How do i use Mota's tag pack??

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Kiyoshi
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Re: How do i use Mota's tag pack??

Post by Kiyoshi » Fri Jul 17, 2009 11:03 am

There is nothing wrong with the Tag Pack. It depends on the person who uses it. A Machine only breaks if someone broke it, same concept here.
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Altimit01
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Re: How do i use Mota's tag pack??

Post by Altimit01 » Fri Jul 17, 2009 1:29 pm

Well it does use HHK extracted tags which do have a few fails. For one they don't handle raw data (See: internalized bitmaps/sounds and model decrapping). For another, they don't have loneIDs which can lead to some minor glitches.
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Alfaz
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Re: How do i use Mota's tag pack??

Post by Alfaz » Sat Jul 18, 2009 2:58 pm

okay then ?? :(
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myson12

Re: How do i use Mota's tag pack??

Post by myson12 » Tue Jul 21, 2009 6:17 am

Leatherneck wrote:
Altimit01 wrote:You can only tell once you're done fixing it. After the meta inject you have to append the indices. Then it should crash again. To append the indices, select the mod2 meta file. At the bottom, press the append raw button. It should create a window for you to select the inds and verts files. Once they are all squared away press the append raw button. That should do it for you.
Yay, it works!! :D
My fault really, I was using the old version of HMT & I didn't even know it. When I used the new version, everything worked without crashing :D
Thanks though :)

Ok, now I'm having a couple more problems.

When I try to import Vehicles, I can't append vertices or indices because in the area of HMT labeled "Tag-Specific," it says "HMT doesn't know how to alter this tag" or something like that instead of giving me an "append raw" option. How do I append now?

Secondly, when I do successfully import buildings, they don't look good. It's like some sort of strange pixelated tie-die, all weirdly multicolored. Is this supposed to be this way? If not, how do I fix it?
the only thing that worked for me was replacing the mod2 with the boulder

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