:The MGM Weaponry Collab: - Release Imminent
Moderator: Halo Moderators
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
I haz it.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
The boost gun I kept in the final version did that, but I also set the origin of the projectile at a lower z-axis point. The original boost gun before that however actually spawned a projectile behind you with an (almost) immediate detonation timer. I remember messing with the timer for like an hour, trying to get it just right. Detonate in the wrong place at the wrong time and you'll end up going the wrong way, I think. It was a long time ago, however.Al Capwn wrote: Also Kayar, didn't the boost gun just give the projectile a really high W/A value? Cause even when you're in the air you can still see it go down. And yes, Dueling Grounds is awesome sauce.
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
*bump*
Still no takers for the Plasma Nade?
Still no takers for the Plasma Nade?
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
I decided the Plasma nade eff will be in Recon so sorry Capwn

Re: :The MGM Weaponry Collab: - (important thingy on page 11)
If there are no takers for the plasma nade why not use the effect of the plasma nade from H2 Coagulation?



Or would that be against the idea of the collab?



Or would that be against the idea of the collab?
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
No >:(
This is supposed to be an entirely mgm user created collab.
This is supposed to be an entirely mgm user created collab.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
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Re: :The MGM Weaponry Collab: - (important thingy on page 11)
Ah, SwordM0nger just agreed to do it in the IRC, woohoo.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
And the problem resolves itself....just like in Bejeweled Twist....lul ^_^
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
Re-done my Turret because i was bored.
The map contains AI so you can test it. and charge to fire a fast firing blast for AA or just click as fast as you want
http://www.mediafire.com/download.php?2imr1ttzd0d
Can someone make a skin? because i have got other things to do. CAMPAIGN MODS FTW!
The map contains AI so you can test it. and charge to fire a fast firing blast for AA or just click as fast as you want
http://www.mediafire.com/download.php?2imr1ttzd0d
Can someone make a skin? because i have got other things to do. CAMPAIGN MODS FTW!

Re: :The MGM Weaponry Collab: - (important thingy on page 11)
I will take the plasma grenade, if no one else will.
Re: :The MGM Weaponry Collab: - (important thingy on page 11)
If no one gets it O_o thats just sadKayar wrote:I will take it.
I will take it!
I will take the plasma grenade to eschaton!


Re: :The MGM Weaponry Collab: - (important thingy on page 11)
Imma gettin' impatient!Al Capwn wrote:Woohoo, only one weapon left
After the Plasma Nades get modded, we finally get to go into the next stage of the mod
So yeah, that would be Fonzie making the map shown on page 13 in Swordedit, except with the hog positions of the blue base hogs switched.
imma excited

Either you are groping for answers, or you are asking God and listening to Jesus.
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