Everything about HD, MD, and their mods.
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Sparky
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by Sparky » Tue Mar 03, 2009 8:35 pm
I know this will come in very handy for all of us. This is a list of tag hierarchies, meaning the order of tag references.
(To be continued, I'll need more time with this; I also want to place these in some hierarchical order for you. The tags below include all their references, listing the very most references that any given tag will have. Some of these are nulled, and I will incorporate this fact into the final hierarchical list.)
Code: Select all
*Note: snd! references can almost always be swapped with lsnd references. Other tags vary. Special chainspawning tags usually modify an effe tag to include an unusual reference, like projectiles.*
actr
weap
proj
actr
actv
actr
bipd
actv
weap
eqip
ant!
bitm
pphy
antr
snd!
soso
bipd
mod2
antr
coll
phys
spla/shdr
effe
actv
jpt!
foot
ligh
bitm
trak
unhi
udlg
weap
bitm
(bitmaps/shaders)
coll
effe
colo
cont
bitm
pphy
deca
deca
bitm
DeLa
bitm
ustr
font
snd!
DeLa
devc
effe
snd!
part
deca
elec
bitm
eqip
mod2
antr
coll
phys
shdr
effe
foot
snd!
bitm
flag
schi
pphy
fog
bitm
lsnd
snde
font
font
foot
snd!
effe
garb
mod2
antr
coll
phys
shdr
effe
foot
snd!
bitm
(same as eqip tag)
glw!
bitm
grhi
bitm
hmt
hud#
bitm
hudg
font
ustr
bitm
hmt
wphi
snd!
itmc
weap/eqip
jpt!
snd!
lens
bitm
lifi
mod2
antr
coll
phys
shdr
effe
ligh
bitm
ligh
bitm
lens
lsnd
cdmg
snd!
mach
mod2
antr
coll
phys
shdr
effe
ligh
lsnd
bitm
matg
bipd
bitm
colo
effe
eqip
font
grhi
hud#
hudg
jpt!
metr
mod2
part
proj
schi
snd!
str#
trak
vehi
weap
metr
metr
bitm
mgs2
bitm
mod2
(shaders)
part
bitm
pphys
foot
effe
pctl
pphy
bitm
phys
pphy
proj
antr
bitm
coll
cont
effe
jpt!
lsnd
mgs2
mod2
pctl
phys
shdr
snd!
rain
pphy
bitm
sbsp
senv
schi
scex
sgla
bitm
fog
rain
wind
lsnd
snde
scen
mod2
antr
coll
phys
shdr
effe
bitm
soso
scen
ligh
lsnd
scex
lens
bitm
schi
lens
bitm
scnr
sbsp
sky
ustr
hmt
scen
mach
bipd
vehi
eqip
weap
ctrl
lifi
dobc
actv
antr
snd!
lsnd
ssce
itmc
deca
jpt!
senv
lens
bitm
sgla
bitm
sky
mod2
antr
fog
lens
smet
bitm
snd!
snd!
snde
soso
bitm
Soul
DeLa
spla
bitm
ssce
mod2
antr
coll
phys
shdr
effe
lsnd
str#
mod2
swat
bitm
tagc
devc
ustr
bitm
tagc
Soul
trak
udlg
snd!
unhi
bitm
snd!
lsnd
ustr
vehi
mod2
antr
coll
phys
schi/spla
effe
actv
jpt!
snd!
foot
ligh
bitm
weap
trak
unhi
cont
lsnd
weap
mod2
antr
coll
phys
shdr
effe
foot
snd!
jpt!
actv
wphi
proj
ligh
flag
glw!
bitm
wind
wphi
wphi
bitm
Last edited by
Sparky on Tue Mar 03, 2009 9:16 pm, edited 2 times in total.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Sparky
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by Sparky » Tue Mar 03, 2009 8:39 pm
Oh, the fog tag, I forgot! Can anyone remind me where that one is referenced - whether the sbsp or the scnr?
EDIT: It's in the sbsp tag.
