Reference: Tag Hierarchies

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

How will you most likely use this information?

Shelve it.
2
9%
I'll use it to determine which tags to recursively extract using Eschaton.
9
39%
I'll use it to determine which tag I should modify when I'm unsure where to look.
7
30%
I'll hang it up on the wall and gawk at it in amazement.
5
22%
 
Total votes: 23

Repulse
Peon
Posts: 93
Joined: Mon Jan 19, 2009 1:17 pm

Re: Reference: Tag Hierarchies

Post by Repulse » Mon Mar 09, 2009 4:38 pm

So thats why my game keeps crashing on my one mod lol. If it is because you can't null shaders and the game crashes then thats why :D.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Reference: Tag Hierarchies

Post by Sparky » Tue Mar 17, 2009 6:48 am

I'm in the process of creating two separate versions. One is annotated with comments and another is hierarchical. The annotated one will be released first.

For the research, I'm using my unreleased version of the Incyclopedia Reference Mod that includes almost all the Single and Multiplayer tags in two separate map files. So these lists are based upon ~95% of the tags used with Halo Full.
Either you are groping for answers, or you are asking God and listening to Jesus.

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Re: Reference: Tag Hierarchies

Post by draconic74 » Tue Mar 17, 2009 7:04 am

Actually, Modder, you should be able to null shaders. You shouldnt be able to null bitmaps and sounds though. Or some sort of meta edit makes the game crash. I have had all sorts of game-crashing problems. Now that I think of it, I should have kept a list for future reference.
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