[Tutorial] How to make ANYTHING completely transparent

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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Amy » Sat Jun 05, 2010 7:31 am

Lol at destructible BSPs.
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Kayar » Sat Jun 05, 2010 10:45 am

Oh wait hey. Remember how a while back everyone was all like "LOL HOW I MAKE TEH ISLAND DISAPPEAR AND JUST HAVE OCEAN LOLLLLLLL11!1!!1!!!"?

This is how. ^_^
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Amy » Sat Jun 05, 2010 2:07 pm

Kayar wrote:Oh wait hey. Remember how a while back everyone was all like "LOL HOW I MAKE TEH ISLAND DISAPPEAR AND JUST HAVE OCEAN LOLLLLLLL11!1!!1!!!"?

This is how. ^_^

Screw you : P
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Smythe » Sat Jun 05, 2010 4:41 pm

Kayar wrote:Oh wait hey. Remember how a while back everyone was all like "LOL HOW I MAKE TEH ISLAND DISAPPEAR AND JUST HAVE OCEAN LOLLLLLLL11!1!!1!!!"?

This is how. ^_^
Would this be how Modzy made shrunken or whatever the island with just water was called?
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Sparky » Sun Jun 06, 2010 2:05 pm

Yes, you can make destructible bsps. But there is a separate Tool executable for compiling breakable surfaces. I'll have to research this more. In the mean time, go ahead and try adding the appropriate symbol to the end of the destructible surface's shader tag.
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by 2310 » Wed Jun 09, 2010 9:57 am

Ok ... so, for example, I'm trying to make the Ghost destructible. Which tags should I rename, and what is the relationship between bitmaps/shaders/graphics stuff names and the object that is supposed to have the target effect? (For example, will making one shader climbable make the whole object climbable, or do all shaders/bitmaps need to be renamed?)

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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Sparky » Wed Jun 09, 2010 10:26 pm

It would make the surface using that shader climbable.
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Fortune » Thu Jun 10, 2010 11:29 am

So if i named the cyborg bitmaps climable, then the MC is climable? Or can he climb stuff that comes into contact with it, like a rock?
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Sparky » Thu Jun 10, 2010 3:16 pm

Fortune wrote:So if i named the cyborg bitmaps climable, then the MC is climable? Or can he climb stuff that comes into contact with it, like a rock?
He would be climbable. I don't think it works in reverse... :?:
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Fortune » Thu Jun 10, 2010 3:42 pm

you know what that means everybody...
ROCK CLIMBING!!
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Turtle » Sat Jun 12, 2010 11:51 am

Destructible Cyborgs!
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Kayar » Sat Jun 12, 2010 10:47 pm

Human taxidermy!

... Wait, what?
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Re: [Tutorial] How to make ANYTHING completely transparent

Post by zapconquest » Mon Jun 14, 2010 11:39 am

Has anybody gotten this to work? I tried on a few things and didn't notice any change...

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Re: [Tutorial] How to make ANYTHING completely transparent

Post by Moxus » Mon Jun 14, 2010 1:02 pm

Sparky wrote:
Fortune wrote:So if i named the cyborg bitmaps climable, then the MC is climable? Or can he climb stuff that comes into contact with it, like a rock?
He would be climbable. I don't think it works in reverse... :?:
There's a flag in the cyborg's bipd that would let him climb all surfaces. Moreover, collision models can be modified so that they are climbable.

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Re: [Tutorial] How to make ANYTHING completely transparent

Post by 002 » Sat Jun 19, 2010 3:37 pm

I wonder what would happen if I made a log climbable.

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