:The MGM Weaponry Collab: - Release Imminent

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Hostbot
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Hostbot » Sat Jun 20, 2009 7:06 am

Kayars back O_o
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Modzy
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Modzy » Sat Jun 20, 2009 11:03 am

Hostbot wrote:Kayars back O_o
He's always lurking, either here or on AIM.

Al, give my weapon to someone who has time to mod it.

Al Capwn
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Al Capwn » Sat Jun 20, 2009 11:37 am

Ok then Modzy. Percy said the same thing, so both the needler and the plasma grenade are open for anybody who wants them. Also, my pistol's done :D
http://www.mediafire.com/download.php?jj2gmunmede
There's a server going up right now if anybody wants to mess with it.

Also Kayar, didn't the boost gun just give the projectile a really high W/A value? Cause even when you're in the air you can still see it go down. And yes, Dueling Grounds is awesome sauce.
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Sparky » Sat Jun 20, 2009 1:09 pm

Shweet, I'm gonna take the needler!
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Kiyoshi » Sat Jun 20, 2009 1:09 pm

I have a neat plasma effe you'll like...It's CE tho...me and me buddy made it so I gotta talk to him as well


well..made on windows but meh, can proally be done on demo
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Mike7766
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Mike7766 » Sat Jun 20, 2009 1:47 pm

(unless Kiyoshi is doing the plasma nade)
dibs on plasma nade! XD
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by zapconquest » Sat Jun 20, 2009 5:11 pm

Hostbot concerning the shotgun: give it a knock back effect of a foot or two, reduce the spread, reduce the damage, and make some cool blood spurting effects on contact. Or do something else cool. Did you just make a gold skin? 'Cause alone that's not really much of a mod: it's just a skin. I know you can make it much better, just play around with the meta editing.

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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Smythe » Sat Jun 20, 2009 5:27 pm

Yeh i agree. something more than it is.
And if its just a skin and he won't do anything else i will gladly edit the actual shotgun. and not just the skin.
and i might re-do my turret because it kinda sucks
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Al Capwn
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Al Capwn » Sat Jun 20, 2009 5:48 pm

He made the entire thing solid tan and swapped out the projectile with sniper rounds.
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Sparky » Sat Jun 20, 2009 7:45 pm

The needler is done. It's now called the wantler. (Get it? Want, need?) Instead of needles, it shoots.... wantles!

http://www.mediafire.com/download.php?oewezmrjyi3

Just recursively export the wantler itmc tag. There's a needle nade projectile in there too, but I decided against using it.
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Smythe » Sat Jun 20, 2009 8:03 pm

Ok if thats all thats done, thats all thats done
Meh i ain't complaining but balance issues?
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Al Capwn
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Al Capwn » Sat Jun 20, 2009 10:05 pm

Woohoo, only one weapon left :D

After the Plasma Nades get modded, we finally get to go into the next stage of the mod :D
So yeah, that would be Fonzie making the map shown on page 13 in Swordedit, except with the hog positions of the blue base hogs switched.

imma excited :D
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Hostbot » Sun Jun 21, 2009 6:06 am

zapconquest wrote:Hostbot concerning the shotgun: give it a knock back effect of a foot or two, reduce the spread, reduce the damage, and make some cool blood spurting effects on contact. Or do something else cool. Did you just make a gold skin? 'Cause alone that's not really much of a mod: it's just a skin. I know you can make it much better, just play around with the meta editing.
It was suppossed to be a penis. I had no time. Now my mac is teh brokes. I also made a quick D-swap. I'll work with 002 l8r.
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by crazyshroom » Sun Jun 21, 2009 8:37 am

^Bullshit

Al can i make a better shotgun?
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Al Capwn
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)

Post by Al Capwn » Sun Jun 21, 2009 11:00 am

Any changes to the weps will be done after beta -.-

You can make a plasma nade.
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