Anti-Grav Flashlight mod (NEED BETA TESTERS!)

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seabeast
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by seabeast » Thu Feb 12, 2009 5:54 pm

Lawl. I like the AR. xD Propel your self.

Al Capwn
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Al Capwn » Thu Feb 12, 2009 9:21 pm

Mike7766 wrote:1) why are you changing my mod (if you ever got it)
2) I need beta testers to report back ASAP! I need to see what you liked and what you didn't!
also, please don't steal my idea, this is my first mod, damn it!
EDIT: I on pourpously left the glitch of the sheild going away, that makes it less nooby, and I also left the battery of the flashlight there because you cant use it all the time! again, NOOBY!
Im thinking of increasing the amount drained per second... makes it less nooby.
as you can see, im trying to make it a good first mod, and one way is to prevent noobieness! XD
RE: 1
I don't have your mod, I'm making my own. It's an easy mod to make :P

RE: 2
Too bad, lol. jk, I just wanted to mess around with your idea. The ver. that I've made is in that zerograv topic that redwolv guy posted.

RE: EDIT
There needs to be shorter battery time, not infinite. lol. And technically you didn't leave the battery time as it was. You just don't know how to change it (I'm guessing there). But if you do know, TELL MEH!!!! Also, the shield thing is kinda nooby because you leave a huge blood trail wherever you fly and it lags like hell. Just put the damage at .0001 and your prob is fixed. Also, it makes it so hat your shield doesn't regen. You can also put in a bunch of other crap in the .jpt to make screen shake and stuff, although I haven't bothered with it yet.

Now, there is a major problem in this mod. Any of the screen effects that you nulled out of the .jpt will not be visable to people who do not have the mod. If you are using the needler explosion tag for your "antigrav," anybody that turns on their flashlight will experience the "pink screen of death." Just a heads up. Could be fixed by going through all of the jpt tags and finding one with a nulled color (set to black).

I've also made a bit of an adaption of the mod that makes wallclimbing possible (without using the bitmask in bipd, which makes everybody go sideways :/). Increase the air acceleration tag or whatever it's called (it's in globals under bipd) to something like .3. Change the force of your floaty explosion to around .05, and you've got an effective "wallclimb mode."

EDIT:
Could be fixed by going through all of the jpt tags and finding one with a nulled color (set to black).
Use needler melee response. Or the melee response tag of any wep that isn't being used in your mod. Or any trigger tag. Or whatever. lawl.

SECOND EDIT:
DEFINITELY use one of the melee responses. Causes no pink screen of death, and it gets rid of that annoying "shield hit" noise. :D

THIRD EDIT:
Fuck that, use plasma rifle trigger. The melee responses cause some shakiness to anybody without the mod. Just remember to plug in damage values at .0001!
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Mike7766
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Mike7766 » Fri Feb 13, 2009 11:30 am

why do you have to ruin my first mod by just making a copy of it yourself! T-T
just ask and ill give you the freacking mod!
also, ill take those changes into considiration <.<
EDIT: also, I have a pretty good idea how to change the batt. of the flashlight. as soon as I figure it out, I will let you know, if you don't give off even a little hint of releasing your version. This is my first contribution to MGM, and I am going to give it out when I finish it, remember, you need MY OK to do anything to my mod, and use it/release it. -_-
There might have been an anti grav flashlight mod before, but it wasn't released. I took the subject without knowing they did that, for now, THIS IS MY MOD!
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Al Capwn
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Al Capwn » Fri Feb 13, 2009 3:26 pm

Mike7766 wrote:why do you have to ruin my first mod by just making a copy of it yourself! T-T
just ask and ill give you the freacking mod!
also, ill take those changes into considiration <.<
EDIT: also, I have a pretty good idea how to change the batt. of the flashlight. as soon as I figure it out, I will let you know, if you don't give off even a little hint of releasing your version. This is my first contribution to MGM, and I am going to give it out when I finish it, remember, you need MY OK to do anything to my mod, and use it/release it. -_-
There might have been an anti grav flashlight mod before, but it wasn't released. I took the subject without knowing they did that, for now, THIS IS MY MOD!
I'm not doing anything to "your mod." I'm making my own mod (which happens to be similar to yours) AND I'm sharing all of my helpful tips with you. lulz.
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Mike7766
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Mike7766 » Fri Feb 13, 2009 3:57 pm

how simmilar? ¬_¬
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Al Capwn
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Al Capwn » Fri Feb 13, 2009 4:07 pm

I don't know, I haven't seen yours yet.
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omgmgm321
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by omgmgm321 » Fri Feb 13, 2009 6:48 pm

can u put the mod now plzzzz comeon and hey its me [oO]LMAO
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Mike7766 » Sat Feb 14, 2009 6:10 pm

1) oh, HI! =D
2) No, its still in beta testing <.<
Somepeople have to read the tittle, it has the word BETA & TEST!
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Slapzy » Sat Feb 14, 2009 7:22 pm

Mike7766 wrote:1) why are you changing my mod (if you ever got it)
2) I need beta testers to report back ASAP! I need to see what you liked and what you didn't!
also, please don't steal my idea, this is my first mod, damn it!
EDIT: I on pourpously left the glitch of the sheild going away, that makes it less nooby, and I also left the battery of the flashlight there because you cant use it all the time! again, NOOBY!
Im thinking of increasing the amount drained per second... makes it less nooby.
as you can see, im trying to make it a good first mod, and one way is to prevent noobieness! XD
who honestly cares? anyone can make this mod how they like it, this was one of my first mods i did as well, you can ask modzy/jonathan and a few others who i released it to as well, back before the idea was even talked about, and it's been done who knows how many times by other modders as well

it's not YOUR mod that he's doing, he's modding an IDEA which has been thought up by who knows/cares how many different people at different times

and it doesnt matter how he does it, he could do it exactly like you ended up doing yours, but, who honestly cares? you cant patent an idea
~ Teh Slapz
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by tokage » Tue Feb 17, 2009 1:03 pm

I R FINALLY REPORTING BACK!

Change the name to internal combustion mod, CSS the projectiles and you've got yourself a hit :wink:
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Hostbot
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Hostbot » Tue Feb 17, 2009 1:06 pm

When do we test the mod?
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Mike7766
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Mike7766 » Wed Feb 18, 2009 4:59 am

thanks for the updates, Tokage

@420: Too late, already got meh beta testers. sry =(
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Mike7766 » Wed Feb 18, 2009 9:16 am

sry, that was at least a week ago, and people are coming back with reports!
@Tokage: I have put a lot of thought into what you said and I think your right, Internal Combustion Mod does sound good!
One thing, how are they not CSS?
@Al Capwn: I am thinking about what you said, and yes, most of it is going to happen :D
Also, i will put you in the credits for giving me the idea, the beta testers will also go in the credits, and anyone who makes a good sugestion that I take up will also be in the credits! XD
@~ Teh Slapz: Shut up ¬_¬ I get the idea, so stfu
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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Excend » Wed Feb 18, 2009 4:45 pm

1. The projectiles aren't CSS because projectile swaps aren't naturally CSS, joiners won't be able to see the new projectiles
2. Not a good idea to make enemies with slapz, or anyone for that matter

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Re: Anti-Grav Flashlight mod (NEED BETA TESTERS!)

Post by Fuel » Wed Feb 18, 2009 4:53 pm

XD (G)hosts wrote:1. The projectiles aren't CSS because projectile swaps aren't naturally CSS, joiners won't be able to see the new projectiles
Naturally they are >_>
natural = hexedit
unnatural = eschaton + tools
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