you can import massive models into anything. I once imported a BSP into a covenant shield scen model.Sparky wrote:Well, I've used it in the past, but most likely not. Please enlighten me, if you will.
[CONVERSION] Star Wars: Jedi Knight II
Moderator: Halo Moderators
Re: [CONVERSION] Star Wars: Jedi Knight II
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- Peon
- Posts: 88
- Joined: Wed Dec 02, 2009 4:32 pm
- Location: Bloodgulch Outpost Alpha
Re: [CONVERSION] Star Wars: Jedi Knight II
0_0
TaxiService wrote: Not the mod, but the fact that you did actually learn how to do some basic things! 0_0
I am very happy for you, Human! i hope to see more of you!
Re: [CONVERSION] Star Wars: Jedi Knight II
Is it possible to add nodes or markers with it? I can modify existing ones with Eschaton, but it would be nice to be able to add news.
Either you are groping for answers, or you are asking God and listening to Jesus.
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