:The MGM Weaponry Collab: - Release Imminent

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Al Capwn
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:The MGM Weaponry Collab: - Release Imminent

Post by Al Capwn » Sun May 24, 2009 10:59 am

I was just thinking, it's been quite some time since we've had any kind of major collaborative modding project here at MGM, and I'd like that to change. So I'm deciding to organize a collab for any member of the MGM community that wishes to participate. We have a lot of new modders and they appear to be learning quickly, so I'm hoping to see some cool and original things here.

The collab is going to work like this: Anybody interested can sign up to modify one of the standard Halo weapons. After your modifications are complete, dump the modded weapon tag in an unmodded bloodgulch map and PM me a download link. When everybody is finished, I will extract all the modded weapons and put them together in one single awesome map, which will then go into beta testing. Once in beta, the testers that have signed up will decide if there are any weapons that need to be removed or edited. If you decide to participate, please try to make your submissions unique and balanced. CE content is not allowed, unless you're Fonzie and you're making it yourself on your dark side computer. I'll be looking forward to seeing your mods!

Signup Sheet:
Assault RIfle (Devious)
Banshee Weapons (Fuel)
Covenant Gun Turret (olly12345)
Flamethrower (Al Capwn)
Frag Grenade (Seafire)
Fuel Rod (zapconquest)
Ghost Gun (crazyshroom/Fonzie)
Needler (Sparky)
Pistol (Al Capwn)
Plasma Pistol (draconic74)
Plasma Rifle (pielogist)
Plasma Grenade (SwordM0nger)
Rocket Launcher (G[v]N/Sparky)
Scorpion Cannon (002)
Shotgun (Hostbot)
Sniper Rifle (Sparky)
Warthog Chaingun (zanghfei)
Warthog Rocket Launcher (Kayar)

Beta Testers:
Slot 1 (`Perception)
Slot 2 (a worm)
Slot 3 (olly12345)
Slot 4 (Fuel)
Slot 5 (G[v]N)

Misc. Jobs (page 11)
Bitmap Internalization (crazyshroom)
Swordedit Modding (Fonzie)
Main Tag Imports (Al Capwn)
Bitmap Creation (weapon labels) (draconic74)
Misc Imports and Modding (Sparky)
Screencaps (olly12345)

NOTE ABOUT DEADLINES:
There are no exact deadlines for this collab. Just take your time, make a good quality mod, and make a download available to me when you're content with your work. When all of the mods are in, I'll assemble them as one big mod, then we can start the beta testing.

UPDATE:
See my long post on page 11 to see how things are going to work after everybody has their mods finished and sign up for newly opened positions!!!
Last edited by Al Capwn on Fri Aug 21, 2009 2:42 am, edited 43 times in total.
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draconic74
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Re: :The MGM Weaponry Collab:

Post by draconic74 » Sun May 24, 2009 12:07 pm

I call the noob cann- I mean fuel rod gun. And by dump you mean what? Since its already in an unmodded map that became modded, what would the difference be? I was gone for too long of the Coding Age. I would assume I should extract the weap tag and then import it into an unmodded map? I still dont see the point. I also suggest my weapon should be hidden in a way that cannot be accessed through a normal match (only while messing around with friends), as my zany ways will probably make it one hit or far too powerful.
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Sun May 24, 2009 12:11 pm

Oh, I just meant if you were to mess around with the tags in your modded map, it'd be nice for each wep to be in it's own "clean" map. For example, my FT mod is going to render the PP and PNs in the map unusable, since it makes use of their tags. Anyway, I'll put you down for the fuel rod :P
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Fuel
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Re: :The MGM Weaponry Collab:

Post by Fuel » Sun May 24, 2009 12:14 pm

meh i have a banshee gun already made O_o
i'll do banshee
Edit: you will probably need to extract the whole vehicle O_O
if not it will be a little too powerful if its the regular banshee
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draconic74
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Re: :The MGM Weaponry Collab:

Post by draconic74 » Sun May 24, 2009 12:35 pm

Who cares about power? The entire Killtacular mod had 1-3 shot weapons. Anything could kill you in less than a second given a little skill. But when everyone has noob weapons, then technically nobody does.
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zapconquest
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Re: :The MGM Weaponry Collab:

Post by zapconquest » Sun May 24, 2009 12:57 pm

I call Plasma Pistol!! Hurray for secondary fires.

Devious
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Re: :The MGM Weaponry Collab:

Post by Devious » Sun May 24, 2009 1:09 pm

Shotty AR!
Mehehe, I have a nasty little AR mod, annoying but dreadfully fun to use!

DO you want the weapons skinned?
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Al Capwn
Ranger
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Sun May 24, 2009 1:11 pm

That's up to you :P
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Ape Man
Newbie
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Re: :The MGM Weaponry Collab:

Post by Ape Man » Sun May 24, 2009 1:21 pm

I have an idea for the pistol, if I can get it to function properly I'll submit it.

Modzy
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Re: :The MGM Weaponry Collab:

Post by Modzy » Sun May 24, 2009 2:05 pm

Needler.

Hostbot
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Re: :The MGM Weaponry Collab:

Post by Hostbot » Sun May 24, 2009 2:09 pm

Perhaps shotgun? I'll see if I have time.
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Sparky
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Re: :The MGM Weaponry Collab:

Post by Sparky » Sun May 24, 2009 2:31 pm

Can I use my laser sniper? I call the sniper, anyway.
Either you are groping for answers, or you are asking God and listening to Jesus.

Zanghfei
Ranger
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Re: :The MGM Weaponry Collab:

Post by Zanghfei » Sun May 24, 2009 2:36 pm

Warthogs Chain gun please

Slapzy
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Re: :The MGM Weaponry Collab:

Post by Slapzy » Sun May 24, 2009 2:41 pm

I'll take the plasma nade.
And I'll take one of the beta tester slots.
~ Teh Slapz
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Al Capwn
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Joined: Thu Nov 27, 2008 12:28 pm

Re: :The MGM Weaponry Collab:

Post by Al Capwn » Sun May 24, 2009 3:56 pm

Updated

Woohoo, glad to see so many people interested.
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