Let's give it another go shall we?

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: Let's give it another go shall we?

Post by Amy » Mon Sep 07, 2009 10:46 am

Futuristic....Yayzzz im downloading now.

Do you want it to be dark future or happyness future.



I prefer dark. What do you guys think?
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Zodiark
SEAL
Posts: 544
Joined: Thu Jul 17, 2008 4:14 pm
Contact:

Re: Let's give it another go shall we?

Post by Zodiark » Mon Sep 07, 2009 10:54 am

dark

kayar, does it matter where i put the weapons

Kiyoshi
Commando
Posts: 2537
Joined: Sat May 31, 2008 7:12 am
Contact:

Re: Let's give it another go shall we?

Post by Kiyoshi » Mon Sep 07, 2009 10:55 am

Zodiark wrote:
Kayar wrote:I'd just like to note:
Olly, be careful with the flamethrower. Often times messing with its effects can screw with the map itself.

Also, what do you guys think about this: Should we have the vehicle ceiling nulled, or keep it? As of now there are platforms in the sky, high enough that the banshee can't reach. Nulling the ceiling would allow the banshee to reach, but depending on how it gets modded that could be good or bad.
when u r done scenery placement send me it so i can do weapon placement, if ok

Edit: also some people have 4 things

plz can i have banshee guns, weapon placement, and banshee bitmaps
No one has 4 things, and Amy has bitmaps because she is skilled at them, plus she works pretty fast. If no one else wants a go at them, you can have them.
Image

Zodiark
SEAL
Posts: 544
Joined: Thu Jul 17, 2008 4:14 pm
Contact:

Re: Let's give it another go shall we?

Post by Zodiark » Mon Sep 07, 2009 11:03 am

just let me do vehicle and weapon placement

Spartan-006
Ranger
Posts: 873
Joined: Mon Jun 08, 2009 11:00 am
Location: Kino der Toten, fighting hordes of undead nazis.
Contact:

Re: Let's give it another go shall we?

Post by Spartan-006 » Mon Sep 07, 2009 11:39 am

When will all the stuff be due? Mine might be awhile.
(monorail cat is NOT obsolete)
Image

tokage
Ranger
Posts: 1459
Joined: Sat Dec 06, 2008 4:28 pm
Location: Between the 'y' and 'i' keys.
Contact:

Re: Let's give it another go shall we?

Post by tokage » Mon Sep 07, 2009 11:44 am

I say raise the vehicle ceiling so the shees can get over but people can still kill them at the wall.
Image

Zodiark
SEAL
Posts: 544
Joined: Thu Jul 17, 2008 4:14 pm
Contact:

Re: Let's give it another go shall we?

Post by Zodiark » Mon Sep 07, 2009 1:16 pm

if allowed to be vehicle and weapon placement (kayar doesn't mind) i will put weapons where people want

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: Let's give it another go shall we?

Post by Amy » Mon Sep 07, 2009 1:52 pm

Yay im skillzed!! and fast!


Okay so ill do dark..... ill post the bitmaps up when im done. when this is all done we should internalize it, i hate switching bitmaps around all the time, but then again with the hdemolauncher its easy. Okay i kind of ran off with that, back on topic:


So No1 denies the darkness? If not ill get to work right now. Oh and should i make darkish lightmaps?

Also can i do scen bitmaps? ( i already did half of them not knowing...)


Okay So i finished my job. Base,Sky,Ground< and skull bitmaps are done. Ill edit with some pictures and bitmaps link.
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

tokage
Ranger
Posts: 1459
Joined: Sat Dec 06, 2008 4:28 pm
Location: Between the 'y' and 'i' keys.
Contact:

Re: Let's give it another go shall we?

Post by tokage » Mon Sep 07, 2009 2:37 pm

How Do I switch the ghost in?
When I swap it for Rocket Hog, the rocket hog just disappears.
And I guess I'm not doing warthog bitmaps?
Image

Dudedragon
Operative
Posts: 202
Joined: Mon Aug 17, 2009 1:08 pm
Location: inside a box, inside kirby, inside dreamland

Re: Let's give it another go shall we?

Post by Dudedragon » Mon Sep 07, 2009 2:54 pm

The only way I know of is to switch the ghost with scenery. Although that puts in that glitch thing.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: Let's give it another go shall we?

Post by Amy » Mon Sep 07, 2009 2:56 pm

I need to know if i can do scen bitmaps cuz im gonna upload right now...
PICTURE POST 1

Here are pics with skull,base,ground,and sky bitmaps.
Image
Image
Image
Image


Oh and you dont need to spawn the ghost, people will use gametypes.....
Last edited by Amy on Mon Sep 07, 2009 3:29 pm, edited 1 time in total.
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Re: Let's give it another go shall we?

Post by Fuel » Mon Sep 07, 2009 2:57 pm

Dudedragon wrote:The only way I know of is to switch the ghost with scenery. Although that puts in that glitch thing.
Fail
You swap the ghosts with the hog and the hog with the ghost
That will it will spawn.

Also no one uses gametypes >_>
Image
Image

tokage
Ranger
Posts: 1459
Joined: Sat Dec 06, 2008 4:28 pm
Location: Between the 'y' and 'i' keys.
Contact:

Re: Let's give it another go shall we?

Post by tokage » Mon Sep 07, 2009 3:01 pm

@Amy: Yes, but I want to see how it looks.
@dudedragon: I guess I'll go try it, I think It might have something to do with the multipurpose, but I actually don't know how necessary those are.

In any case, If the person who's doing the ghost wants it to be destructible, I also edited the bitmaps to fit the destroyed version.

P.S. Great job Amy.
Image

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: Let's give it another go shall we?

Post by Al Capwn » Mon Sep 07, 2009 3:06 pm

PR, and let me fix the fail lightmaps.
Last edited by Al Capwn on Mon Sep 07, 2009 4:41 pm, edited 1 time in total.
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: Let's give it another go shall we?

Post by Amy » Mon Sep 07, 2009 3:18 pm

Thanks. i just added super dark lightmaps and its awesome. especially when you use night vision. If any of you dont like it or think its too dark tell me. And i will change back, or lighten up darkness.

PICTURE POST 2
darkness:
Image
Image
Image
Last edited by Amy on Mon Sep 07, 2009 3:29 pm, edited 1 time in total.
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 7 guests