First, I'd like to point out that this map is fully playable as-is, but everything is located outside the map, so you'll need to use the scenario editors of SwordEdit AND Eschaton in order to move everything into the bsp of your choice (this one uses Bloodgulch's bsp by default). In the above SwordEdit image, you can see how the vehicles are grouped on the red side and the blue side, where vehicles closer to each side's spawn points and flags belong to that respective team.HDM Release wrote: Sparky's Scenario Madness
Download version 2
Download final multiplayer version
Version: 2.0 and Final MP
Requirements: You must know how to mod.
Author: Sparky
Trivia: Reflexives within the scnr tag include: 1 sky, 2000 scenery, 100 scenery palette, 128 biped, 100 biped palette, 80 vehicle, 6 vehicle palette (limited to allow for creation of multiplayer maps), 256 equipment, 100 equipment palette, 128 weapon, 100 weapon palette, 128 device group, 400 machines, 100 machine palette, 100 controls, 100 control palette, 500 light fixtures, 100 light fixture palette, 256 sound scenery, 100 sound scenery palette, 1 player starting profile (to avoid confusion), 20 player starting locations (to avoid modding frustration), 118 netgame flags (plenty of each useful type), 10 netgame equipment (?), 1 starting equipment (?, one set for each gametype), 64 actor palette, 1 bsp
Sparky's Scenario Madness is a template map containing a scenario with the maximum number of references possible. Version 2.0 contains a standard Bloodgulch BSP. Version 2.0 is based upon further research and contains a single multiplayer map file with all the references that would be potentially useful to Halo Demo modders, excluding AI encounters.
Any questions?