Contact Harvest Update: anyone wanna help?
Moderator: Halo Moderators
-
- Ranger
- Posts: 873
- Joined: Mon Jun 08, 2009 11:00 am
- Location: Kino der Toten, fighting hordes of undead nazis.
- Contact:
Contact Harvest Update: anyone wanna help?
Anyone wanna help? I need all the help I can get at this point. I need someone on weapons, someone on bitmapping, someone on AI's, someone on cinematics (if possible), someone on placement and someone for HUD.
Last edited by Spartan-006 on Fri Oct 09, 2009 3:12 pm, edited 4 times in total.
Re: Contact Harvest Update
Ill help. and test.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
-
- Ranger
- Posts: 1459
- Joined: Sat Dec 06, 2008 4:28 pm
- Location: Between the 'y' and 'i' keys.
- Contact:
Re: Contact Harvest Update
Good thing you changed it, it SUCKED on SC.
The AI were fucked up, the jetpack jackals didn't do shit, and there was no dead model for the engineers, who also had no firing animation. The weapons were overpowered and under supplied, there was no way to tell how much health you were at, and melee didn't do ANYTHING. Add that to the fact that when you shot a jackal's shield with the silenced SMG it made the worst sound in the world, and I hope this is better on the Maw. Good day to you sir.
The AI were fucked up, the jetpack jackals didn't do shit, and there was no dead model for the engineers, who also had no firing animation. The weapons were overpowered and under supplied, there was no way to tell how much health you were at, and melee didn't do ANYTHING. Add that to the fact that when you shot a jackal's shield with the silenced SMG it made the worst sound in the world, and I hope this is better on the Maw. Good day to you sir.
Re: Contact Harvest Update
You can open Campaign in SE by Demo Hacking it to Full.
No secret.
Use less CE.
No secret.
Use less CE.
-
- Commando
- Posts: 2468
- Joined: Wed Oct 29, 2008 1:38 am
-
- Operative
- Posts: 248
- Joined: Fri Jan 11, 2008 7:06 am
- Location: fighting off a horde of nazi zombies in Der Reise
- Contact:
Re: Contact Harvest Update
that is technically a collection of mods, but i second that opinion.
contact me on FB: http://www.facebook.com/JsBSwOrD?ref=profile
Re: Contact Harvest Update
I feel as if "less CE" means less content at all.
The joke was that spartan was using CE stuff and only CE and if he made less CE stuff the mod would have less stuff in general. Sorry, that was a pretty confusing joke. ANd my hands are half frozen at room temperature. Fuck.
The joke was that spartan was using CE stuff and only CE and if he made less CE stuff the mod would have less stuff in general. Sorry, that was a pretty confusing joke. ANd my hands are half frozen at room temperature. Fuck.
Re: Contact Harvest Update
Can i help?Spartan-006 wrote:Okay, first off, I have recently learned that you CAN swordedit campaign (though I will not say how ATM) and a few other things. The first thing I want to say... goodbye, Silent Cartographer, and hello The Maw. Yes, this mod will NOW be taking place at the Pillar of Autumns crash site, and all the awesomeness is added for a small fee of a few mb. Sparky is helping me with AI's, and Zodiark is gonna make it EXTRA special.And in case you were wondering, yes, the storyline has been changed. Basically, I changed this up because I was able. And my original idea involved a bit too much CE, there were multiple bugs, and, well, the file size was, like, 200 mb, and NO mod should be that big)
This mod has been cleansed, but if anyone wishes to help (and by help, no, I do not mean TEST) I would highly appreciate it, for I need help with a few things.
IT'S THE TOAST OF DOOM!
-
- Ranger
- Posts: 873
- Joined: Mon Jun 08, 2009 11:00 am
- Location: Kino der Toten, fighting hordes of undead nazis.
- Contact:
Re: Contact Harvest Update
Jobs that must be done...
AI's must be added (that spawn near you, and help you-marines)
Bitmap work
Added ladders and/or teleporters
and a few other things.
Everyone who wants to help, PM me saying that you want to do so (NO BETA TESTERS ATM!!) I, also, will need to be sure that you will DO it.
AI's must be added (that spawn near you, and help you-marines)
Bitmap work
Added ladders and/or teleporters
and a few other things.
Everyone who wants to help, PM me saying that you want to do so (NO BETA TESTERS ATM!!) I, also, will need to be sure that you will DO it.
Thats pretty much the gist of what I meant by "cleansed".Лøки wrote:Use less CE.
Re: Contact Harvest Update
1. teleporters dont work in single player.
2. unless it is a multiplayer AI mod.
3. i can bitmap some of the bipeds....
2. unless it is a multiplayer AI mod.
3. i can bitmap some of the bipeds....
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
-
- Ranger
- Posts: 873
- Joined: Mon Jun 08, 2009 11:00 am
- Location: Kino der Toten, fighting hordes of undead nazis.
- Contact:
Re: Contact Harvest Update
Ummm, AI's can be added in single player. And I already have my b-map dude, whoops. But I need someone to convert a UI for me, cuz Pearl is dead for me. ;P
-
- Commando
- Posts: 2468
- Joined: Wed Oct 29, 2008 1:38 am
Re: Contact Harvest Update
Sorry, I stated that wrong. The POA level is 360mb in size.JSB wrote:that is technically a collection of mods, but i second that opinion.
Dead. derp
-
- Ranger
- Posts: 873
- Joined: Mon Jun 08, 2009 11:00 am
- Location: Kino der Toten, fighting hordes of undead nazis.
- Contact:
Re: Contact Harvest Update
Yeah, the SPv2 is HUGE, though probably not even worth it. Well, actually, I like the grenade effects, but thats about it 

Re: Contact Harvest Update
i meant that teleporters will only work if your mod is a multiplayer AI mod......
Last edited by Amy on Sat Oct 03, 2009 7:00 am, edited 1 time in total.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
-
- Commando
- Posts: 2468
- Joined: Wed Oct 29, 2008 1:38 am
Re: Contact Harvest Update
It's worth it, nearly all the models and textures are made from scratch. I doubt many people can do that :SSpartan-006 wrote:Yeah, the SPv2 is HUGE, though probably not even worth it. Well, actually, I like the grenade effects, but thats about it
Dead. derp
Who is online
Users browsing this forum: No registered users and 24 guests