:The MGM Weaponry Collab: - Release Imminent

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Smythe
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Re: :The MGM Weaponry Collab:

Post by Smythe » Fri May 29, 2009 11:37 pm

Can i take tags out of full maps?
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Kayar
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Re: :The MGM Weaponry Collab:

Post by Kayar » Sat May 30, 2009 10:11 am

Ripping from full and placing into demo=illegal. Though, I may have skimped on that rule once... maybe twice...

In any case, if you don't want the Full-ripping-is-illegal nazis on you like a pack of wolves, it is advised that you do not.
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TaxiService
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Re: :The MGM Weaponry Collab:

Post by TaxiService » Sat May 30, 2009 10:35 am

basically: there is no problem. ¬_¬


...i mean. seriously. it doesn't matter anymore. you should not even ask yourself. halo full is just a resource for demo mods.
  • TaxiService! Shitposting since 2007!
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Devious
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Re: :The MGM Weaponry Collab:

Post by Devious » Sat May 30, 2009 11:12 am

draconic74 wrote:
Devious wrote:My entry is that Assault rifle that holds a 1200 round clip, fires 50 rounds a second, and bullets are swapped with Chain gun rounds. It also has a zoom.

I would not be offended if there was only one of these on a map :D

Here
Maybe I should also throw in my autoshotty, which fires 60 rounds per second and holds 60 rounds. And fills up the clip just as fast as the normal one does. :P

http://www.youtube.com/watch?v=iAmaU19OI4o
Check around 1:15 >_>
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Sat May 30, 2009 1:09 pm

We got 10/19 mods in so far! Keep 'em coming!
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Ape Man
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Re: :The MGM Weaponry Collab:

Post by Ape Man » Sat May 30, 2009 7:29 pm

Still working on my pistol.

Zanghfei
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Re: :The MGM Weaponry Collab:

Post by Zanghfei » Sat May 30, 2009 8:36 pm

Ape Man wrote:Still working on my pistol.
Dang i want to make pistol instead of Warthog Chain gun 0_o

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Re: :The MGM Weaponry Collab:

Post by draconic74 » Sat May 30, 2009 10:37 pm

I want to work on the plasma pistol. I also thought of something else to make my weapon... Maybe I will still make it. Lets see... Any modeling tutorials for Esc 0.7 around here?

EDIT: Ugh. Apparently Esc doesnt yet support injecting models. Does anyone here know how to do this. My OBJConverter and HMT's are both screwed up. They have never worked (apart from D-swapping) correctly, which I why I gave up on injections and conversions altogether. But there is this one thing I have always wanted to add. Anyone who can inject models, drop me a PM please. Hopefully this weapon will finally exist in a mod. Its so awesome... :D
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Sun May 31, 2009 2:08 am

Fuel can do it.
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Re: :The MGM Weaponry Collab:

Post by Slapzy » Sun May 31, 2009 3:23 am

I can do it drac.
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zapconquest
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Re: :The MGM Weaponry Collab:

Post by zapconquest » Sun May 31, 2009 8:22 am

draconic74 wrote:I want to work on the plasma pistol. I also thought of something else to make my weapon... Maybe I will still make it. Lets see... Any modeling tutorials for Esc 0.7 around here?
You can take the Plasma Pistol; sounds like you have a good idea for it. I tried a few different things but nothing really cool came out of it.

I have an idea that could make this mod cooler and more like a collab. In the hud of each weapon the modder could put their name, like in small letters at the bottom? Inject the bitmaps? Then when you have that weapon out you can see who made it.

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Re: :The MGM Weaponry Collab:

Post by Sparky » Sun May 31, 2009 10:24 am

zapconquest wrote:
draconic74 wrote:I want to work on the plasma pistol. I also thought of something else to make my weapon... Maybe I will still make it. Lets see... Any modeling tutorials for Esc 0.7 around here?
You can take the Plasma Pistol; sounds like you have a good idea for it. I tried a few different things but nothing really cool came out of it.

I have an idea that could make this mod cooler and more like a collab. In the hud of each weapon the modder could put their name, like in small letters at the bottom? Inject the bitmaps? Then when you have that weapon out you can see who made it.
That's a very hip idea.
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Sun May 31, 2009 10:46 am

I concur!
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Hostbot
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Re: :The MGM Weaponry Collab:

Post by Hostbot » Sun May 31, 2009 11:38 am

Ok, I'm almost done but...
I've kinda lost in my head how to do some things, so i need some help here:
I wanna take teh bitmaps out so i can fuck em up in photoshop.
For anybody who can help me it would be great. Thanks!
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zapconquest
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Re: :The MGM Weaponry Collab:

Post by zapconquest » Sun May 31, 2009 11:51 am

Hostbot wrote:Ok, I'm almost done but...
I've kinda lost in my head how to do some things, so i need some help here:
I wanna take teh bitmaps out so i can fuck em up in photoshop.
For anybody who can help me it would be great. Thanks!
Go into eschaton .7
open up the map and go into the bitm tag
find the bitm you want to edit
click export, put it on your desktop or somewhere
when you're done in ps, click import (not inject)
now your bitmaps.map file is updated with your new bitmap, however it is not yet injected into bloodgulch.map (so for others to see the change they need that version of bitmaps.map).
On hdm there is a bitmaps internalizer that, once you have imported the bitm, will allow you to inject it into bloodgulch.map. Note: you have to make bloodgulch.map full version (use demo hack, also on hdm) before you can open it in the internalizer.
Last edited by zapconquest on Sun May 31, 2009 11:59 am, edited 1 time in total.

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