Rofldonutburger
Commando
Joined: Wed Oct 29, 2008 1:38 am Posts: 2509
|
 Re: [TuT] Tractor Beam
Change the color please, it's really hard to see red on gray.
_________________ Dead. derp
|
| Mon Jan 12, 2009 2:35 pm |
|
 |
|
Løki
Ranger
Joined: Thu Dec 20, 2007 2:53 pm Posts: 1230 Location: 0x4D610000
|
 Re: [TuT] Tractor Beam
Rofldonutburger wrote: Change the color please, it's really hard to see red on gray. Highlight it
_________________
|
| Mon Jan 12, 2009 2:42 pm |
|
 |
|
(KHC) Shadow
SEAL
Joined: Tue Jul 22, 2008 10:38 am Posts: 527
|
 Re: [TuT] Tractor Beam
tractor beam as in this pulls things towards you?
_________________
|
| Mon Jan 12, 2009 4:14 pm |
|
 |
|
Rofldonutburger
Commando
Joined: Wed Oct 29, 2008 1:38 am Posts: 2509
|
 Re: [TuT] Tractor Beam
Løki wrote: Rofldonutburger wrote: Change the color please, it's really hard to see red on gray. Highlight it Why not just make it white to start with? It saves a second or so >_>
_________________ Dead. derp
|
| Mon Jan 12, 2009 5:35 pm |
|
 |
|
Xenoku
Operative
Joined: Mon Mar 31, 2008 12:06 pm Posts: 202 Location: Places to go.... People to see, you know....
|
 Re: [TuT] Tractor Beam
(KHC) Shadow wrote: tractor beam as in this pulls things towards you? Oh, yeah, sorry I didn't mention.
_________________
|
| Mon Jan 12, 2009 9:44 pm |
|
 |
|
(KHC) Shadow
SEAL
Joined: Tue Jul 22, 2008 10:38 am Posts: 527
|
 Re: [TuT] Tractor Beam
....i tried and it makes things float for me
_________________
|
| Tue Jan 13, 2009 4:14 pm |
|
 |
|
Smythe
Commando
Joined: Tue Dec 25, 2007 12:52 am Posts: 2436 Location: Josef Fritzl's Basement.
|
 Re: [TuT] Tractor Beam
my gravity gun pulls stuff towards you and it s the same as this but the projectile is the charged plasma-pistol bolt
_________________

TaxiService wrote: Cute like, say, a baby hitler pounding all the jew kids in a kindergarten.
Last edited by The President of Kenya on June 24th, 2013, 12:27 am, edited 1 time in total.
|
| Tue Jan 13, 2009 9:01 pm |
|
 |
|
Løki
Ranger
Joined: Thu Dec 20, 2007 2:53 pm Posts: 1230 Location: 0x4D610000
|
 Re: [TuT] Tractor Beam
Rofldonutburger wrote: Løki wrote: Rofldonutburger wrote: Change the color please, it's really hard to see red on gray. Highlight it Why not just make it white to start with? It saves a second or so >_> all im saying is, instead of a useless post (useless chain of posts by both of us XD) just highlight it
_________________
|
| Fri Jan 16, 2009 2:24 pm |
|
 |
|
Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 4055 Location: New Jersey, USA
|
 Re: [TuT] Tractor Beam
To Loki - everyone does things for reasons.
The values should be 100 and 5400, according to what the Gravity Gun mod values are for initial and final velocities.
_________________ Obey God's Commandments and you will live. Repent and believe the good news: Jesus Christ, God Saves.
|
| Tue Jan 20, 2009 1:43 pm |
|
 |
|
Rofldonutburger
Commando
Joined: Wed Oct 29, 2008 1:38 am Posts: 2509
|
 Re: [TuT] Tractor Beam
And the force can be anything you like.
_________________ Dead. derp
|
| Tue Jan 20, 2009 1:49 pm |
|
 |
|
Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 4055 Location: New Jersey, USA
|
 Re: [TuT] Tractor Beam
But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse 
_________________ Obey God's Commandments and you will live. Repent and believe the good news: Jesus Christ, God Saves.
|
| Tue Jan 20, 2009 2:47 pm |
|
 |
|
Rofldonutburger
Commando
Joined: Wed Oct 29, 2008 1:38 am Posts: 2509
|
 Re: [TuT] Tractor Beam
Really? I'll try that 
_________________ Dead. derp
|
| Tue Jan 20, 2009 3:34 pm |
|
 |
|
(KHC) Shadow
SEAL
Joined: Tue Jul 22, 2008 10:38 am Posts: 527
|
 Re: [TuT] Tractor Beam
Sparky wrote: But the material effects get messed up - human armor and leaves (and other biomaterials like other players) reflect the projectile and push you back. It's almost like a sword lunge in reverse  O_o thats why the force pull doesnt work on bipds and vehicles.. 
_________________
|
| Thu Jan 22, 2009 5:37 pm |
|
 |
|
Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 4055 Location: New Jersey, USA
|
 Re: [TuT] Tractor Beam
It works on vehicles for me. It doesn't work on bipds without further tweaking.
_________________ Obey God's Commandments and you will live. Repent and believe the good news: Jesus Christ, God Saves.
|
| Fri Jan 23, 2009 4:07 am |
|
 |
|