Last edited by
Sparky on Tue Mar 03, 2009 9:13 pm, edited 1 time in total.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Altimit01
- Eschaton Dev

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by Altimit01 » Tue Mar 03, 2009 8:42 pm
Now here's something that's super duper secret: there are 11 tags plus all the SBSP tags which nothing else references. If you read those tags in the correct order, and process the dependencies in the order they appear relative to reflexives (not necessarily the order they appear in the tag and processing in a depth-first not a breadth-first manner) you can generate the entire tag list of a halo map file in the correct order. Don't spread it around.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
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Sparky
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by Sparky » Tue Mar 03, 2009 8:55 pm
Does that include scripts? I think those are referenced in the sbsp or scnr only. If it's the scnr, then I guess not. It wouldn't make sense, anyway, I think. I forgot where Sapien compiles them. I just read a tutorial on that, too!
Either you are groping for answers, or you are asking God and listening to Jesus.
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Altimit01
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by Altimit01 » Tue Mar 03, 2009 10:04 pm
Scripts are just sections of the scnr tag. Conure did some research on it but I don't think posted anything.
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draconic74
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by draconic74 » Thu Mar 05, 2009 1:44 am
Now make a correct tree. And by that I mean:
Code: Select all
weap
mod2
(shaders)
antr
snd!
snd!
soso
bitm
coll
effe
snd!
snd!
part
bitm
(bitmap/shaders)
pphy
foot
snd!
effe
effe
snd!
part
deca
deca
deca
bitm
(bitmaps/shaders)
phys
(...etc)
shdr
effe
foot
snd!
jpt!
actv
wphi
proj
ligh
flag
glw!
bitm
I will be very impressed...
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TaxiService
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by TaxiService » Thu Mar 05, 2009 6:27 am
Code: Select all
snd! references can almost always be swapped with lsnd references.
what?! that's not true! D:
i mean... where? can you give me an example? it never worked for me. >.<
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Excend
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by Excend » Thu Mar 05, 2009 11:49 am
I agree, looping sounds shouldn't work in place of triggered sounds. It crashes when I try.
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What a shitty thread
Fuck all of you.
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draconic74
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by draconic74 » Thu Mar 05, 2009 8:21 pm
Speaking of crashes, apperently you cant null bitmaps, only their higher-ups. Weird.
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Rofldonutburger
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by Rofldonutburger » Thu Mar 05, 2009 11:35 pm
draconic74 wrote:Speaking of crashes, apperently you cant null bitmaps, only their higher-ups. Weird.
I can't null out shaders, I can only null bitmaps >_>
Dead. derp
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TaxiService
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by TaxiService » Thu Mar 05, 2009 11:54 pm
modding became an opinion! D:
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Modzy
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by Modzy » Fri Mar 06, 2009 1:57 am
Rofldonutburger wrote:draconic74 wrote:Speaking of crashes, apperently you cant null bitmaps, only their higher-ups. Weird.
I can't null out shaders, I can only null bitmaps >_>
You can easily null shaders. You just change the tag class to "weap" and select "Assault Rifle."
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TaxiService
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by TaxiService » Fri Mar 06, 2009 2:05 am
^ that should not be considered "nulling".
from now on, we will consider that action "killing" a tag. <_< or... someone has a better term to propose?
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Rofldonutburger
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by Rofldonutburger » Fri Mar 06, 2009 4:43 am
Modzy wrote:Rofldonutburger wrote:draconic74 wrote:Speaking of crashes, apperently you cant null bitmaps, only their higher-ups. Weird.
I can't null out shaders, I can only null bitmaps >_>
You can easily null shaders. You just change the tag class to "weap" and select "Assault Rifle."
Thanks, I'll try it.
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Fuel
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by Fuel » Mon Mar 09, 2009 3:07 pm
TaxiService wrote:^ that should not be considered "nulling".
from now on, we will consider that action "killing" a tag. <_< or... someone has a better term to propose?
Raping
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