:The MGM Weaponry Collab: - Release Imminent

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Pielogist
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Re: :The MGM Weaponry Collab:

Post by Pielogist » Wed May 27, 2009 7:46 pm

crazyshroom wrote:How do i internalize the bitmaps?
i'll help, but i've only done it once and so is not completely sure, some one else correct me if i'm wrong

P.s. keep a copy of ur changed bitmaps because i'm afraid if i'm wrong u could overwrite ur bitmaps (i learnt the hard way)

1. Open and expand the map wif da different bitmaps
2. Go to the data internalize tab next to the import tag
3. Check bitmaps
4. Click internalize
5. (this part not sure about) A window shall pop up and go choose the changed bitmap file
6. Wait
7. After dis done, check the bloodgulch and it should increase in size, if not i'm wrong :(
8. Play and check

Sparky
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Re: :The MGM Weaponry Collab:

Post by Sparky » Wed May 27, 2009 9:06 pm

Step 7. Rebuild map
Step 8. There is no step 8?!
Either you are groping for answers, or you are asking God and listening to Jesus.

crazyshroom
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Re: :The MGM Weaponry Collab:

Post by crazyshroom » Wed May 27, 2009 9:40 pm

Shroom's FInal Ghost Entry Woot
crazyshroom wrote:
Its Called the Pyro Plobber

It shoots Blobs of fire and burns the place where it landed spreading fire around that spot.

Did i also mention the front sparkles and the blobs have flame tails?

The Ghosts are at Red Base By the way and the banshee gun is screwed up
http://www.mediafire.com/?mmjwonmmfqw

I noticed there is a difference in qualities

Low quality: All Orange
Image


High Quality: Purple has orange glow and some of it is orange
Image
Image

Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Wed May 27, 2009 9:46 pm

I just played through yours, shroom. It's pretty nice.
Last edited by Al Capwn on Fri May 29, 2009 10:14 am, edited 1 time in total.
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crazyshroom
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Re: :The MGM Weaponry Collab:

Post by crazyshroom » Wed May 27, 2009 9:53 pm

Is it better than Fonzie's?
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Monoman
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Re: :The MGM Weaponry Collab:

Post by Monoman » Wed May 27, 2009 10:01 pm

I like the low quality version better. It looks like a Ghost made out of brass.
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Wed May 27, 2009 10:04 pm

To be honest, I kind of like Fonzie's impact effects better, but I really like the bitmaps you made for the ghosts. The high quality one looks kind of like sorbet.
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Pielogist
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Re: :The MGM Weaponry Collab:

Post by Pielogist » Thu May 28, 2009 5:27 am

ooo! ooo!
mine is done,
http://www.megaupload.com/?d=AUPBO9PY

Not a very fancy weapon, but if used the right way, it's very effective
Spawn a cyborg and shoot the legs, you may like it...
It also works if you shoot directly below you, because it bounces, thus hitting yourself

Devious
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Re: :The MGM Weaponry Collab:

Post by Devious » Thu May 28, 2009 5:59 am

Spawning cyborgs can create lag...
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Pielogist
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Re: :The MGM Weaponry Collab:

Post by Pielogist » Thu May 28, 2009 6:41 am

Devious wrote:Spawning cyborgs can create lag...
lol, no i don't mean you get a weapon that spawns cyborgs in the release, i mean to change a weapon to spawn cyborgs to test my gun, just spawn 1 or 2 cyborgs and shoot em. Then change the gun back to shooting bullets after you see the effects of the gun. This is better than to give the map to others then testing it on other people. Much faster way to test weapons

TaxiService
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Re: :The MGM Weaponry Collab:

Post by TaxiService » Thu May 28, 2009 6:52 am

i can tell you how to fix that sorbet ghost if you want... >_>
  • TaxiService! Shitposting since 2007!
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G[v]N
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Re: :The MGM Weaponry Collab:

Post by G[v]N » Thu May 28, 2009 7:04 am

TaxiService wrote:i can tell you how to fix that sorbet ghost if you want... >_>
CUBEMAP

I said it first! Teehee!
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TaxiService
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Re: :The MGM Weaponry Collab:

Post by TaxiService » Thu May 28, 2009 7:32 am

¬.¬ uff.
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Fuel
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Re: :The MGM Weaponry Collab:

Post by Fuel » Thu May 28, 2009 8:53 am

Anyone try my banshee >_>
or did everyone forget?
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Re: :The MGM Weaponry Collab:

Post by Sparky » Thu May 28, 2009 10:56 am

pielogist wrote:
Devious wrote:Spawning cyborgs can create lag...
lol, no i don't mean you get a weapon that spawns cyborgs in the release, i mean to change a weapon to spawn cyborgs to test my gun, just spawn 1 or 2 cyborgs and shoot em. Then change the gun back to shooting bullets after you see the effects of the gun. This is better than to give the map to others then testing it on other people. Much faster way to test weapons
Wow, pie, that's ingenious! Why didn't I think of that? :sadface:
Either you are groping for answers, or you are asking God and listening to Jesus.

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