[Mod Resource] Sparkmusic Volume 2 Release!!!

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Sparky
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[Mod Resource] Sparkmusic Volume 2 Release!!!

Postby Sparky » Sat Jun 06, 2009 2:46 pm

Sparkmusic is a series of music imports that I'm making. If you have any music you want converted for use in HD, send me a PM and I'll include it. Note that most of this music is not my intellectual property (and some of it is). And some of this music is in the public domain. All of these are reduced in quality from their original versions (in KHz), due to limitations of the game engine.

This release includes:

  • A Mis Abuelos
  • The Children of Sanchez
  • PG Dance
  • The Age of Aquarius
  • Clickstream
  • Demo - Atmospheric 220
  • Demo - Slam 47
  • Flight of the Parrots
  • Hot Head
  • Intergalactic War
  • Intergalactic War (no choir)
  • Jutting Brow
  • Military Chase
  • Netopia
  • Nowhere Land
  • Photonics
  • Pretty Pounding
  • Roundhouse Kick
  • Science 3
  • Science 26
  • Scorched Clean
  • Take Strike
  • The Incoming
  • When the Mist Rises
  • Legend of the Seeker - closing credits
  • Mars, the Bringer of War
  • Dies Irae from Verdi's Requiem
  • Lufia 2: Rise of the Sinistrals - Point of No Return
  • Billie Jean
  • Enter the Commodore
  • Marathon 2: Durandal
  • Marathon Infinity
  • Return to Castle Wolfenstein 1
  • Return to Castle Wolfenstein 2
  • Return to Castle Wolfenstein 3
  • Return to Castle Wolfenstein 4
  • Return to Castle Wolfenstein 5
  • Return to Castle Wolfenstein 6
  • Cookie Disco
  • Sincipital Genesis
  • Sincipital Psychosis
  • Lord of the Rings: The Two Towers - Evenstar
Total: 42

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Last edited by Sparky on Mon Feb 15, 2010 9:09 pm, edited 10 times in total.
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crazyshroom
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Re: [Mod Resource] Sparkmusic Volume 1

Postby crazyshroom » Sat Jun 06, 2009 4:11 pm

Sparky wrote:Sparkmusic is a series of music imports that I'm making. If you have any music you want converted for use in HD, send me a PM and I'll include it. Note that most of this music is not my intellectual property (there is some that is). And some of this music is in the public domain. All of these are reduced in quality from their original versions (in KHz), due to limitations of the game engine.

This release includes:

(list and download forthcoming)

Can you do sounds?

If so can i have some H3 sounds?
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Sparky
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Re: [Mod Resource] Sparkmusic Volume 1

Postby Sparky » Sat Jun 06, 2009 7:18 pm

crazyshroom wrote:can i have some H3 sounds?

name them, and I'll see what I can do.
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Re: [Mod Resource] Sparkmusic Volume 1

Postby Modzy » Sat Jun 06, 2009 7:54 pm


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zapconquest
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Re: [Mod Resource] Sparkmusic Volume 1

Postby zapconquest » Sun Jun 07, 2009 3:35 pm

Sparky wrote:The Children of Sanchez

Oooooooh Yyyeeeeeeahhhh

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Devious
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Re: [Mod Resource] Sparkmusic Volume 1

Postby Devious » Sun Jun 07, 2009 3:56 pm

Thank you for this.
Any chance a sound FX resource will be coming?
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Sparky
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Re: [Mod Resource] Sparkmusic Volume 1

Postby Sparky » Sun Jun 07, 2009 4:58 pm

Devious wrote:Thank you for this.
Any chance a sound FX resource will be coming?

Actually, yes. That was next.
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G[v]N
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Re: [Mod Resource] Sparkmusic Volume 1

Postby G[v]N » Sun Jun 07, 2009 7:33 pm

zapconquest wrote:Oooooooh Yyyeeeeeeahhhh

Cazzoservice wrote:ORGGSM :D :D
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SwordM0nger
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Re: [Mod Resource] Sparkmusic Volume 1

Postby SwordM0nger » Tue Jun 09, 2009 12:37 pm

Very very shiny. Meleiky vary much.

I have one question though, how exactly did you do this?

Would you mind revealing your secrets and showing us how to get a .wav music file into an .ogg and into halo? This way, people can import their own music.
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TaxiService wrote:hHAHAHAHAHAH
TURD

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Altimit01
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Re: [Mod Resource] Sparkmusic Volume 1

Postby Altimit01 » Tue Jun 09, 2009 3:01 pm

You use a transcoder. Of course technically speaking WMA->OGG is a trivial task since both are wrapper formats. But changing the base codec to vorbis is not so simple and requires a program that basically decodes it to raw sound and encodes into the new format. Of course a WMA file is acceptable as well to Halo provided the codec used is ADPCM and the wrapper properly indicates it as a certain (and not standard) type. The injection itself depends on the particulars of the program used to do so.
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SwordM0nger
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Re: [Mod Resource] Sparkmusic Volume 1

Postby SwordM0nger » Tue Jun 09, 2009 3:37 pm

O_o

A little complicated there, i don't really understand much of it.

What i picked up was that i need a .OGG converter and an app to inject the sounds into halo.

Sparky, what converter and injector did you use?
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TaxiService wrote:hHAHAHAHAHAH
TURD

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Sparky
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Re: [Mod Resource] Sparkmusic Volume 1

Postby Sparky » Tue Jun 09, 2009 7:39 pm

SwordM0nger wrote:O_o

A little complicated there, i don't really understand much of it.

What i picked up was that i need a .OGG converter and an app to inject the sounds into halo.

Sparky, what converter and injector did you use?


I used CE.
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xxxshooter
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Re: [Mod Resource] Sparkmusic Volume 1

Postby xxxshooter » Wed Jun 10, 2009 10:00 am

^^ cheater! :D
Still in progress:
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SwordM0nger
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Re: [Mod Resource] Sparkmusic Volume 1

Postby SwordM0nger » Wed Jun 10, 2009 11:37 am

Sparky wrote:I used CE.



Alas!
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TaxiService wrote:hHAHAHAHAHAH
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Sparky
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Re: [Mod Resource] Sparkmusic Volume 2 coming soon!

Postby Sparky » Fri Jul 31, 2009 9:31 pm

During my time in Michigan, I had the privilege of shooting some cool guns and recording sound effects that should make Halo Demo much more realistic.

Volume 2 will include some realistic environmental and footstep sounds.
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