Giving a Pelican Weapons in Bloodgulch

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?Demon?
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Giving a Pelican Weapons in Bloodgulch

Post by ?Demon? » Wed Aug 09, 2006 12:12 pm

Is this possitble? I know that Titan was able to give the ghosts a secondary fire of a fuel rod, but that vehicle was already in the map, and the Pelican was imported. Any ideas?
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Post by SleepingInsomniac » Wed Aug 09, 2006 6:20 pm

Basically, the weapons on vehicles have "16 byte codes" he gave the ghost the banshee's weapon. I think it is very possible to give the pelican a weapon.
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Post by «Beast» » Wed Aug 09, 2006 6:58 pm

The Halo 2 Pelly has a machine gun turret and rockets!
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Post by ?Demon? » Wed Aug 09, 2006 7:30 pm

Why does Halo 2 have everything? That demo is going to be fun to mod. :D I'll start looking at giving the Pelican weapons.
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Post by >Shadow< » Wed Aug 09, 2006 7:56 pm

Only if you have the crappy Windows Vista. :evil:
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Post by SleepingInsomniac » Wed Aug 09, 2006 10:03 pm

Don't you mean microsoft OS X?
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Post by ?Demon? » Wed Aug 09, 2006 11:34 pm

Watch the WWDC 2006 Keynote around 24 minutes in. :D

I thought that the Halo 2 Demo would run on Intel Macs, if not be released for PPC computers as well. :(
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Post by rebelj12a » Tue Aug 15, 2006 7:10 pm

hmmm instead of adding weapons to the pelican why dont just put in the Longsword, i believe its called... good luck with that too hehe
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Post by ?Demon? » Tue Aug 15, 2006 8:24 pm

I think that I could export the model from the full version and import it into the demo without too many hitches, and possibly make it drivable. What I don't know how to do is to make it like a Longsword with the seats in the right places. And since the Longsword is flown by AI in the last seconds of the game, I don't know how that would work.
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Post by >Shadow< » Tue Aug 15, 2006 9:40 pm

We did the Pelicans. They were controlled by AI. Deox did it (GOt the longsword in BG). So we know it's possible.
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Post by ?Demon? » Tue Aug 15, 2006 10:29 pm

I should have guessed......
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