Contact Harvest Update: anyone wanna help?

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Spartan-006
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Contact Harvest Update: anyone wanna help?

Post by Spartan-006 » Sun Sep 27, 2009 10:05 am

Anyone wanna help? I need all the help I can get at this point. I need someone on weapons, someone on bitmapping, someone on AI's, someone on cinematics (if possible), someone on placement and someone for HUD.
Last edited by Spartan-006 on Fri Oct 09, 2009 3:12 pm, edited 4 times in total.
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Amy
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Re: Contact Harvest Update

Post by Amy » Sun Sep 27, 2009 12:40 pm

Ill help. and test.
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tokage
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Re: Contact Harvest Update

Post by tokage » Sun Sep 27, 2009 12:46 pm

Good thing you changed it, it SUCKED on SC.

The AI were fucked up, the jetpack jackals didn't do shit, and there was no dead model for the engineers, who also had no firing animation. The weapons were overpowered and under supplied, there was no way to tell how much health you were at, and melee didn't do ANYTHING. Add that to the fact that when you shot a jackal's shield with the silenced SMG it made the worst sound in the world, and I hope this is better on the Maw. Good day to you sir.
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Løki
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Re: Contact Harvest Update

Post by Løki » Sun Sep 27, 2009 1:58 pm

You can open Campaign in SE by Demo Hacking it to Full.
No secret.
Use less CE.
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Rofldonutburger
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Re: Contact Harvest Update

Post by Rofldonutburger » Sun Sep 27, 2009 2:27 pm

CMT's SPv2 is like... 360MB >.<
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Nikolai Belinski
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Re: Contact Harvest Update

Post by Nikolai Belinski » Sun Sep 27, 2009 3:51 pm

that is technically a collection of mods, but i second that opinion.

Noodle
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Re: Contact Harvest Update

Post by Noodle » Sun Sep 27, 2009 4:39 pm

I feel as if "less CE" means less content at all.
The joke was that spartan was using CE stuff and only CE and if he made less CE stuff the mod would have less stuff in general. Sorry, that was a pretty confusing joke. ANd my hands are half frozen at room temperature. Fuck.

ToAsT
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Re: Contact Harvest Update

Post by ToAsT » Sun Sep 27, 2009 5:17 pm

Spartan-006 wrote:Okay, first off, I have recently learned that you CAN swordedit campaign (though I will not say how ATM) and a few other things. The first thing I want to say... goodbye, Silent Cartographer, and hello The Maw. Yes, this mod will NOW be taking place at the Pillar of Autumns crash site, and all the awesomeness is added for a small fee of a few mb. Sparky is helping me with AI's, and Zodiark is gonna make it EXTRA special. :D And in case you were wondering, yes, the storyline has been changed. Basically, I changed this up because I was able. And my original idea involved a bit too much CE, there were multiple bugs, and, well, the file size was, like, 200 mb, and NO mod should be that big)

This mod has been cleansed, but if anyone wishes to help (and by help, no, I do not mean TEST) I would highly appreciate it, for I need help with a few things.
Can i help?
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IT'S THE TOAST OF DOOM!

Spartan-006
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Re: Contact Harvest Update

Post by Spartan-006 » Sun Sep 27, 2009 5:52 pm

Jobs that must be done...
AI's must be added (that spawn near you, and help you-marines)
Bitmap work
Added ladders and/or teleporters
and a few other things.
Everyone who wants to help, PM me saying that you want to do so (NO BETA TESTERS ATM!!) I, also, will need to be sure that you will DO it.
Лøки wrote:Use less CE.
Thats pretty much the gist of what I meant by "cleansed".
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Amy
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Re: Contact Harvest Update

Post by Amy » Sun Sep 27, 2009 6:03 pm

1. teleporters dont work in single player.

2. unless it is a multiplayer AI mod.

3. i can bitmap some of the bipeds....
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Spartan-006
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Re: Contact Harvest Update

Post by Spartan-006 » Sun Sep 27, 2009 6:20 pm

Ummm, AI's can be added in single player. And I already have my b-map dude, whoops. But I need someone to convert a UI for me, cuz Pearl is dead for me. ;P
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Rofldonutburger
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Re: Contact Harvest Update

Post by Rofldonutburger » Sun Sep 27, 2009 9:25 pm

JSB wrote:that is technically a collection of mods, but i second that opinion.
Sorry, I stated that wrong. The POA level is 360mb in size.
Dead. derp

Spartan-006
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Re: Contact Harvest Update

Post by Spartan-006 » Mon Sep 28, 2009 3:29 am

Yeah, the SPv2 is HUGE, though probably not even worth it. Well, actually, I like the grenade effects, but thats about it :rofl:
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Amy
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Re: Contact Harvest Update

Post by Amy » Mon Sep 28, 2009 4:54 am

i meant that teleporters will only work if your mod is a multiplayer AI mod......
Last edited by Amy on Sat Oct 03, 2009 7:00 am, edited 1 time in total.
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Rofldonutburger
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Re: Contact Harvest Update

Post by Rofldonutburger » Mon Sep 28, 2009 5:14 am

Spartan-006 wrote:Yeah, the SPv2 is HUGE, though probably not even worth it. Well, actually, I like the grenade effects, but thats about it :rofl:
It's worth it, nearly all the models and textures are made from scratch. I doubt many people can do that :S
Dead. derp

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